Zombie Pirate Gunnery Mob (Bombers) is a Vampire Coast missile infantry unit in Total War: Warhammer II. Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers!
Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Fortunately for seafaring Necromancers, all those who perish on the ocean are touched by the powerful magic of Galleon’s Graveyard – an oceanic realm of the Unliving that exists between the tangible and intangible worlds, sucking in the world’s shipwrecked vessels and the drowned corpses of their passengers and crews. The weapons of those reanimated from the depths may be rusted and sodden, but many zombies cling to the guns they held so dearly in life and use them with additional help from residual muscle memory. Wielding a shabby collection of black powder weapons long past their best, the Zombie Pirate Gunnery Mob appear to gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.
- ↑ Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
- ↑ Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
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The bomber variant of gunnery mob comes close to being outclassed by the pistol variant and the rifle variant however the bombers have some benefits. First, they can throw their bombs up and over a front line of zombies, this allows them to rain their projectiles into the front line while guns will be obstructed. Their explosive damage against lightly armoured infantry is nothing to scoff at either and can allow your zombies to win some engagements. They do not have the most ammunition at 5 volleys, so a degree of thought may be advised when using them.