Zombies

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Zombies
Wh main vmp zombies.png
Infantry sword.png
Overview
FactionVampire Counts
CategorySword Infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 100 (100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25
Statistics
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 5
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 3
Weapons
Melee
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Zombies is a Vampire Counts melee infantry unit in Total War: Warhammer. Driven not by skill, but by a desire to feast on flesh, zombies are good, terrifying fodder in melee.

Description[edit | edit source]

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Abilities[edit | edit source]

  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.

Stat Overview[edit | edit source]

Zombies have insanely low cost, decent HP, great model counts and dreadful everything else.

Strategy[edit | edit source]

Click here to add a strategy!

Zombies are dedicated meat shields. Their role is to hold the line, stall, act as a blockade, exhaust their enemies, and take damage so that more expensive units don't have to. After zombies have engaged the enemy, send in your expensive units to flank your enemies. If zombies actually manage to get a kill themselves, that's a bonus.

Zombies can be spammed to overwhelm an enemy army with sheer numbers, killing them in a battle of attrition. This tactic can work well but it is countered by AoE spells. Necromancers have a passive AoE healing ability that is often used with zombie/skeleton spam.

Zombies slow down the entire army with their dreadful speed. Skeletons can be used to replace zombies for a better performance but they are usually less cost efficient.

While useless against heavy range comps like elves an army consisting of Kemmler with the 'follower' "the Ravenous Dead", 1 Banshee, 1 Wight King, The Direpack, The Tithe, and fill the rest with zombies can be an amusing 'doomstack' holding its own against most melee focused armies with a fraction of the cost or, in the late game, almost completely free. kemmler uses spells to keep your zombies healthy while the Banshee and Wight King take care of the most dangerous foes and The Direpack takes care of a few ranged units or artillery while also being useful for running down retreating enemies