Zombie Pirate Deckhands Mob

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Zombie Pirate Deckhands Mob
Wh2 dlc11 cst zombie deckhands.png
Unit cat icon wh2 main infantry dual swords.png
Overview
FactionVampire Coast
CategoryDual Sword Infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 60
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Zombie Pirate Deckhands Mob is a Vampire Coast melee infantry unit in Total War: Warhammer II. These Undead mariners are competent crewmen and relentless fighters, making them ideal pirates.

Description[edit | edit source]

Reanimated from corpses of drowned seaman and other unfortunates who perish at sea, Zombie Deckhands serve the eldritch admirals of the world’s oceans to make up the bulk of Undead pirate hordes. Festooned with rusty and corroded cutlasses and polearms, they are controlled with dread enchantments which enable them to be competent as crewmen as well as fighters, making them ideal for piracy. As with all warriors reanimated from the dead, however, they tend to be clumsy combatants, with their advantages mostly being in the fact they have no will of their own so will continue moving forward regardless of injury or futile odds. Nevertheless, the tempestuousness of the Winds of Magic that blow across world’s oceans means that despite their apparent mindlessness, some vicious spark of personality resides deep within the Deckhands’ rotten souls, making them all the more formidable in combat.

Abilities[edit | edit source]

  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.

Strategy[edit | edit source]

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