Wood Elves unit roster

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This page lists all Wood Elves units.

Legendary Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1500 (1550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7428
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 65
Icon stat ammo.png Ammunition 12
Resistance missile.png Damage Resist Missiles: 20


Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armor-Piercing Damage: 250
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 125
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1800 (1850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 9320
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 40
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armor-Piercing Damage: 350
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3900
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 0
Modifier icon armour piercing.png Armor-Piercing Damage: 24
Icon stat ammo.png Reload Time: 1
Icon stat range.png Range 180
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 400


Icon stat health.png Health: 9320
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 37
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 30
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armor-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armor-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armor-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4160
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 47
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 32
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Ammunition 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 235
Modifier icon armour piercing.png Armor-Piercing Damage: 75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 0
Modifier icon armour piercing.png Armor-Piercing Damage: 24
Icon stat ammo.png Reload Time: 1
Icon stat range.png Range 180
Icon stat armour.png
Armor:
30%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Buildings required:
Asrai Forge


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 43
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 24
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Asrai Armoury


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 12
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 23
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 263


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 41
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 32
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 170
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Buildings required:
Bowyer Workshop


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 2
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 170
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 170
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 180
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 215
Buildings required:
Bowyer’s Vault


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 140
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 81
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 190
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 95
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 23
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Buildings required:
Asrai Armoury


Icon stat health.png Health: 95
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 725 (725)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 181


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 150
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Buildings required:
Bowyer’s Vault


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 150
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 238


Icon stat health.png Health: 168
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat armour.png
Armor:
11.25%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Magical Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 106
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 18
Resistance physical.png Damage Resist Physical: 50



Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 90
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Woodland Spirit Units[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 14
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 540
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 54
Icon stat charge bonus.png Charge Bonus: 14
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 43
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375


Icon stat health.png Health: 9320
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus: 30
Modifier icon flaming.png Damage Resist Flames: -40
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 390
Modifier icon armour piercing.png Armor-Piercing Damage: 110
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monstrous Units[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 4655
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 62


Icon stat damage.png Weapon Damage: 265
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 450


Icon stat health.png Health: 6000
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 60
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armor-Piercing Damage: 305
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Template:Wh pro04 wef inf eternal guard ror 0 main Template:Wh pro04 wef inf eternal guard ror 0 general Template:Wh pro04 wef inf eternal guard ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Template:Wh pro04 wef inf wardancers ror 0 main Template:Wh pro04 wef inf wardancers ror 0 general Template:Wh pro04 wef inf wardancers ror 0
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Template:Wh pro04 wef inf wildwood rangers ror 0 main Template:Wh pro04 wef inf wildwood rangers ror 0 general Template:Wh pro04 wef inf wildwood rangers ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Template:Wh pro04 wef inf waywatchers ror 0 main Template:Wh pro04 wef inf waywatchers ror 0 general Template:Wh pro04 wef inf waywatchers ror 0
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Template:Wh pro04 wef cav wild riders ror 0 main Template:Wh pro04 wef cav wild riders ror 0 general Template:Wh pro04 wef cav wild riders ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Template:Wh pro04 wef mon treekin ror 0 main Template:Wh pro04 wef mon treekin ror 0 general Template:Wh pro04 wef mon treekin ror 0
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).