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Azhag the Slaughterer is a Greenskins melee infantry unit in Total War: Warhammer. Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.

Description

Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.

Abilities

  • Wh main lore death Wizard
  • Spellcaster: This unit can cast spells.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Lord effects in campaign

  • Additional Starting Units
  • Lord Effects
    • Diplomacy Diplomatic relations: +20 with Undead
    • Technology Research rate: +25%
    • Income Income from sacking settlements: +25%
    • -1 Construction time (settlements)
    • -25% Construction cost (settlements)
    • +75% aura size

Gallery

Strategy

Click here to add a strategy! Template:Navbox greenskins units

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