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A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.

When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.

Each race has it's own unique commandments, with a few exceptions:


List of commandments by race

Dwarfs

Dwarfs
Icon Name Effect
Edict empower the guilds Empower the Guilds Province growth: +15
Trade income: +5%
Edict high kings tribute High King's Tribute Province tax income: +5%
Edict masters of steel and stone Masters of Steel and Stone Building costs: -10%
Unit recruitment costs: -5%
Unit recruitment per turn: +1
Edict venerate the ancestors Venerate the Ancestors Corruption reduction: +1%
Public order: +2

The Empire

The Empire
Icon Name Effect
Edict council of burgomeisters Council of Burgomeisters Trade income: +5%
Province growth: +20
Edict host festag Host Festag Public order: +4
Edict imperial taxation Imperial Taxation Province tax income: +5%
Edict levy conscripts Levy Conscripts Unit replenishment: +1
Unit recruitment per turn: +1
Edict sigmarite dogma Sigmarite Dogma Enemy hero actions success chance: -10%
Corruption reduction: +1%
Edict state troop levy State Troop Levy Unit recruitment costs: -5%
Unit recruitment per turn: +1

Greenskins

Greenskins
Icon Name Effect
Edict brag about da boss Brag about da Boss Unit recruitment costs: -5%
Unit recruitment per turn: +1
Edict camp ruckus Camp Ruckus Province growth: +20
Public order: +2
Edict give it ere Give it 'ere Province tax income: +5%

Vampire Counts

Vampire Counts
Icon Name Effect
Edict evocation of nagash Evocation of Nagash Unit experience: +1%
Unit recruitment per turn: +1
Edict foster terror Foster Terror Province growth: +20
Vampiric corruption: +1%
Edict harvest corpses Harvest Corpses Province tax income: +5%
Edict repress mortals Repress Mortals Public order: +4

Bretonnia

Bretonnia
Icon Name Effect
Grand Market Charter Trade income: +5%
Province growth: +20
Levy Tithes Province tax income: +5%
Realm of Chivalry Corruption reduction: +2
The Peasant's Duty Unit recruitment costs: -5%
Unit recruitment per turn: +1
Venerate the Lady Public order: +4

High Elves

High Elves
Icon Name Effect
Reaver Patrols Enemy armies starting their turn in this region: -10% movement
Enemy Hero action success chance: -15%
Ambush success chance +10%
Tribute to the Phoenix King Income from trade: +4% (factionwide)
Tax rate: +3%
Rebuild Lost Splendour Construction cost: -10% for all buildings
Growth +20
Rally Citizen Militia Recruit rank: +1 for all units
Local recruitment capacity: +1
Banish Corruption Untainted: +2 (local province)

Skaven

Skaven
Icon Name Effect
Edict efficient planning Efficient Planning Public order +1
Untainted +1
Edict expansionist planning Expansionist Planning Construction cost -10% for all buildings
Growth +20
Edict martial planning Martial Planning Recruitment cost -5%
Local recruitment capacity +1
Edict exploitative planning Exploitative Planning Food generated per turn: 2
Skaven Corruption +2

Tomb Kings

Tomb Kings
Icon Name Effect
Edict worship of djaf Worship of Djaf Casualty replenishment rate +20% (local armies)
Campaign movement rate +10% for own armies starting their turn in this province
Edict worship of phakth Worship of Phakth Construction cost -20% for all buildings
Tax rate +5%
Edict worship of khsar Worship of Khsar Melee defense +5 (local armies)
Ambush chance +15% (local armies)
Edict worship of asaph Worship of Asaph Public Order +5
Untainted +2
Edict worship of ptra Worship of Ptra Unit experience +1 for all unit recruits (local armies)
Growth +15

Vampire Coast

Vampire Coast
Icon Name Effect
Bat Swarms Campaign movement range -20% for enemy armies starting their turn in this province.
Vampiric Corruption +2 (local province)
Even More Powder! Global Recruitment capacity +1 (factionwide)
Siege Holdout Time +3
Ammunition +25% (local armies)
Share the Spoils Loyalty will not decline (local armies)
Public order +5
Infamy -10 per turn
Dredge the Sea! Recruitment cost -10% for zombie units (local armies)
Growth +15
Local recruitment capacity +1

Lizardmen

Main article: Geomantic Web

Lizardmen commandments are affected by the strength of the Geomantic Web system. Please see that article for full details.

Dark Elves

Please add the Dark Elves commandments.

Icon Name Effect
Demand High-born Hostages Public order: +4
Enforce Tribute Payments Tax rate: +5%
Sacrifices for Khaine Slave decline rate: +100%

Recruit rank: +1

Income from post battle loot: +5% (factionwide)

Untainted: +1 local province

Increase Slave Production Quota Income from slaves: +10%

Growth: +20

Read Dark Portents Enemy hero success chance: -15% (local province)

Ambush success chance: +10%

Festivals of Hedonism

(Cult of Pleasure only-replaces

Sacrifices for Khaine)

Slave decline rate: +100%

chaos corruption (local province): +1

chaos corruption (adjacent provinces): +1

Winds of magic power reserve: +2 (all armies)

Non-playable factions

Kislev

Kislev
Icon Name Effect
Edict collect tribute Collect Tribute Province tax income: +5%
Edict foster independence Foster Independence Enemy hero actions success chance: -10%
Corruption reduction: +1%
Edict stimulate trade Stimulate Trade Trade income: +5%
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