Wood Elves

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Wood Elves
Wood Elves.png
General data
TypeMajor race / playable faction
CategoryWood Elves
CampaignsThe Old World
The Season of Revelation
Mortal Empires
Playable subfactionsArgwylon.pngArgwylon
Starting territory
The Old World, Mortal Empires
Season of Revelation
ClimatesSpecial restrictions (see below)
RegionalSpecial restrictions (see below)
Distinct features
 Wood Elves settlementsInside Athel Loren great halls can be constructed, but building outside the forest is limited. Victory condition is tied to the Oak of Ages.
Bullet icon elven council.pngElven Council:Lords can be assigned various roles on the Elven Council, granting different bonuses in campaign.
Bullet icon amber.pngAmber:A special resource which is required to recruit powerful units, and to upgrade the Oak of Ages.
Bullet icon worldroots.pngWorldroots:Wood Elf armies can use the network of ancient, magical roots to avoid terrain or enemy forces.
Wood Elves require Realm of the Wood Elves to play.

The Wood Elves are a race and faction introduced in Total War: Warhammer via a DLC pack. The Wood Elves faction is playable in campaign, multiplayer and custom battles. They have 1 legendary lord.

The Wood Elves are a mysterious race of fickle elves and their forest-spirit allies, who dwell in the magical forest of Athel Loren. Their military features elite elven units who tend to be only lightly armoured, along with forest spirits such as Dryads and some monsters. Their archers are some of the best in the game.

Wood Elves have the following playable sub-factions: Argwylon.pngArgwylon.

How they play[edit | edit source]

A summary of Wood Elves gameplay:

  • Units: Elite but fragile elf units supported by fast cavalry. Relies on Amber to recruit forest spirits and monsters. Great archers, no artillery.
  • Elven Council: Can promote lords to positions on the Elven Council, conferring various bonuses.
  • Amber: Unique resource used to summon exotic units or provide other bonuses.
  • Wood Elves settlements: Unique settlement system, unaffected by climate or regional occupation.
  • Oak of Ages: A special settlement which gives faction-wide buffs. If it dies, the player loses.
  • Worldroots: Special stance that allows Wood Elf armies to bypass terrain, similar to Underway.
  • The Wild Hunt: A special event unique to the Wood Elves faction and Orion. Not usable by Argwylon/Durthu.
  • Sword of Khaine: Wood Elf factions can draw the Sword of Khaine in Total War: Warhammer II.

Background[edit | edit source]

Tall, slender humanoids who live within the ancient forest of Athel Loren, the Wood Elves are a mysterious race who rarely emerge unless coming to its defence. Although sometimes appearing cruel, in reality they are a neutral power who act only to maintain the balance of their environment. Elves are not just long-limbed, they also live for thousands of years, which naturally makes other races seem trivial and irrelevant; only the preservation of their forest home matters, everything else – the affairs of mere ’mayflies’ – is of little importance or consequence to them.

Although incursions are driven back, there are constant threats to the Wood Elves’ forest home and way of life. In order to combat Athel Loren’s many foes, they have developed elite warriors and can call on the forest itself in its defence. In addition to this martial strength, beneath the forest floor lie the Worldroots, enabling subterranean travel; Elven armies – led by their perennial King in the Woods, Orion – emerging to surprise and defeat those who encroach upon Athel Loren’s glades and boughs uninvited…

In Battle[edit | edit source]

Unit Roster[edit | edit source]

Main article: Wood Elves unit roster

Missile-focused Elven unit roster with a variety of enchanted arrows and fast-moving cavalry, including stag mounts and flying missile cavalry. Elven units tend to be lightly armoured, even compared to High Elves or Dark Elves. Amber is required to summon forest spirit units such as Dryads and Tree Men, which tend to be much tougher. However like other Elven races, they rely on elite troops - quality over quantity.

Wood Elves spellcasters have access to the Lore of Life, Lore of Beasts and Lore of Shadows.


No artillery or war machine units.

Regiments of Renown[edit | edit source]

Wood Elves have several Regiments of Renown available. These are elite, unique versions of standard Wood Elves units.

Wood Elves RoR are currently available in The Old World and Season of Revelation but not Mortal Empires.

In the Campaign[edit | edit source]

Orion and Durthu, flanked by Tree Kin, Wild Riders and Glade Guard. Hawk Riders and a Forest Dragon can be seen above.

Wood Elves are a non-horde faction who occupy settlements and control provinces, however they use a special colonization system different to all other races.

Subfactions[edit | edit source]

Legendary Lord choices[edit | edit source]

Wood Elves players can choose from the following lords when starting a campaign. See the individual lord pages for information on their various bonuses in campaign.

  • Orion - a powerful melee fighter and army leader, though he has no mounts.

See the page on Argwylon for their lord choices.

Wood Elves settlements[edit | edit source]

Main article: Wood Elves settlements.

The Wood Elves use a totally different settlement system to other races, and are unaffected by regional occupation or climate. Instead, they build Forest Settlements inside the wood of Athel Loren. These have access to the full range of Wood Elf buildings and many building slots. Outside of this, they can only construct Asrai Lookouts which are very limited in building choice but are necessary to acquire Amber.

The Oak of Ages[edit | edit source]

The Oak of Ages is a special settlement which the player starts in control of, for both the main Wood Elves faction or Argwylon. It provides faction-wide bonuses as it is upgraded, which requires Amber. To win the campaign it is necessary to fully upgrade the Oak, and if the Oak is destroyed the player will lose.

Amber[edit | edit source]

Bullet icon amber.pngAmber is a powerful resource that improves the Oak of Ages and the forces of Athel Loren. Amber is obtained through capturing territories or forming diplomatic agreements (usually alliances) with other factions. Amber is required to meet the campaign's Wonder victory conditions. Lacking enough Amber causes various economic problems.

Elven Council[edit | edit source]

Bullet icon elven council.pngThe Elven Council is a unique campaign mechanic for Wood Elves, similar to Offices for The Empire. Players can assign lords to various positions on the council, conferring different bonuses. Argwylon has their own Forest Council mechanic instead.

Worldroots[edit | edit source]

Bullet icon worldroots.pngWorldroots are a magical, ancient network of roots from the Oak of Ages, extending across the world. Elven armies can enter the Use Worldroots stance to use the Worldroots. This is done to avoid impassable terrain and enemy forces. While in this stance they can ambush or be intercepted, resulting in a Worldroots battle on a special battle map.

The Wild Hunt[edit | edit source]

The Wild Hunt is a unique event for the Wood Elves faction led by Orion, and is not available for Argwylon led by Durthu.

Buildings[edit | edit source]

Main article: Wood Elves buildings

Which buildings are available differ depending on the type of settlement, as per the Wood Elves settlement system. Also shared by Argwylon.

Technology[edit | edit source]

Main article: Wood Elves tech tree

Elven god-based technology tree, with two main branches boosting campaign map strategy/economy and battle performance. Also shared by Argwylon.

Inventory[edit | edit source]

Stances[edit | edit source]

Special stances: Bullet icon worldroots.pngUse Worldroots

Common stances: March, Encamp, Ambush, Raiding, Channelling.

Post-battle options[edit | edit source]

Wood Elves/Argwylon post-battle options for captives are as follows:

  • Kill Captives
  • Release Captives

Settlement options[edit | edit source]

Wood Elves/Argwylon have these settlement options when they have captured a settlement:

  • Raze
  • Seeding (creates Asrai Lookout, for settlements outside Athel Loren)
  • Occupy (for settlements in Athel Loren)

Followers[edit | edit source]

Main article: Wood Elves followers.

Originally did not have any, but they were added in the Foundation Update. Currently they do not have followers in Mortal Empires, but these will be added in a future update.

Climate Preferences[edit | edit source]

The Wood Elves have all climates available to them as Suitable, but have a unique settlement system.

Commandments[edit | edit source]

The Wood Elves have no commandments.

Start Position[edit | edit source]

Wh dlc05 wef wood elves.png

Wood Elves start in Talsyn in all campaigns.

Argwylon has a separate start location.

Victory Conditions[edit | edit source]

Victory conditions for the Wood Elves faction and Argwylon in the campaign:

Ultimate campaign victory
  • Ensure that the following building has been constructed: Oak of Ages (Thriving)
  • Win the following battle: Defense of the Oak

Strategy[edit | edit source]

Wood Elves are incredibly delicate, and reliant on ranged damage to take out most of their enemies. As a result, you'll need to keep yourself moving away from the enemy, and avoid being surrounded. Fast races, such as Bretonnia, or armored races, such as Dwarves, will be significantly more difficult to handle as a result. Focusing fire on threats (Such as cavalry or enemy ranged units) can mitigate this somewhat.

When facing Wood Elves, Vanguard Deployment and Cavalry can take away their advantage very quickly.

DLC[edit | edit source]

As noted above, Wood Elves require the Realm of the Wood Elves DLC for Total War: Warhammer to play.

Minor factions[edit | edit source]

On the campaign map, many minor factions are grouped together as Wood Elves. These all have a diplomatic positive racial bias towards each other, and use units from the Wood Elves unit roster.

The Old World and Mortal Empires:

Eye of the Vortex:

Season of Revelation:

Chaos Invasion[edit | edit source]

Wood Elves remain neutral during a Chaos Invasion.

Videos[edit | edit source]

Trailer[edit | edit source]