Wood Elves unit roster

From Total War: WARHAMMER Wiki
Jump to: navigation, search

This page lists all Wood Elves units.

Legendary Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1500 (1550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5577
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 65
Resistance missile.png Damage Resist Missiles: 20


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 70
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 250
Icon stat ammo.png Reload Time: 8
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 7371
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2931
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 196
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 84
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 30
Icon stat range.png Range: 190
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350


Icon stat health.png Health: 7321
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 37
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 47
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2766
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 28
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 235
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 196
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 84
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 30
Icon stat range.png Range: 190
Modifier icon magical.png Magical Attacks: Yes
{wh_main_brt_chainmail}}
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 26
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Buildings required:
Asrai Forge


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 24
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Asrai Armoury


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 49
Icon stat charge bonus.png Charge Bonus: 12
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 23
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 84
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 32
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 69
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 18
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 170
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 69
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 15
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 7
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 170
Modifier icon poison.png Poison Attacks: Yes
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Buildings required:
Bowyer Workshop


Icon stat health.png Health: 69
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 2
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 170
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 14
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 215
Buildings required:
Bowyer’s Vault


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 14
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 135
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 20
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 23
Icon stat range.png Range: 190
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.


Monstrous Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 548
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).


Melee Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 115
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 23
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Buildings required:
Asrai Armoury


Icon stat health.png Health: 115
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 88
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed: 94
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 18
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 150
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Buildings required:
Bowyer’s Vault


Icon stat health.png Health: 88
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed: 94
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 15
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 7
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 150
Modifier icon poison.png Poison Attacks: Yes
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Flying Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 238


Icon stat health.png Health: 190
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 110
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 19
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
11.25%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Magical Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 110
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Damage Resist Physical: 40



Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 20
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 10
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Monsters and Beasts[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3497
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 110
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 62


Icon stat damage.png Weapon Damage: 234
Modifier icon armour piercing.png Armour-Piercing Damage: 156
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375


Icon stat health.png Health: 6996
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Damage Resist Flames: -25
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 450


Icon stat health.png Health: 4506
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 60
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 305
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 58
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 337


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 64
Icon stat charge bonus.png Charge Bonus: 12
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 23
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 84
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 56
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 12


Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 363


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 20
Icon stat ammo.png Reload Time: 7.7
Icon stat ammo.png Ammunition: 23
Icon stat range.png Range: 190
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 363


Icon stat health.png Health: 115
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 41
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 548
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 66
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Damage Resist Flames: 70
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).