Wyrd Spawn (Chaos Spawn)

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Wyrd Spawn
Wh pro04 chs mon chaos spawn ror 0.png
Monstrous infantry.png
Overview
FactionWarriors of Chaos
CategoryMonstrous Infantry
Unit size12
Recruitment
Icon stat health.png Health: 548
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 39
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Damage Resist Physical: 15


Statistics
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 312
Weapons
Melee
Icon stat damage.png Weapon Damage: 118
Modifier icon armour piercing.png Armour-Piercing Damage: 42
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Wyrd Spawn is a Warriors of Chaos melee monstrous infantry unit introduced in Total War: Warhammer. Former Champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.

Description[edit | edit source]

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Strengths & Weaknesses[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Armour-Sundering: The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Strategy[edit | edit source]

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