Wood Elves buildings

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This page lists all Wood Elves buildings.

Settlements[edit | edit source]

Chain Tier Building Effect Cost Requirements
Wood elves city.png
Forest settlements
I Copse Icon income plus.pngIncome generated: 40
Growth.pngGrowth: +20
Construction.pngGrants 2 construction slot in the settlement

Siege defence.pngProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defence.pngUnlocks recruitment of:

Glade Guard
Icon treasury.png 750
Icon hourglass.png 2 turns
Forest settlements
II Glade Icon income plus.pngIncome generated: 60
Growth.pngGrowth: +25
Construction.pngGrants 4 construction slot in the settlement

Siege defence.pngProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury.png 1500
Icon hourglass.png 3 turns
Forest settlements
III Hollow Icon income plus.pngIncome generated: 80
Growth.pngGrowth: +30
Construction.pngGrants 6 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 3000
Icon hourglass.png 4 turns
Forest settlements
IV Hall Icon income plus.pngIncome generated: 100
Growth.pngGrowth: +40
Construction.pngGrants 8 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 6000
Icon hourglass.png 5 turns
Forest settlements
IV Great Hall Icon income plus.pngIncome generated: 120
Growth.pngGrowth: +50
Construction.pngGrants 9 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 12000
Icon hourglass.png 6 turns
Forest settlements
Wood elves city.png
Forest settlements
The Season of Revelation
I Copse Icon income plus.pngIncome generated: 40
Growth.pngGrowth: +20
Ambush defence chance: +20%
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defence.pngUnlocks recruitment of:

Glade Guard
Icon treasury.png 750
Icon hourglass.png 2 turns
Forest settlements
II Glade Icon income plus.pngIncome generated: 60
Growth.pngGrowth: +25
Ambush defence chance: +20%
Construction.pngGrants 2 construction slot in the settlement

Siege defence.pngProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury.png 1500
Icon hourglass.png 3 turns
Forest settlements
III Hollow Icon income plus.pngIncome generated: 80
Growth.pngGrowth: +30
Ambush defence chance: +20%
Construction.pngGrants 3 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 3000
Icon hourglass.png 4 turns
Forest settlements
IV Hall Icon income plus.pngIncome generated: 100
Growth.pngGrowth: +40
Ambush defence chance: +20%
Construction.pngGrants 4 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 6000
Icon hourglass.png 5 turns
Forest settlements
IV Great Hall Icon income plus.pngIncome generated: 120
Growth.pngGrowth: +50
Ambush defence chance: +20%
Construction.pngGrants 5 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury.png 12000
Icon hourglass.png 6 turns
Forest settlements
Wood elves city oak of ages.png
Oak of Ages
I Oak of Ages (Dormant) Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +1 (All regions)

Siege defence.pngProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury.png 1000
Icon hourglass.png 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spending.pngUpkeep: -10% (all forces)
Public order.pngPublic Order: +1 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury.png 1500
Icon hourglass.png 3 turns
Oak of Ages
III Oak of Ages (Budding) Enables the Join Confederation diplomacy demand
Military spending.pngUpkeep: -15% (all forces)
Public order.pngPublic Order: +3 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +6 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury.png 2000
Icon hourglass.png 4 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
Agent.pngHero recruit rank: +3
Military spending.pngUpkeep: -20% (all forces)
Public order.pngPublic Order: +4 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +9 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury.png 2500
Icon hourglass.png 5 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
Agent.pngHero recruit rank: +6
Military spending.pngUpkeep: -25% (all forces)
Public order.pngPublic Order: +5 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +12 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Sisters of the Thorn
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury.png 3000
Icon hourglass.png 6 turns
Oak of Ages
Wood elves city oak of ages.png
Oak of Ages
The Season of Revelation
I Oak of Ages (Dormant) Public order.pngPublic Order: +6 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (All regions)

Siege defence.pngProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury.png 1500
Icon hourglass.png 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spending.pngUpkeep: -10% (all forces)
Public order.pngPublic Order: +9 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +4 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury.png 2000
Icon hourglass.png 3 turns
Oak of Ages
III Oak of Ages (Budding) Military spending.pngUpkeep: -15% (all forces)
Public order.pngPublic Order: +12 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +8 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury.png 2500
Icon hourglass.png 4 turns
Oak of Ages
IV Oak of Ages (Thriving) Agent.pngHero recruit rank: +3
Military spending.pngUpkeep: -20% (all forces)
Public order.pngPublic Order: +4 (factionwide)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +9 (All regions)

Siege defence.pngProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury.png 3000
Icon hourglass.png 5 turns
Oak of Ages
Wood elves outpost.png
Asrai Lookouts
I Asrai Lookout Icon income plus.pngIncome generated: 50
Public order.pngPublic Order: +6
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Deepwood Scouts
3 Dryads
Icon treasury.png 1000
Icon hourglass.png 2 turns


Defense[edit | edit source]

Wood elves cat defence.png

Chain Tier Building Effect Cost Requirements
Wood elves agent protection.png
Hero Protection
II Grove of Loec Agent.pngEnemy Hero action success chance: -20%

Siege defence.pngProvides garrison:

2 Wardancers
Icon treasury.png 3000
Icon hourglass.png 2 turns
Forest settlements
V Shrine of Loec Agent.pngEnemy Hero action success chance: -50%

Siege defence.pngProvides garrison:

2 Wardancers (Asrai Spears)
Icon treasury.png 4000
Icon hourglass.png 4 turns
Forest settlements
Wood elves garrison.png
Garrison
I Guard Platform Siege defence.pngProvides garrison:
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury.png 1500
Icon hourglass.png 2 turns
Forest settlements
II Arbiter's Perch Siege defence.pngProvides garrison:
1 Hawk Riders
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury.png 2000
Icon hourglass.png 3 turns
Forest settlements
III Eternal Watcher's Garrison Siege defence.pngProvides garrison:
1 Hawk Riders
2 Deepwood Scouts (Swiftshiver Shards)
2 Wildwood Rangers
Icon treasury.png 2000
Icon hourglass.png 3 turns
Forest settlements
Wood elves walls.png
Defence
II Forest Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +10% when under siege (local armies)
Melee defence: +10 when under siege (local armies)
Icon treasury.png 1500
Icon hourglass.png 2 turns
Forest settlements
III Rockbriar Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +20% when under siege (local armies)
Melee defence: +20 when under siege (local armies
Icon treasury.png 2000
Icon hourglass.png 3 turns
Forest settlements
IV Skycrown Oak Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +30% when under siege (local armies)
Melee defence: +30 when under siege (local armies
Icon treasury.png 2500
Icon hourglass.png 3 turns
Forest settlements

Military Recruitment[edit | edit source]

Wood elves cat recruitment.png

Chain Tier Building Effect Cost Requirements
Wood elves forest guardians.png
Melee
I Selathori Gallery Siege defence.pngUnlocks recruitment of:
Eternal Guard
Eternal Guard (Shields) (requires building: Asrai Forge)
Icon treasury.png 2000
Icon hourglass.png 1 turn
Forest settlements
II Trickster Gallery Siege defence.pngUnlocks recruitment of:
Wardancers
Wardancers (Asrai Spears)(requires building: Asrai Armoury)
Icon treasury.png 3000
Icon hourglass.png 2 turns
Forest settlements
III Forest Lookout Siege defence.pngUnlocks recruitment of:
Wildwood Rangers
Icon treasury.png 4000
Icon hourglass.png 3 turns
Forest settlements
Wood elves forest nomads.png
Ranged
I Glade Guard Hide Siege defence.pngUnlocks recruitment of:
Glade Guard (Starfire Shafts) (requires building: Bowyer Workshop)
Glade Guard (Hagbane Tips)
Icon treasury.png 2000
Icon hourglass.png 1 turn
Forest settlements
II Deepwood Camp Siege defence.pngUnlocks recruitment of:
Deepwood Scouts
Deepwood Scouts (Swiftshiver Shards)(requires building: Bowyer's Vault)
Icon treasury.png 3000
Icon hourglass.png 2 turns
Forest settlements
IV Waywacher's Perch Siege defence.pngUnlocks recruitment of:
Waywatchers
Waystalker (Hero)
Icon treasury.png 4500
Icon hourglass.png 4 turns
Forest settlements
Wood elves cavalry.png
Cavalry
II Muster Stone Siege defence.pngUnlocks recruitment of:
Glade Riders
Glade Riders (Hagbane Tips) (requires building: Bowyer Workshop)
Icon treasury.png 2000
Icon hourglass.png 2 turns
Forest settlements
III Grove of the Horse Siege defence.pngUnlocks recruitment of:
Wild Riders
Wild Riders (Shields) (requires building: Asrai Armoury)
Icon treasury.png 3000
Icon hourglass.png 2 turns
Forest settlements
V Pastures of Skymark Siege defence.pngUnlocks recruitment of:
Sisters of the Thorn
Icon treasury.png 5000
Icon hourglass.png 4 turns
Forest settlements
Wood elves forest dwellers.png
Forest Spirit
I Haunted Groves Siege defence.pngUnlocks recruitment of:
Dryads
Icon treasury.png 2000
Icon hourglass.png 1 turn
Forest settlements
III Tribal Stones Siege defence.pngUnlocks recruitment of:
Tree Kin
Branchwraith (Hero)
Icon treasury.png 3500
Icon hourglass.png 3 turns
Forest settlements
V Moonstone Clearing Siege defence.pngUnlocks recruitment of:
Treeman
Icon treasury.png 5000
Icon hourglass.png 5 turns
Forest settlements
Wood elves airborne.png
Flying
III Warhawk Crags Siege defence.pngUnlocks recruitment of:
Hawk Riders
Icon treasury.png 4000
Icon hourglass.png 3 turns
Forest settlements
IV Eyrie Siege defence.pngUnlocks recruitment of:
Great Eagle
Icon treasury.png 5000
Icon hourglass.png 5 turns
Forest settlements
Wood elves dragon.png
Dragon
V Dragon Lair Siege defence.pngUnlocks recruitment of:
Forest Dragon
Icon treasury.png 6000
Icon hourglass.png 3 turns
Forest settlements

Military Support[edit | edit source]

Wood elves cat support.png

Chain Tier Building Effect Cost Requirements
Wood elves armoury.png
Armoury
II Asrai Forge Siege defence.pngUnlocks recruitment of:
Eternal Guard (Shields)
Icon treasury.png 2000
Icon hourglass.png 1 turn
Forest settlements
I!I Asrai Armory Siege defence.pngUnlocks recruitment of:
Wild Riders (Shields)
Wardancers (Asrai Spears)
Icon treasury.png 3500
Icon hourglass.png 2 turns
Forest settlements
Wood elves fletcher.png
Fletcher
II Bowyer's Workshop Siege defence.pngUnlocks recruitment of:
Glade Guard (Starfire Shafts)
Icon treasury.png 2500
Icon hourglass.png 2 turns
Forest settlements
I!I Bowyer's Vault Siege defence.pngUnlocks recruitment of:
Glade Riders (Hagbane Tips)
Deepwood Scouts (Swiftshiver Shards)
Icon treasury.png 3500
Icon hourglass.png 2 turns
Forest settlements
Wood elves spellsingers.png
Spellsinger
II Roots of Ghyran Agent.pngSpellsinger Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Spellsinger (Life) (Hero)
Spellsinger (Beasts) (Hero)
Spellsinger (Shadows) (Hero)
Icon treasury.png 2000
Icon hourglass.png 2 turns
Forest settlements
III Branches of Ghur Agent.pngHero recruit rank: +1 for Spellsinger
Agent.pngSpellsinger Hero capacity: +1
Icon treasury.png 2500
Icon hourglass.png 3 turns
Forest settlements
IV Canopy of Hysh Agent.pngHero recruit rank: +2 for Spellsinger
Agent.pngSpellsinger Hero capacity: +1
Icon treasury.png 3500
Icon hourglass.png 3 turns
Forest settlements

Infrastructure[edit | edit source]

Wood elves cat civic.png

Building Roster Table Entry | Number of buildings in this chain = 1 | Building chain image = empire_cinnabar.png | Building chain name = Dye Production | Building 1 rank = I | Building 1 page = Cinnabar Mining Pit (Empire) | Building 1 name = Cinnabar Mining Pit | Building 1 effects =
  • Income generated: +50
  • Dyes resource production: +28 ounces
| Building 1 cost = 100 | Building 1 construction time = 1 | Building 1 requirements = Dyes }}
Chain Tier Building Effect Cost Requirements
Wood elves food.png
Growth
I Trapper's Den * Growth: +30
  • Casualty replenishment rate: +2%
  • Furs resource production: +8 bundles
Icon treasury.png 1500
Icon hourglass.png 2 turns
Forest settlements
II Game Lodge * Growth: +40
  • Casualty replenishment rate: +3%
  • Furs resource production: +12 bundles
Icon treasury.png 2500
Icon hourglass.png 3 turns
Forest settlements
II Hunter's Vault * Growth: +50
  • Casualty replenishment rate: +4%
  • Furs resource production: +16 bundles
Icon treasury.png 3500
Icon hourglass.png 4 turns
Forest settlements
Wood elves industry.png
Grape Vines
I Grape Vines Icon income plus.pngIncome generated: 800 Icon treasury.png 2000
Icon hourglass.png 2 turns
Forest settlements
III Vineyard Icon income plus.pngIncome generated: 1000 Icon treasury.png 4000
Icon hourglass.png 4 turns
Forest settlements
V Winery Icon income plus.pngIncome generated: 1200 Icon treasury.png 6000
Icon hourglass.png 6 turns
Forest settlements
Wood elves crafts.png
Public Order
II Craftmen's Tree Public order.pngPublic Order: +2
  • Pottery resource production: +2 kilnful
Icon treasury.png 2000
Icon hourglass.png 1 turn
Forest settlements
III Sculptor's Cavern Public order.pngPublic Order: +3
  • Pottery resource production: +4 kilnful
Icon treasury.png 2500
Icon hourglass.png 2 turns
Forest settlements
Wood elves income buff.png
Wine Production
II Vinter's Barrel House Income.pngIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury.png 2500
Icon hourglass.png 2 turns
Forest settlements
V Wine Steward's Celler Income.pngIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury.png 4000
Icon hourglass.png 3 turns
Forest settlements
Wood elves food.png
Supplies
I Foraging Groves Income.pngIncome from all buildings: +2% (factionwide)
Growth: +2 (factionwide)
Icon treasury.png 100
Icon hourglass.png 1 turn
Asrai Lookouts
Wood elves worldroot connections.png
Worldroots
I Worldroot Pathway Treasury.pngRecruitment cost: -30% (local armies)

Siege defence.pngProvides garrison:

2 Eternal Guard (Shields)
Icon treasury.png 100
Icon hourglass.png 1 turn
Asrai Lookouts
Wood elves waystone.png
Waystone
I Waystone * Casualty replenishment rate: +25%

Siege defence.pngProvides garrison:

2 Hawk Riders
1 Great Eagle
2 Tree Kin
Icon treasury.png 100
Icon hourglass.png 1 turn
Asrai Lookouts
Wood elves sacrificial grounds.png
Slaughter
I Sacrificial Grounds Missile damage: +1% for all units (all forces)
Unit experience gain per turn: +5 (all forces)
Weapon strength: +1% for all units (all forces)
Icon treasury.png 100
Icon hourglass.png 1 turn
Asrai Lookouts
Empire wild game.png
Wild Game
I Hunting Camp * Growth: +50
  • Furs resource production: +28 bundles
Icon treasury.png 100
Icon hourglass.png 1 turn
Furs
Empire gold.png
Gold Mining
I Gold Mining Pit * Income generated: +500 Icon treasury.png 100
Icon hourglass.png 1 turn
Gold
Empire iron.png
Iron Mining
I Iron Mining Pit * Income generated: +50
  • Iron resource production: +28 ingots
Icon treasury.png 100
Icon hourglass.png turns
Iron
Empire marble.png
Marble Quarry
I Stone Cutter * Income generated: +50
  • Marble resource production: +28 slabs
Icon treasury.png 100
Icon hourglass.png 1 turn
Marble
Empire pastures.png
Pastures
I Cattle Pastures * Income generated: +50 Unit experience: +1 for cavalry unit recruits (all characters) Icon treasury.png 100
Icon hourglass.png 1 turn
Pastures
Empire pottery.png
Pottery Production
I Clay Pit * Income generated: +50
  • Pottery resource production: +28 kilnful
Icon treasury.png 100
Icon hourglass.png 1 turn
Pottery
Empire timber.png
Woodlands
I Woodman's Hut * Income generated: +50
  • Timber resource production: +28 logs
Icon treasury.png 100
Icon hourglass.png 1 turn
Timber
Empire orchards.png
Orchards
I Orchards Resource wine.pngWine resource production: 20 barrels
  • Income generated: +50
Icon treasury.png 100
Icon hourglass.png 1 turn
Wine

Temple[edit | edit source]

Wood elves cat temple.png

Chain Tier Building Effect Cost Requirements
Wood elves temple ereth khial.png
Temple of Ereth Khial
II Temple of Ereth Khial Winds of Magic power reserve: +10 (all forces)
Technology.pngUnlocks technologies
Icon treasury.png 2000
Icon hourglass.png 3 turns
Forest settlements
Wood elves temple kurnous.png
Temple of Kurnous
II Temple of Kurnous Campaign movement range: +5% (all characters)
Technology.pngUnlocks technologies
Icon treasury.png 2000
Icon hourglass.png 3 turns
Forest settlements

Athel Loren[edit | edit source]

Wood elves cat office.png

Chain Tier Building Effect Cost Requirements
Wood elves office waterfall palace.png
Wardancer Feast Hall
III Wardancer Feast Hall * Unlocks the The Trickster's Masque Elven Council position
  • Unit experience: +2 for Wardancer unit recruits
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Wood Elves
Wood elves temple waystones.png
Wildwood Waystones
III Wildwood Waystones Research rate: +10% (factionwide)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Wood Elves
Wood elves office vauls anvil.png
Starlight Forge
III Starlight Forge Construction cost: -5% for all buildings (factionwide)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Wood Elves
Wood elves office crag halls.png
The Wild Hearth
III The Wild Hearth Recruitment cost: -5% (all armies)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Wood Elves
Wood elves office delliandra.png
Delliandra
III Delliandra Construction cost: -5% for all buildings (factionwide)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Argwylon
Wood elves office druthandor.png
Druthandor‏‎‏‎‏‎
III Druthandor‏‎‏‎‏‎ Research rate: +10% (factionwide)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Argwylon
Wood elves office talrennic.png
Talrennic
III Talrennic * Unit experience: +1 for forest spirit and flying monster unit recruits Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Argwylon
Wood elves office threllock.png
Threllock‏‎
III Threllock‏‎ Recruitment cost: -5% (all armies)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Forest settlements
Argwylon

Port[edit | edit source]

Chain Tier Building Effect Cost Requirements
Wood elves port.png
Port
I Elven Haven Icon income plus.pngIncome generated: 100
Icon income.png Income from trade: +5% trade agreement tariffs (factionwide)
Icon treasury.png 100
Icon hourglass.png 1 turn
Coastal settlement