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Total War: Warhammer Wiki
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Da Nutz ‘N’ Boltz Update
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Da Nutz ‘N’ Boltz Update
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'''Da Nutz ‘N’ Boltz Update''' is an [[Patches|update]] for ''[[Total War: Warhammer II]]'' which released on July 23, 2020. It followed [[The Total Waaagh! Update]]. The update contains balance changes and bug fixes, as well as voice lines and new skill tree for the [[Black Orc Big Boss]] unit. ==Patch notes== * https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/ by Al Bickham In case the blog ever goes down, here are the full patch notes: == English == This interim maintenance patch brings some fresh balance changes based on player feedback around The Warden & The Paunch. We’ve diversified some of the Orc tech-tree bonuses, reduced some higher-tier Orc recruitment times, made some unit balance changes for other races, and more besides. '''Please note:''' there have been changes made to the Black Orc Big Boss skill tree in this update. If you are loading a save game that includes a Black Orc Big Boss, the hero will likely be missing skill points and stats due to the changes. For player who might experience this, we recommend starting a new campaign if opting in to the beta. == Update 13/7/2020 == Da Nutz ‘N’ Boltz update has now been further updated with some high-priority tweaks and fixes. These are as follows: * Fixed a bug in the Vortex Campaign final battle which caused all four enemy armies to appear together at the start, making it exceedingly tough. Their arrival is now correctly staggered * Chapter objectives have been updated for Alarielle to use her correct campaign Rite (Greater Invocation of Isha) * Fixed various issues with characters T-posing in the campaign * Fixed an error in which the player could control a WAAAGH! army separate to their main army when raiding * Fixed an issue with the Army Stances list which caused it to erroneously close * Eltharion can no longer permanently imprison your Lords following an autoresolved battle * Completing a campaign now correctly triggers the achievement for completing the campaign on that difficulty setting * Greenskin and Norscan confederation dilemmas will now correctly fire after defeating faction leaders * Legendary Lord traits can now be acquired when fighting and defeating them in a battle * Appropriate negative relationship traits are now unlocked when defeating races in battle * Fixed an issue where players would lose access to various army abilities given in the Vortex Campaign final battle * Players not currently performing a WAAAGH! in a co-op campaign can accumulate WAAAGH! points by razing settlements in preparation for their own WAAAGH! * Recycling items within the Dwarf Forge will now prevent Oathgold from being farmed and exploited == Campaign Balance Changes == === Technology === We’ve received lots of community feedback regarding the balance between Orcs and Goblins, particularly in the Greenskin Technology Tree. On review, we agreed that the Orc bonuses were a bit one-note (leaning heavily on Weapon Strength), so have adapted several technologies to apply their effects to a broader set of units. * ‘Eavier Clubs ** +5 Melee Attack for Savage Orcs replaced by +8 Melee Attack for Orc Infantry * ‘Eavy Metal ** +3 Melee Attack for Orc Infantry replaced by +10 Armour for Orc Infantry ** Weapon Strength bonus reduced from +10% to +5% * Better Arrer Heads ** All effects now apply to all missile infantry (was previously just goblins) * Boar Painting ** 10% recruitment cost for Savage Orcs replaced by +10% speed for Orc Boars * Gobbo Crackdown ** +10% speed for Goblins replaced by +10% speed for all infantry === Scrap Upgrades === We’ve also adjusted the following upgrade available to Orc Boyz, as we felt that, while strong in a specific context, it lacked the all-round value of equivalent upgrades. * Padded Shield ** Missile Block Chance reduced from +40 to +30 ** Now grants +15 armour === Other Changes === Over time we’ve tended to reduce the recruitment time of higher-tier units. Several units had not been updated accordingly, so we’ve made some changes: * Big ‘Uns, Savage Orc Big ‘Uns and Boar Boyz recruitment time reduced from 2 to 1 turn * Norscan Giant and Greenskin giant recruitment time reduced from 3 to 2 turns == General Bug Fixes and Improvements == * Fixed weapon damage modifiers not applying correctly * Fixed multiple rare end turn crashes. * Fixed a crash that could occur when opening Recruit Lord UI if Gotrek is in the Lord pool * Fixed a softlock that occurred in multiplayer co-op when the call to arms diplomacy screen was displayed * Fixed an issue that could cause a crash when loading in as The Golden Sun Order in multiplayer campaign * Gambling Winds of Magic will no longer give the same result each time * Removed the Lord of Changes’ influence on the stance list – it should no longer play mind games and close while moused over * Fixed an issue with army selection on the campaign map where having two armies nearby each other would sometimes block selection of the other * Updated Black Orc Big Boss with a stauncher skill tree * Grimgor now has a new faction effect that enables recruitment of Black Orc Big Bosses in all regions * Grimgor now has a new skill Best of Da Best which provides +2 capacity for Black Orc Big Bosses * Eltharion can no longer permanently imprison Lords following an autoresolve battle * Lords captured via the Warden’s Cage ability will now unlock their Lord Defeated traits * Added High Elves Fire Mage on Sun Dragon to Heroes unit caps * Imrik’s long campaign victory can now correctly be accomplished for those that do not own The Queen & The Crone DLC * Victory condition achievements should now correct unlock when completing a campaign as Grom on the Vortex campaign * Rank 7 veteran skills will now affect the Regiments of Renown included in The Warden & The Paunch DLC * Alarielle should now be able to recruit the new mages introduced in The Warden & The Paunch DLC * Marauder Chieftains should now have their correct skill trees * Fixed multiple occupation options for certain settlements for Nakai * Fixed multiple occupation options for Norsca on certain settlements * Black Orc Big Boss now correctly has VO in all areas * Added missing icon for Rebirth abilities when the unit failed to gain health and would instead die * Renamed Karak Ungor to Red Eye Mountain * Removed Fightiness from effect bundle when laying siege as Greenskins * Fixed various localisation issues in multiple languages == Unit Balance Changes == === Dark Elves === * Ravagers of Rakarth (Scourgerunner Chariots) ** Health per entity changed from 1256 to 1166 * Scourgerunner Chariots ** Health per entity changed from 1256 to 1166 === Greenskins === * Orc Shaman (Warboar) ** Base Weapon Damage changed from 80 to 90 ** Armour-Piercing Weapon Damage changed from 180 to 220 * Black Orc Big Boss (Warboar) ** Base Weapon Damage changed from 255 to 120 ** Armour-Piercing Weapon Damage changed from 185 to 270 * Goblin Great Shaman (Spider Shrine) ** Melee Attack changed from 54 to 58 ** Health changed from 9052 to 9957 ** Reload Skill changed from 0 to 10 ** Armour changed from 150 to 120 * Snotling Pump Wagon ** Multiplayer cost changed from 450 to 500 ** Removed poison contact effect from thrown mushroom attack * Snotling Pump Wagon (Flappas) ** Removed poison contact effect from thrown mushroom attack * Snotling Pump Wagon (Spiky Rolla) ** Removed poison contact effect from thrown mushroom attack === Dwarfs === * Ulthar’s Raiders (Rangers – Great Weapons) ** Ammunition of primary weapon changed from 8 to 12 === High Elves === * Silverin Guard ** Base Weapon Damage changed from 22 to 24 ** Armour-Piercing Weapon Damage changed from 10 to 8 ** Multiplayer cost changed from 800 to 850 * Eltharin The Grim (Stormwing) ** Multiplayer cost changed from 2150 to 2050 === Bretonnia === * Repanse de Lyonesse (Warhorse) ** Run Speed changed from 70 to 75 ** Charge Speed changed from 106 to 108 == Ability Balance Changes == * Lord of Dragons ** Duration change from 30 to 22 ** Cast range changed from 150 to 75 * Fermented Fungi ** Duration change from 36 to 17 ** Cast range changed from 100 to 75 * You’re Next ** Cast range changed from 150 to 75 * They Needs Stabbin’ ** Cast range changed from 150 to 75 * Spinning Loons ** Cast range changed from 30 to 25 ** Added condition: Can no longer be cast if the unit is below 25% health * The Loons of Eight Peak ** Cast range changed from 30 to 25 [[Category:Patches]]
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