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Yn Edri Eternos is one of the provinces in the world of Warhammer. It is unique in that it contains the Oak of Ages settlement, vital to the Wood Elves win condition and an instant loss if it falls.

Description[ | ]

The Oak of Ages (Fan-Eltharin: Yn Edri Eternos), is the spiritual heart of Athel Loren. It was here that the Wood Elf realm was truly founded, and it is here that the yearly rituals of Orion’s death and rebirth see their completion. The Oak itself is a mystery to all save Ariel, the Mage Queen of Athel Loren. The Elves tell how she passes the winter months and times of great hurt within its embrace. However, they do not know whether she does so literally within the body of the tree or in grand halls woven into its roots — certainly, none have the temerity to ask.[1a]

It is here, beneath the Oak’s ancient boughs, that countless generations of Athel Loren’s Spellsingers have learned their sorcerous craft. Magic lies heavy about the Oak of Ages, and its aspect subtly changes as the Winds of Magic rise and fall. It is at its most glorious when Ghyran sweeps through the forest, and at its most twisted and sinister when Shyish is ascendant. Few artefacts forged by mortal races contain as much magical power as a single acorn from the Oak’s branches. Many a Spellsinger that travels the lands beyond Athel Loren does so with such a treasure bound tight above her heart to serve as a protective charm, a lodestone to hearth and home and, at desperate need, a reserve of power.[1a]

Many Elves believe that the fate of the Oak of Ages governs not only the rest of Athel Loren, but of their entire race also. For this reason, no matter how terrible the times become, or how dire the peril facing them, the Wood Elves will never suffer invaders to despoil the Oak of Ages.[1a]

Talsyn, the Grove of Eternity, is a High Realm of Athel Loren, ruled by Lord Araloth the Bold. It is the largest and most prosperous of all Athel Loren’s high realms, and its warriors have ever formed the backbone of its armies. Other lords and ladies of the great council are resentful of this status, claiming it arises not from merit, but because both the King's Glade and the Oak of Ages lie within the Grove of Eternity. Perhaps there is as much truth as jealously in this sentiment, but whilst many envy Lord Araloth for his prestige, few desire his burdens.[1a]

Nowhere in Athel Loren is there a stronger bond between Elves and forest spirits as there is in the Groves of Eternity. This was the part of the forest that the Elder Treeman Adanhu claimed as his own, and since his passing, the other spirits have steadfastly honoured his vision of coexistence.[1a]

Not that the Dryads can be said to be friendly exactly, but they at least refrain from the kidnapping of Elf children that is so rife in other parts of Athel Loren. It is in Talsyn that the nexus of worldroots can be found. When the world was young, the spirits of Athel Loren travelled these living pathways to the forests of distant lands. Alas, many of those routes are now closed, either because the worldroots themselves have been sundered, or because the forests at the far end have been consumed by the hungry forges of barbarous races. Nonetheless, the Wood Elves can still use the worldroots to reach lands as distant as chill Naggaroth if there is sufficient need.[1]

Settlements[ | ]

The Old World[ | ]

Settlement Type Port Starting faction Resources Special buildings
The Oak of Ages Province capital Wood Elves (if playing as Wood Elves)
Argwylon (if playing as Argwylon)
Oak of Ages

The Season of Revelation[ | ]

Settlement Type Port Starting faction Resources Special buildings
The Oak of Ages Province capital Wood Elves (if playing as Wood Elves)
Argwylon (if playing as Argwylon)
Oak of Ages

Mortal Empires[ | ]

Settlement Type Port Starting faction Resources Special buildings
The Oak of Ages Province capital Talsyn (if playing as Talsyn, Wargrove of Woe or a non-Wood Elf faction)
Argwylon (if playing as Argwylon)
Heralds of Ariel (if playing as Heralds of Ariel)
Oak of Ages unique settlement chain
Oak of Ages (Pacified)
Scorched Oak

Immortal Empires[ | ]

Settlement Type Port Climate Starting faction Resources Special buildings
The Oak of Ages Province capital Magical forest Magical forest Talsyn Talsyn (if playing as Talsyn, Wargrove of Woe or a non-Wood Elf faction)
Argwylon Argwylon (if playing as Argwylon)
Heralds of Ariel Heralds of Ariel (if playing as Heralds of Ariel)
Oak of Ages unique settlement chain
Oak of Ages (Pacified)
Scorched Oak

Limitations[ | ]

In The Old World campaign, it can only be settled by Wood Elves. Only the Oak of Ages building can be constructed there.

Forest healing mechanic[ | ]

The reward for healing this magical forest is increased growth; reduced unit upkeep; reduced Deeproots teleportation cooldown.

Nearby Heathlands: Karak Bhufdar, Quenelles, Karak Azgaraz, Castle Carcassonne, Fester Spike, Parravon, Karak Norn.

Other magical forests[ | ]

In Mortal Empires, this is one of two "main" magical forests that Wood Elves factions need to heal to win the campaign, with the other being The Witchwood at Naggaroth.

In Immortal Empires, two additional magical forests were added:

  1. https://warhammerfantasy.fandom.com/wiki/Talsyn
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