A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.
When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.
Each race has it's own unique commandments, with a few exceptions:
- Horde factions such as Warriors of Chaos and Beastmen don't control provinces, so they don't use commandments.
- Norsca lacks commandments despite the fact that they can control provinces in the Norscan peninsula.
- Wood Elves lack commandments due to their settlement system.
List of commandments by race
Dwarfs
Dwarfs | ||
---|---|---|
Icon | Name | Effect |
Empower the Guilds | Province growth: +15 Trade income: +5% | |
High King's Tribute | Province tax income: +5% | |
Masters of Steel and Stone | Building costs: -10% Unit recruitment costs: -5% Unit recruitment per turn: +1 | |
Venerate the Ancestors | Corruption reduction: +1% Public order: +2 |
The Empire
The Empire | ||
---|---|---|
Icon | Name | Effect |
Council of Burgomeisters | Trade income: +5% Province growth: +20 | |
Host Festag | Public order: +4 | |
Imperial Taxation | Province tax income: +5% | |
Levy Conscripts | Unit replenishment: +1 Unit recruitment per turn: +1 | |
Sigmarite Dogma | Enemy hero actions success chance: -10% Corruption reduction: +1% | |
State Troop Levy | Unit recruitment costs: -5% Unit recruitment per turn: +1 |
Greenskins
Greenskins | ||
---|---|---|
Icon | Name | Effect |
Brag about da Boss | Unit recruitment costs: -5% Unit recruitment per turn: +1 | |
Camp Ruckus | Province growth: +20 Public order: +2 | |
Give it 'ere | Province tax income: +5% |
Vampire Counts
Vampire Counts | ||
---|---|---|
Icon | Name | Effect |
Evocation of Nagash | Unit experience: +1% Unit recruitment per turn: +1 | |
Foster Terror | Province growth: +20 Vampiric corruption: +1% | |
Harvest Corpses | Province tax income: +5% | |
Repress Mortals | Public order: +4 |
Bretonnia
Bretonnia | ||
---|---|---|
Icon | Name | Effect |
Grand Market Charter | Trade income: +5% Province growth: +20 | |
Levy Tithes | Province tax income: +5% | |
Realm of Chivalry | Corruption reduction: +2 | |
The Peasant's Duty | Unit recruitment costs: -5% Unit recruitment per turn: +1 | |
Venerate the Lady | Public order: +4 |
High Elves
High Elves | ||
---|---|---|
Icon | Name | Effect |
Reaver Patrols | Enemy armies starting their turn in this region: -10% movement Enemy Hero action success chance: -15% Ambush success chance +10% | |
Tribute to the Phoenix King | Income from trade: +4% (factionwide) Tax rate: +3% | |
Rebuild Lost Splendour | Construction cost: -10% for all buildings Growth +20 | |
Rally Citizen Militia | Recruit rank: +1 for all units Local recruitment capacity: +1 | |
Banish Corruption | Untainted: +2 (local province) |
Skaven
Skaven | ||
---|---|---|
Icon | Name | Effect |
Efficient Planning | Public order +1 Untainted +1 | |
Expansionist Planning | Construction cost -10% for all buildings Growth +20 | |
Martial Planning | Recruitment cost -5% Local recruitment capacity +1 | |
Exploitative Planning | Food generated per turn: 2 Skaven Corruption +2 |
Tomb Kings
Tomb Kings | ||
---|---|---|
Icon | Name | Effect |
Worship of Djaf | Casualty replenishment rate +20% (local armies) Campaign movement rate +10% for own armies starting their turn in this province | |
Worship of Phakth | Construction cost -20% for all buildings Tax rate +5% | |
Worship of Khsar | Melee defense +5 (local armies) Ambush chance +15% (local armies) | |
Worship of Asaph | Public Order +5 Untainted +2 | |
Worship of Ptra | Unit experience +1 for all unit recruits (local armies) Growth +15 |
Vampire Coast
Vampire Coast | ||
---|---|---|
Icon | Name | Effect |
Bat Swarms | Campaign movement range -20% for enemy armies starting their turn in this province. Vampiric Corruption +2 (local province) | |
Even More Powder! | Global Recruitment capacity +1 (factionwide) Siege Holdout Time +3 Ammunition +25% (local armies) | |
Share the Spoils | Loyalty will not decline (local armies) Public order +5 Infamy -10 per turn | |
Dredge the Sea! | Recruitment cost -10% for zombie units (local armies) Growth +15 Local recruitment capacity +1 |
Lizardmen
- Main article: Geomantic Web
Lizardmen commandments are affected by the strength of the Geomantic Web system. Please see that article for full details.
Dark Elves
Please add the Dark Elves commandments.
Icon | Name | Effect |
---|---|---|
Demand High-born Hostages | Public order: +4 | |
Enforce Tribute Payments | Tax rate: +5% | |
Sacrifices for Khaine | Slave decline rate: +100%
Recruit rank: +1 Income from post battle loot: +5% (factionwide) Untainted: +1 local province | |
Increase Slave Production Quota | Income from slaves: +10%
Growth: +20 | |
Read Dark Portents | Enemy hero success chance: -15% (local province)
Ambush success chance: +10% | |
Festivals of Hedonism
(Cult of Pleasure only-replaces Sacrifices for Khaine) |
Slave decline rate: +100%
chaos corruption (local province): +1 chaos corruption (adjacent provinces): +1 Winds of magic power reserve: +2 (all armies) |
Non-playable factions
Kislev
Kislev | ||
---|---|---|
Icon | Name | Effect |
Collect Tribute | Province tax income: +5% | |
Foster Independence | Enemy hero actions success chance: -10% Corruption reduction: +1% | |
Stimulate Trade | Trade income: +5% |