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Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers!

Zombie Pirate Gunnery Mob (Bombers) are a Vampire Coast Vampire Coast missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.

Recruitment[ | ]

Description[ | ]

Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Fortunately for seafaring Necromancers, all those who perish on the ocean are touched by the powerful magic of Galleon’s Graveyard – an oceanic realm of the Unliving that exists between the tangible and intangible worlds, sucking in the world’s shipwrecked vessels and the drowned corpses of their passengers and crews. The weapons of those reanimated from the depths may be rusted and sodden, but many zombies cling to the guns they held so dearly in life and use them with additional help from residual muscle memory. Wielding a shabby collection of black powder weapons long past their best, the Zombie Pirate Gunnery Mob appear to gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.

Attributes[ | ]

  • Wh2 dlc11 cst explosives infantryExplosives Infantry
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Special Ranged Weapon: This unit has a special missile attack with limited Icon stat ammoammunition, which can be very useful when initiating attacks.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

The primary reason to use bombers is for their splash attacks. They excel against clustered infantry but they are specialists and won't perform well against armour, single entities or cavalry. They have to be played wisely, as their explosions can cause friendly fire and they quickly run out of ammunition. Unlike guns, which require a direct line of sight, bombs can be thrown over other platoons.


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