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[[Category:Wood Elves]]

Revision as of 12:36, 12 February 2020

This page lists all Wood Elves buildings.

Settlements

Chain Tier Building Effect Cost Requirements
Wood elves city
Forest settlements
I Copse Icon income plusIncome generated: 40
GrowthGrowth: +20
ConstructionGrants 2 construction slot in the settlement

Siege defenceProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defenceUnlocks recruitment of:

Glade Guard
Icon treasury 750
Icon hourglass 2 turns
Forest settlements
II Glade Icon income plusIncome generated: 60
GrowthGrowth: +25
ConstructionGrants 4 construction slot in the settlement

Siege defenceProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Forest settlements
III Hollow Icon income plusIncome generated: 80
GrowthGrowth: +30
ConstructionGrants 6 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 3000
Icon hourglass 4 turns
Forest settlements
IV Hall Icon income plusIncome generated: 100
GrowthGrowth: +40
ConstructionGrants 8 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 6000
Icon hourglass 5 turns
Forest settlements
IV Great Hall Icon income plusIncome generated: 120
GrowthGrowth: +50
ConstructionGrants 9 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 12000
Icon hourglass 6 turns
Forest settlements
Wood elves city
Forest settlements
The Season of Revelation
I Copse Icon income plusIncome generated: 40
GrowthGrowth: +20
Ambush defence chance: +20%
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defenceUnlocks recruitment of:

Glade Guard
Icon treasury 750
Icon hourglass 2 turns
Forest settlements
II Glade Icon income plusIncome generated: 60
GrowthGrowth: +25
Ambush defence chance: +20%
ConstructionGrants 2 construction slot in the settlement

Siege defenceProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Forest settlements
III Hollow Icon income plusIncome generated: 80
GrowthGrowth: +30
Ambush defence chance: +20%
ConstructionGrants 3 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 3000
Icon hourglass 4 turns
Forest settlements
IV Hall Icon income plusIncome generated: 100
GrowthGrowth: +40
Ambush defence chance: +20%
ConstructionGrants 4 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 6000
Icon hourglass 5 turns
Forest settlements
IV Great Hall Icon income plusIncome generated: 120
GrowthGrowth: +50
Ambush defence chance: +20%
ConstructionGrants 5 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 12000
Icon hourglass 6 turns
Forest settlements
Wood elves city oak of ages
Oak of Ages
I Oak of Ages (Dormant) ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +1 (All regions)

Siege defenceProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1000
Icon hourglass 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spendingUpkeep: -10% (all forces)
Public orderPublic Order: +1 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Oak of Ages
III Oak of Ages (Budding) Enables the Join Confederation diplomacy demand
Military spendingUpkeep: -15% (all forces)
Public orderPublic Order: +3 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +6 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury 2000
Icon hourglass 4 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
AgentHero recruit rank: +3
Military spendingUpkeep: -20% (all forces)
Public orderPublic Order: +4 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +9 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 2500
Icon hourglass 5 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
AgentHero recruit rank: +6
Military spendingUpkeep: -25% (all forces)
Public orderPublic Order: +5 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +12 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Sisters of the Thorn
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 3000
Icon hourglass 6 turns
Oak of Ages
Wood elves city oak of ages
Oak of Ages
The Season of Revelation
I Oak of Ages (Dormant) Public orderPublic Order: +6 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3 (All regions)

Siege defenceProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1500
Icon hourglass 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spendingUpkeep: -10% (all forces)
Public orderPublic Order: +9 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +4 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 2000
Icon hourglass 3 turns
Oak of Ages
III Oak of Ages (Budding) Military spendingUpkeep: -15% (all forces)
Public orderPublic Order: +12 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +8 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury 2500
Icon hourglass 4 turns
Oak of Ages
IV Oak of Ages (Thriving) AgentHero recruit rank: +3
Military spendingUpkeep: -20% (all forces)
Public orderPublic Order: +4 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +9 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 3000
Icon hourglass 5 turns
Oak of Ages
Wood elves outpost
Asrai Lookouts
I Asrai Lookout Icon income plusIncome generated: 50
Public orderPublic Order: +6
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

2 Deepwood Scouts
3 Dryads
Icon treasury 1000
Icon hourglass 2 turns


Defense

Wood elves cat defence

Chain Tier Building Effect Cost Requirements
Wood elves agent protection
Hero Protection
II Grove of Loec AgentEnemy Hero action success chance: -20%

Siege defenceProvides garrison:

2 Wardancers
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
V Shrine of Loec AgentEnemy Hero action success chance: -50%

Siege defenceProvides garrison:

2 Wardancers (Asrai Spears)
Icon treasury 4000
Icon hourglass 4 turns
Forest settlements
Wood elves garrison
Garrison
I Guard Platform Siege defenceProvides garrison:
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
II Arbiter's Perch Siege defenceProvides garrison:
1 Hawk Riders
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
III Eternal Watcher's Garrison Siege defenceProvides garrison:
1 Hawk Riders
2 Deepwood Scouts (Swiftshiver Shards)
2 Wildwood Rangers
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
Wood elves walls
Defence
II Forest Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +10% when under siege (local armies)
Melee defence: +10 when under siege (local armies)
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
III Rockbriar Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +20% when under siege (local armies)
Melee defence: +20 when under siege (local armies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
IV Skycrown Oak Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +30% when under siege (local armies)
Melee defence: +30 when under siege (local armies
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements

Military Recruitment

Wood elves cat recruitment

Chain Tier Building Effect Cost Requirements
Wood elves forest guardians
Melee
I Selathori Gallery Siege defenceUnlocks recruitment of:
Eternal Guard
Eternal Guard (Shields) (requires building: Asrai Forge)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
II Trickster Gallery Siege defenceUnlocks recruitment of:
Wardancers
Wardancers (Asrai Spears)(requires building: Asrai Armoury)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
III Forest Lookout Siege defenceUnlocks recruitment of:
Wildwood Rangers
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
Wood elves forest nomads
Ranged
I Glade Guard Hide Siege defenceUnlocks recruitment of:
Glade Guard (Starfire Shafts) (requires building: Bowyer Workshop)
Glade Guard (Hagbane Tips)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
II Deepwood Camp Siege defenceUnlocks recruitment of:
Deepwood Scouts
Deepwood Scouts (Swiftshiver Shards)(requires building: Bowyer's Vault)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
IV Waywacher's Perch Siege defenceUnlocks recruitment of:
Waywatchers
Waystalker (Hero)
Icon treasury 4500
Icon hourglass 4 turns
Forest settlements
Wood elves cavalry
Cavalry
II Muster Stone Siege defenceUnlocks recruitment of:
Glade Riders
Glade Riders (Hagbane Tips) (requires building: Bowyer Workshop)
Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Grove of the Horse Siege defenceUnlocks recruitment of:
Wild Riders
Wild Riders (Shields) (requires building: Asrai Armoury)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
V Pastures of Skymark Siege defenceUnlocks recruitment of:
Sisters of the Thorn
Icon treasury 5000
Icon hourglass 4 turns
Forest settlements
Wood elves forest dwellers
Forest Spirit
I Haunted Groves Siege defenceUnlocks recruitment of:
Dryads
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
III Tribal Stones Siege defenceUnlocks recruitment of:
Tree Kin
Branchwraith (Hero)
Icon treasury 3500
Icon hourglass 3 turns
Forest settlements
V Moonstone Clearing Siege defenceUnlocks recruitment of:
Treeman
Icon treasury 5000
Icon hourglass 5 turns
Forest settlements
Wood elves airborne
Flying
III Warhawk Crags Siege defenceUnlocks recruitment of:
Hawk Riders
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
IV Eyrie Siege defenceUnlocks recruitment of:
Great Eagle
Icon treasury 5000
Icon hourglass 5 turns
Forest settlements
Wood elves dragon
Dragon
V Dragon Lair Siege defenceUnlocks recruitment of:
Forest Dragon
Icon treasury 6000
Icon hourglass 3 turns
Forest settlements

Military Support

Wood elves cat support

Chain Tier Building Effect Cost Requirements
Wood elves armoury
Armoury
II Asrai Forge Siege defenceUnlocks recruitment of:
Eternal Guard (Shields)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
I!I Asrai Armory Siege defenceUnlocks recruitment of:
Wild Riders (Shields)
Wardancers (Asrai Spears)
Icon treasury 3500
Icon hourglass 2 turns
Forest settlements
Wood elves fletcher
Fletcher
II Bowyer's Workshop Siege defenceUnlocks recruitment of:
Glade Guard (Starfire Shafts)
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
I!I Bowyer's Vault Siege defenceUnlocks recruitment of:
Glade Riders (Hagbane Tips)
Deepwood Scouts (Swiftshiver Shards)
Icon treasury 3500
Icon hourglass 2 turns
Forest settlements
Wood elves spellsingers
Spellsinger
II Roots of Ghyran AgentSpellsinger Hero capacity: +1

Siege defenceUnlocks recruitment of:

Spellsinger (Life) (Hero)
Spellsinger (Beasts) (Hero)
Spellsinger (Shadows) (Hero)
Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Branches of Ghur AgentHero recruit rank: +1 for Spellsinger
AgentSpellsinger Hero capacity: +1
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements
IV Canopy of Hysh AgentHero recruit rank: +2 for Spellsinger
AgentSpellsinger Hero capacity: +1
Icon treasury 3500
Icon hourglass 3 turns
Forest settlements

Infrastructure

Wood elves cat civic

Chain Tier Building Effect Cost Requirements
Wood elves food
Growth
I Trapper's Den * Growth Growth: +30
  • Replenishment Casualty replenishment rate: +2%
  • Furs resource production: +8 bundles
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
II Game Lodge * Growth Growth: +40
  • Replenishment Casualty replenishment rate: +3%
  • Furs resource production: +12 bundles
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements
II Hunter's Vault * Growth Growth: +50
  • Replenishment Casualty replenishment rate: +4%
  • Furs resource production: +16 bundles
Icon treasury 3500
Icon hourglass 4 turns
Forest settlements
Wood elves industry
Grape Vines
I Grape Vines Icon income plusIncome generated: 800 Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Vineyard Icon income plusIncome generated: 1000 Icon treasury 4000
Icon hourglass 4 turns
Forest settlements
V Winery Icon income plusIncome generated: 1200 Icon treasury 6000
Icon hourglass 6 turns
Forest settlements
Wood elves crafts
Public Order
II Craftmen's Tree Public orderPublic Order: +2
  • Pottery resource production: +2 kilnful
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
III Sculptor's Cavern Public orderPublic Order: +3
  • Pottery resource production: +4 kilnful
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
Wood elves income buff
Wine Production
II Vinter's Barrel House IncomeIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
V Wine Steward's Celler IncomeIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
Wood elves food
Supplies
I Foraging Groves IncomeIncome from all buildings: +2% (factionwide)
Growth: +2 (factionwide)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves worldroot connections
Worldroots
I Worldroot Pathway TreasuryRecruitment cost: -30% (local armies)

Siege defenceProvides garrison:

2 Eternal Guard (Shields)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves waystone
Waystone
I Waystone * Replenishment Casualty replenishment rate: +25%

Siege defenceProvides garrison:

2 Hawk Riders
1 Great Eagle
2 Tree Kin
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves sacrificial grounds
Slaughter
I Sacrificial Grounds Missile damage: +1% for all units (all forces)
Unit experience gain per turn: +5 (all forces)
Weapon strength: +1% for all units (all forces)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Empire cinnabar
Dye Production
I Cinnabar Mining Pit * Income generated: +50
  • Dyes resource production: +28 ounces
Icon treasury 100
Icon hourglass 1 turn
Dyes
Empire wild game
Wild Game
I Hunting Camp * Growth Growth: +50
  • Furs resource production: +28 bundles
Icon treasury 100
Icon hourglass 1 turn
Furs
Empire gold
Gold Mining
I Gold Mining Pit * Income generated: +500 Icon treasury 100
Icon hourglass 1 turn
Gold
Empire iron
Iron Mining
I Iron Mining Pit * Income generated: +50
  • Iron resource production: +28 ingots
Icon treasury 100
Icon hourglass turns
Iron
Empire marble
Marble Quarry
I Stone Cutter * Income generated: +50
  • Marble resource production: +28 slabs
Icon treasury 100
Icon hourglass 1 turn
Marble
Empire pastures
Pastures
I Cattle Pastures * Income generated: +50 Unit experience: +1 for cavalry unit recruits (all characters) Icon treasury 100
Icon hourglass 1 turn
Pastures
Empire pottery
Pottery Production
I Clay Pit * Income generated: +50
  • Pottery resource production: +28 kilnful
Icon treasury 100
Icon hourglass 1 turn
Pottery
Empire timber
Woodlands
I Woodman's Hut * Income generated: +50
  • Timber resource production: +28 logs
Icon treasury 100
Icon hourglass 1 turn
Timber
Empire orchards
Orchards
I Orchards Resource wineWine resource production: 20 barrels
  • Income generated: +50
Icon treasury 100
Icon hourglass 1 turn
Wine

Temple

Wood elves cat temple

Chain Tier Building Effect Cost Requirements
Wood elves temple ereth khial
Temple of Ereth Khial
II Temple of Ereth Khial Winds of Magic power reserve: +10 (all forces)
TechnologyUnlocks technologies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
Wood elves temple kurnous
Temple of Kurnous
II Temple of Kurnous Campaign movement range: +5% (all characters)
TechnologyUnlocks technologies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements

Athel Loren

Wood elves cat office

Chain Tier Building Effect Cost Requirements
Wood elves office waterfall palace
Wardancer Feast Hall
III Wardancer Feast Hall * Unlocks the The Trickster's Masque Elven Council position
  • Unit experience: +2 for Wardancer unit recruits
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves temple waystones
Wildwood Waystones
III Wildwood Waystones Research rate: +10% (factionwide)
  • Unlocks the Warden of the Wildwood Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office vauls anvil
Starlight Forge
III Starlight Forge Construction cost: -5% for all buildings (factionwide)
  • Unlocks the Starlight Craftsman Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office crag halls
The Wild Hearth
III The Wild Hearth Recruitment cost: -5% (all armies)
  • Unlocks the Herald of the Hunt Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office delliandra
Delliandra
III Delliandra Construction cost: -5% for all buildings (factionwide)
  • Unlocks the Ancient of Delliandra position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office druthandor
Druthandor‏‎‏‎‏‎
III Druthandor‏‎‏‎‏‎ Research rate: +10% (factionwide)
  • Unlocks the Ancient of Druthandor position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office talrennic
Talrennic
III Talrennic * Unit experience: +1 for forest spirit and flying monster unit recruits
  • Unlocks the Ancient of Talrennic position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office threllock
Threllock‏‎
III Threllock‏‎ Recruitment cost: -5% (all armies)
  • Unlocks the Ancient of Threllock position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon

Port

Chain Tier Building Effect Cost Requirements
Wood elves port
Port
I Elven Haven Icon income plusIncome generated: 100
Icon income Income from trade: +5% trade agreement tariffs (factionwide)
Icon treasury 100
Icon hourglass 1 turn
Coastal settlement