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Total War: Warhammer Wiki
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This page lists all '''[[Dwarfs]]''' buildings. ==Settlements== {{Building Roster Table Header}} {{Building Roster Table Entry | Number of buildings in this chain = 3 | Building chain image = dwarf_city.png | Building chain name = [[Minor Settlement]] | Building 1 rank = I | Building 1 page = Dwarf Mining Settlement | Building 1 effects =[[File:Icon_income_plus.png]]Income generated: 80<br/>[[File:growth.png]]Growth: +5<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :3 [[Miners]] :2 [[Dwarf Warriors]] | Building 1 cost = 800 | Building 1 construction time = 2 | Building 1 requirements = [[Minor Settlement]] | Building 2 rank = II | Building 2 page = Dwarf Outpost | Building 2 effects =[[File:Icon_income_plus.png]]Income generated: 120<br/>[[File:growth.png]]Growth: +7<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :3 [[Miners]] :1 [[Dwarf Warriors]] :2 [[Quarrellers]] | Building 2 cost = 1600 | Building 2 construction time = 3 | Building 2 requirements = [[Minor Settlement]], 1 [[Population Surplus]] | Building 3 rank = III | Building 3 page = Dwarf Keep | Building 3 effects =[[File:Icon_income_plus.png]]Income generated: 160<br/>[[File:growth.png]]Growth: +10<br/>[[File:Army.png]]Local recruitment capacity: +1<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Longbeards]] :2 [[Miners]] :2 [[Quarrellers]] | Building 3 cost = 3200 | Building 3 construction time = 4 | Building 3 requirements = [[Minor Settlement]], 2 [[Population Surplus]] }} {{Building Roster Table Entry | Number of buildings in this chain = 5 | Building chain image = dwarf_city.png | Building chain name = Major Settlement | Building 1 rank = I | Building 1 page = Dwarf Mining Colony | Building 1 effects =[[File:Icon_income_plus.png]]Income generated: 80<br/>[[File:growth.png]]Growth: +5<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :3 [[Dwarf Warriors]] :2 [[Miners]] :3 [[Quarrellers]] | Building 1 cost = 800 | Building 1 construction time = 2 | Building 1 requirements = [[Major Settlement]], not the faction capital ([[Karaz-a-Karak]]) | Building 2 rank = II | Building 2 page = Dwarf Outpost | Building 2 effects =[[File:Icon_income_plus.png]]Income generated: 120<br/>[[File:growth.png]]Growth: +7<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Dwarf Warriors]] :2 [[Miners]] :2 [[Quarrellers]] :2 [[Thunderers]] | Building 2 cost = 1600 | Building 2 construction time = 3 | Building 2 requirements = [[Major Settlement]], 1 [[Population Surplus]], not the faction capital ([[Karaz-a-Karak]]) | Building 3 rank = III | Building 3 page = Dwarf Keep | Building 3 effects =[[File:Icon_income_plus.png]]Income generated: 160<br/>[[File:growth.png]]Growth: +10<br/>[[File:Army.png]]Local recruitment capacity: +1<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :3 [[Longbeards]] :1 [[Miners]] :2 [[Quarrellers]] :2 [[Thunderers]] | Building 3 cost = 3200 | Building 3 construction time = 4 | Building 3 requirements = [[Major Settlement]], 2 [[Population Surplus]], not the faction capital ([[Karaz-a-Karak]]) | Building 4 rank = IV | Building 4 page = Dwarfhold | Building 4 effects =[[File:Icon_income_plus.png]]Income generated: 200<br/>[[File:growth.png]]Growth: +13<br/>[[File:Army.png]]Local recruitment capacity: +1<br/>[[File:Construction.png]]Grants 4 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Longbeards]] :2 [[Longbeards (Great Weapons)]] :2 [[Quarrellers]] :2 [[Thunderers]] | Building 4 cost = 4800 | Building 4 construction time = 5 | Building 4 requirements = [[Major Settlement]], 4 [[Population Surplus]], not the faction capital ([[Karaz-a-Karak]]) | Building 5 rank = V | Building 5 page = Great Hold | Building 5 effects =[[File:Icon_income_plus.png]]Income generated: 240<br/>[[File:growth.png]]Growth: +15<br/>[[File:Army.png]]Local recruitment capacity: +1<br/>[[File:Construction.png]]Grants 5 construction slots in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Ironbreakers]] :2 [[Longbeards (Great Weapons)]] :2 [[Quarrellers]] :2 [[Thunderers]] | Building 5 cost = 7200 | Building 5 construction time = 6 | Building 5 requirements = [[Major Settlement]], 5 [[Population Surplus]], not the faction capital ([[Karaz-a-Karak]]) }} {{Building Roster Table Entry | Number of buildings in this chain = 5 | Building chain image = dwarf_city_karaz_a_karak.png | Building chain name = Karaz-a-Karak | Building 1 rank = I | Building 1 page = Karaz-a-Karak (Mining Settlement) | Building 1 effects = [[File:Icon_income_plus.png]]Income generated: 100<br/>[[Image:Public_order.png]][[Public Order]]: +1<br/>[[File:growth.png]]Growth: +10<br/>[[File:Income.png]]Income from all buildings: +30% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +15% (all regions in adjacent provinces)<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :3 [[Dwarf Warriors]] :2 [[Hammerers]] :3 [[Miners]] :4 [[Quarrellers]] | Building 1 cost = 800 | Building 1 construction time = 2 | Building 1 requirements = Can only be built in [[Karaz-a-Karak]] | Building 2 rank = II | Building 2 page = Karaz-a-Karak (Outpost) | Building 2 effects = [[File:Icon_income_plus.png]]Income generated: 150<br/>[[Image:Public_order.png]][[Public Order]]: +2<br/>[[File:growth.png]]Growth: +20<br/>[[File:Income.png]]Income from all buildings: +35% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +18% (all regions in adjacent provinces)<br/>[[File:Construction.png]]Grants 2 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :1 [[Grudge Thrower]] :2 [[Hammerers]] :3 [[Longbeards]] :3 [[Miners]] :3 [[Quarrellers]] :2 [[Thunderers]] | Building 2 cost = 1600 | Building 2 construction time = 3 | Building 2 requirements = Can only be built in [[Karaz-a-Karak]], 1 [[Population Surplus]] | Building 3 rank = III | Building 3 page = Karaz-a-Karak (Dwarf Keep) | Building 3 effects = [[File:Icon_income_plus.png]]Income generated: 200<br/>[[Image:Public_order.png]][[Public Order]]: +3<br/>[[File:growth.png]]Growth: +30<br/>[[File:Income.png]]Income from all buildings: +40% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +20% (all regions in adjacent provinces)<br/>[[File:Construction.png]]Grants 3 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Grudge Thrower]] :3 [[Dwarf Warriors]] :2 [[Hammerers]] :3 [[Longbeards]] :3 [[Quarrellers (Great Weapons)]] :3 [[Thunderers]] | Building 3 cost = 3200 | Building 3 construction time = 4 | Building 3 requirements = Can only be built in [[Karaz-a-Karak]], 2 [[Population Surplus]] | Building 4 rank = IV | Building 4 page = Karaz-a-Karak (Dwarfhold) | Building 4 effects = [[File:Icon_income_plus.png]]Income generated: 250<br/>[[Image:Public_order.png]][[Public Order]]: +4<br/>[[File:growth.png]]Growth: +40<br/>[[File:Income.png]]Income from all buildings: +45% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +23% (all regions in adjacent provinces)<br/>[[File:Construction.png]]Grants 4 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Grudge Thrower]] :1 [[Organ Gun]] :2 [[Hammerers]] :3 [[Ironbreakers]] :3 [[Longbeards]] :1 [[Slayers]] :3 [[Quarrellers (Great Weapons)]] :3 [[Thunderers]] | Building 4 cost = 4800 | Building 4 construction time = 5 | Building 4 requirements = Can only be built in [[Karaz-a-Karak]], 4 [[Population Surplus]] | Building 5 rank = V | Building 5 page = Karaz-a-Karak (Great Hold) | Building 5 effects = [[File:Icon_income_plus.png]]Income generated: 300<br/>[[Image:Public_order.png]][[Public Order]]: +5<br/>[[File:growth.png]]Growth: +50<br/>[[File:Income.png]]Income from all buildings: +50% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +25% (all regions in adjacent provinces)<br/>[[File:Construction.png]]Grants 5 construction slot in the settlement [[File:Siege_defence.png]]Provides garrison: :2 [[Flame Cannon]] :2 [[Organ Gun]] :3 [[Hammerers]] :4 [[Ironbreakers]] :2 [[Slayers]] :4 [[Quarrellers (Great Weapons)]] :3 [[Thunderers]]| Building 5 cost = 7200 | Building 5 construction time = 6 | Building 5 requirements = Can only be built in [[Karaz-a-Karak]], 5 [[Population Surplus]] }} {{Building Roster Table Footer}} ==Military Recruitment== [[file:Dwarf_cat_recruitment.png]] {{Building Roster Table Header}} {{Building Roster Table Entry | Number of buildings in this chain = 3 | Building chain image = dwarf_barracks.png | Building chain name = Barracks | Building 1 rank = I | Building 1 page = Sparring Chamber | Building 1 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Dwarf Warriors]] :[[Dwarf Warriors (Great Weapons)]] (requires building: [[Armoury (Dwarfs)|Armoury]]) :[[Miners]] :[[Miners (Blasting Charges)]] (requires building: [[Gunsmith's Forge]]) | Building 1 cost = 1000 | Building 1 construction time = 1 | Building 1 requirements = | Building 2 rank = II | Building 2 page = Clan Barracks | Building 2 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Quarrellers]] :[[Quarrellers (Great Weapons)]] (requires building: [[Armoury (Dwarfs)|Armoury]]) | Building 2 cost = 2000 | Building 2 construction time = 2 | Building 2 requirements = | Building 3 rank = III | Building 3 page = Mustering Hall | Building 3 effects =[[File:Siege_defence.png]]Unlocks recruitment of: :[[Longbeards]] :[[Longbeards (Great Weapons)]] (requires building: [[Armoury (Dwarfs)|Armoury]]) :[[Thane]] ([[Hero]]) | Building 3 cost = 4000 | Building 3 construction time = 3 | Building 3 requirements = }} {{Building Roster Table Entry | Number of buildings in this chain = 4 | Building chain image = dwarf_guild_worshops.png | Building chain name = Guild Workshops | Building 1 rank = II | Building 1 page = Siege Workshop (Dwarfs) | Building 1 name = Siege Workshop | Building 1 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Bolt Thrower]] :[[Grudge Thrower]] | Building 1 cost = 2500 | Building 1 construction time = 2 | Building 1 requirements = | Building 2 rank = III | Building 2 page = Gunsmith's Forge | Building 2 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Cannon]] :[[Thunderers]] :[[Miners (Blasting Charges)]] (requires building: [[Sparring Chamber]]) | Building 2 cost = 5000 | Building 2 construction time = 3 | Building 2 requirements = | Building 3 rank = IV | Building 3 page = Foundry | Building 3 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Organ Gun]] (requires building: [[Engineer's Workshop (Dwarfs)|Engineer's Workshop]]) :[[Irondrakes]] (requires building: [[Engineer's Workshop (Dwarfs)|Engineer's Workshop]]) :[[Irondrakes (Trollhammer Torpedo)]] (requires building: [[Engineers' Guild Hall]]) :[[Gyrocopter]] :[[Gyrocopter (Brimstone Gun)]] (requires building: [[Engineer's Workshop (Dwarfs)|Engineer's Workshop]]) | Building 3 cost = 7500 | Building 3 construction time = 4 | Building 3 requirements = [[Major Settlement]] | Building 4 rank = V | Building 4 page = Hangar | Building 4 effects = [[File:Siege_defence.png]]Unlocks recruitment of: :[[Flame Cannon]] (requires building: [[Engineers' Guild Hall]]) :[[Gyrobomber]] (requires building: [[Engineers' Guild Hall]]) | Building 4 cost = 11250 | Building 4 construction time = 5 | Building 4 requirements = [[Major Settlement]] }} {{Building Roster Table Entry | Number of buildings in this chain = 1 | Building chain image = dwarf_hall_of_oaths.png | Building chain name = Royal Guard | Building 1 rank = IV | Building 1 page = Hall of Oaths | Building 1 effects = [[Image:Agent.png]]Hero recruit rank: +3 for Thanes<br/>[[Image:Agent.png]]Thane hero capacity: +1 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Hammerers]] (requires building: [[Gromril Forge]]) :[[Ironbreakers]] (requires building: [[Gromril Forge]]) :[[Thane]] ([[Hero]]) | Building 1 cost = 7500 | Building 1 construction time = 4 | Building 1 requirements = [[Major Settlement]] }} {{Building Roster Table Footer}} =Military Support= [[file:Dwarf_cat_support.png]] {{Building Roster Table Header}} {{Building Roster Table Entry | Number of buildings in this chain = 3 | Building chain image = dwarf_smithery.png | Building chain name = Smithy | Building 1 rank = III | Building 1 page = Armoury (Dwarfs) | Building 1 name = Armoury | Building 1 effects = [[Image:Army.png]]Local recruitment capacity: +1 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Longbeards (Great Weapons)]] (requires building: [[Mustering Hall]]) :[[Rangers (Great Weapons)]] (requires building: [[Ranger Barracks]]) :[[Quarrellers (Great Weapons)]] (requires building: [[Clan Barracks]]) :[[Dwarf Warriors (Great Weapons)]] (requires building: [[Sparring Chamber]]) :[[Slayers]] (requires building: [[Slayer Shrine]]) | Building 1 cost = 4000 | Building 1 construction time = 3 | Building 1 requirements = | Building 2 rank = IV | Building 2 page = Gromril Forge | Building 2 effects = [[Image:Army.png]]Local recruitment capacity: +1 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Hammerers]] (requires building: [[Hall of Oaths]]) :[[Ironbreakers]] (requires building: [[Hall of Oaths]]) :[[Runesmith]] ([[Hero]]) | Building 2 cost = 6000 | Building 2 construction time = 4 | Building 2 requirements = [[Major Settlement]] | Building 3 rank = V | Building 3 page = Runeforge | Building 3 effects = [[Image:Army.png]]Global recruitment capacity: +1<br/>[[Image:Army.png]]Local recruitment capacity: +1<br/>[[Image:Agent.png]]Hero recruit rank: +4 for Runesmiths<br/>[[Image:Agent.png]]Runesmith Hero capacity: +1 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Runesmith]] ([[Hero]]) | Building 3 cost = 9000 | Building 3 construction time = 5 | Building 3 requirements = [[Major Settlement]] }} {{Building Roster Table Entry | Number of buildings in this chain = 2 | Building chain image = dwarf_slayer_cult.png | Building chain name = Slayer Cult | Building 1 rank = III | Building 1 page = Slayer Shrine | Building 1 effects = [[Image:Religion.png]]Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +3 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Slayers]] (requires building: [[Armoury (Dwarfs)|Armoury]]) | Building 1 cost = 10000 | Building 1 construction time = 4 | Building 1 requirements = | Building 2 rank = IV | Building 2 page = Monument of Grimnir | Building 2 effects = [[Image:Religion.png]]Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +5<br/>[[Image:Experience.png]]Unit [[experience]]: +2 for Slayers unit recruits | Building 2 cost = 15000 | Building 2 construction time = 5 | Building 2 requirements = [[Major Settlement]] }} {{Building Roster Table Entry | Number of buildings in this chain = 1 | Building chain image = Dwarf_rangers.png | Building chain name = Rangers | Building 1 rank = III | Building 1 page = Ranger Barracks | Building 1 effects = [[Image:Agent.png]]Ranger Scouting: +100% campaign line of sight (all armies in this region and adjacent regions), -10% enemy army movement range (local province) [[File:Siege_defence.png]]Provides garrison: :1 [[Rangers (Great Weapons)]] [[File:Siege_defence.png]]Unlocks recruitment of: :[[Bugman's Rangers]] (requires building: [[Dwarf Brewery]]) :[[Rangers]] :[[Rangers (Great Weapons)]] (requires building: [[Armoury]]) | Building 1 cost = 4000 | Building 1 construction time = 4 | Building 1 requirements = }} {{Building Roster Table Entry | Number of buildings in this chain = 2 | Building chain image = dwarf_engineering.png | Building chain name = Engineering | Building 1 rank = IV | Building 1 page = Engineer's Workshop (Dwarfs) | Building 1 name = Engineer's Workshop | Building 1 effects = [[Image:Technology.png]]Research rate: +4% (factionwide) [[File:Siege_defence.png]]Unlocks recruitment of: :[[Gyrocopter (Brimstone Gun)]] (requires building: [[Foundry]]) :[[Irondrakes]] (requires building: [[Foundry]]) :[[Organ Gun]] (requires building: [[Foundry]]) :[[Master Engineer (Dwarfs)|Master Engineer]] ([[Hero]]) | Building 1 cost = 7500 | Building 1 construction time = 4 | Building 1 requirements = [[Major Settlement]] | Building 2 rank = V | Building 2 page = Engineers' Guild Hall | Building 2 effects = [[Image:Technology.png]]Research rate: +8% (factionwide)<br/>[[Image:Agent.png]]Hero recruit rank: +4 for Master Engineers<br/>[[Image:Agent.png]]Master Engineer Hero capacity: +1 [[File:Siege_defence.png]]Unlocks recruitment of: :[[Gyrobomber]] (requires building: [[Hangar]]) :[[Flame Cannon]] (requires building: [[Hangar]]) :[[Irondrakes (Trollhammer Torpedo)]] (requires building: [[Foundry]]) :[[Master Engineer (Dwarfs)|Master Engineer]] ([[Hero]]) | Building 2 cost = 11250 | Building 2 construction time = 5 | Building 2 requirements = [[Major Settlement]] }} {{Building Roster Table Entry | Number of buildings in this chain = 1 | Building chain image = wh_main_dwf_resource_iron_military.png | Building chain name = Metal Upgrades | Building 1 rank = III | Building 1 page = Arsenal | Building 1 effects = [[Image:Treasury.png]]Recruitment cost: -20% for Dwarf melee unit recruits<br/>[[Image:Experience.png]]Unit experience: +3 for [[Miners]] unit recruits<br/>[[Image:Experience.png]]Unit experience: +3 for [[Dwarf Warriors]] unit recruits<br/>[[Image:Experience.png]]Unit experience: +2 for [[Hammerers]] unit recruits<br/>[[Image:Experience.png]]Unit experience: +2 for [[Ironbreakers]] unit recruits<br/>[[Image:Experience.png]]Unit experience: +3 for [[Longbeards]] unit recruits | Building 1 cost = 4000 | Building 1 construction time = 3 | Building 1 requirements = [[Iron]] }} {{Building Roster Table Entry | Number of buildings in this chain = 1 | Building chain image = wh_main_dwf_resource_salt_military.png | Building chain name = Blackpowder Upgrades | Building 1 rank = III | Building 1 page = Powder Hall | Building 1 effects = [[Image:Treasury.png]]Recruitment cost: -20% for Dwarf blackpowder and fire-based unit recruits<br/>[[Image:Experience.png]]Unit experience: +3 for Dwarf blackpowder and fire-based unit recruits | Building 1 cost = 4000 | Building 1 construction time = 3 | Building 1 requirements = [[Salt]] }} {{Building Roster Table Footer}} ==Defensive== [[file:Dwarf_cat_defence.png]] {|class="wikitable" style="width:100%;" !Building !Effect !Cost !Requirements |- ! [[File:dwarf_garrison.png|32px|link=Watch Room]]<br/>[[Watch Room]] |Enemy Hero action success chance: -10%<br/> |1500 money<br/>2 turns | |- ! [[File:dwarf_garrison.png|32px|link=Guard Hall]]<br/>[[Guard Hall]] |Enemy Hero action success chance: -15%<br/>Provides settlement walls (requiring [[siege warfare]] to conquer)<br/>Adds walls to settlement<br/> |3000 money<br/>3 turns | |- ! [[File:dwarf_walls.png|32px|link=Gate]]<br/>[[Gate]] |Enemy Hero action success chance: -10%<br/>[[Leadership]] bonus when under siege: +2<br/>[[Siege warfare|Siege]] holdout time: +1<br/>Fires bullets<br/> |2500 money<br/>3 turns | |- ! [[File:dwarf_walls.png|32px|link=Reinforced Gate]]<br/>[[Reinforced Gate]] |Enemy Hero action success chance: -15%<br/>[[Leadership]] bonus when under siege: +4<br/>[[Siege warfare|Siege]] holdout time: +2<br/>Fires cannon balls<br/> |5000 money<br/>4 turns | |- ! [[File:dwarf_walls.png|32px|link=Runic Gate]]<br/>[[Runic Gate]] |Enemy Hero action success chance: -20%<br/>[[Leadership]] bonus when under siege: +6<br/>[[Siege warfare|Siege]] holdout time: +3<br/>Fires fused beer casks<br/> |7500 money<br/>5 turns | |} ==Infrastructure== [[file:Dwarf_cat_civic.png]] {|class="wikitable" style="width:100%;" !Building !Effect !Cost !Requirements |- ! [[File:dwarf_port.png|32px|link=Dwarfen Wharf]]<br/>[[Dwarfen Wharf]] |Income generated: 200<br/>[[Growth]]: +10<br/> |1000 money<br/>1 turns | |- ! [[File:dwarf_port.png|32px|link=Dwarfen Docks]]<br/>[[Dwarfen Docks]] |Income generated: 400<br/>[[Growth]]: +20<br/> |4000 money<br/>3 turns | |- ! [[File:dwarf_port.png|32px|link=Dwarfen Shipyard]]<br/>[[Dwarfen Shipyard]] |Income generated: 800<br/>[[Growth]]: +30<br/> |9000 money<br/>5 turns | |- ! [[File:dwarf_farm.png|32px|link=Barley Field]]<br/>[[Barley Field]] |Casualty replacement rate: +2%<br/>[[Growth]]: +15<br/> |500 money<br/>1 turns | |- ! [[File:dwarf_farm.png|32px|link=Granary]]<br/>[[Granary]] |Casualty replacement rate: +3%<br/>[[Growth]]: +22<br/> |1000 money<br/>2 turns | |- ! [[File:dwarf_farm.png|32px|link=Stone Bread Bakery]]<br/>[[Stone Bread Bakery]] |Casualty replacement rate: +4%<br/>[[Growth]]: +30<br/> |2000 money<br/>3 turns | |- ! [[File:dwarf_farm.png|32px|link=Bakers' Guild Hall]]<br/>[[Bakers' Guild Hall]] |Casualty replacement rate: +5%<br/>[[Growth]]: +38<br/> |3000 money<br/>4 turns | |- ! [[File:dwarf_industry.png|32px|link=Trinket Maker]]<br/>[[Trinket Maker]] |Income generated: 200<br/> |650 money<br/>1 turns | |- ! [[File:dwarf_industry.png|32px|link=Dwarf Tinkerer's Shop]]<br/>[[Dwarf Tinkerer's Shop]] |Income generated: 300<br/> |1300 money<br/>2 turns | |- ! [[File:dwarf_industry.png|32px|link=Toolmaker's Workshop]]<br/>[[Toolmaker's Workshop]] |Income generated: 400<br/> |2200 money<br/>3 turns | |- ! [[File:dwarf_industry.png|32px|link=Toolmakers' Guild Hall]]<br/>[[Toolmakers' Guild Hall]] |Income generated: 600<br/> |3200 money<br/>4 turns | |- |- ! [[File:dwarf_tavern.png|32px|link=Refectory]]<br/>[[Refectory]] |[[Public order]]: +5 (local province)<br/> |1500 money<br/>2 turns | |- ! [[File:dwarf_tavern.png|32px|link=Drinking Hall]]<br/>[[Drinking Hall]] |[[Public order]]: +8 (local province)<br/> |3000 money<br/>3 turns | |- ! [[File:dwarf_tavern.png|32px|link=Feast Hall]]<br/>[[Feast Hall]] |[[Public order]]: +10 (local province)<br/> |4500 money<br/>4 turns | |- ! [[File:dwarf_trade_depot.png|32px|link=Trading Depot]]<br/>[[Trading Depot]] |Income from all buildings: +5%<br/>Additional tradable resources produced: +2%<br/>Income from trade: +2%<br/>+1 [[Oathgold]] generated per turn |1500 money<br/>3 turns | |- ! [[File:dwarf_trade_depot.png|32px|link=Guild Marketplace]]<br/>[[Guild Marketplace]] |Income from all buildings: +10%<br/>Additional tradable resources produced: +5%<br/>Income from trade: +5%<br/>+2 [[Oathgold]] generated per turn |4500 money<br/>4 turns | |} ==[[Resources]]== {|class="wikitable" style="width:100%;" !Building !Effect !Cost !Requirements |- ! [[File:dwarf_underground_river.png|32px|link=Ale Store]]<br/>[[Ale Store]] |{{effects description wh_main_effect_economy_gdp_culture|+200}} {{effects description wh_main_effect_province_growth_building|+15}} {{effects description wh_main_effect_public_order_base|+3}} {{effects description wh_main_effect_region_resource_beer_production|+20}} |750 money<br/>2 turns |rowspan="4"|[[Dwarf Beer]] |- ! [[File:dwarf_underground_river.png|32px|link=Dwarfen Brewery]]<br/>[[Dwarfen Brewery]] |{{effects description wh_main_effect_economy_gdp_culture|+300}} {{effects description wh_main_effect_province_growth_building|+22}} {{effects description wh_main_effect_public_order_base|+4}} {{effects description wh_main_effect_region_resource_beer_production|+30}} |1500 money<br/>3 turns |- ! [[File:dwarf_underground_river.png|32px|link=Renowned Brewery]]<br/>[[Renowned Brewery]] |{{effects description wh_main_effect_economy_gdp_culture|+400}} {{effects description wh_main_effect_province_growth_building|+30}} {{effects description wh_main_effect_public_order_base|+5}} {{effects description wh_main_effect_region_resource_beer_production|+45}} |2500 money<br/>4 turns |- ! [[File:dwarf_underground_river.png|32px|link=Brewmaster's Kettles]]<br/>[[Brewmaster's Kettles]] |{{effects description wh_main_effect_economy_gdp_culture|+600}} {{effects description wh_main_effect_province_growth_building|+38}} {{effects description wh_main_effect_public_order_base|+6}} {{effects description wh_main_effect_region_resource_beer_production|+68}} |3500 money<br/>5 turns |- ! [[File:dwarf_cinnabar.png|32px|link=Cinnabar Mining Pit (Dwarfs)]]<br/>[[Cinnabar Mining Pit (Dwarfs)]] |{{effects description wh_main_effect_economy_gdp_manufacture|+100}} {{effects description wh_main_effect_region_resource_dyes_production|+20}} |750 money<br/>1 turns |rowspan="4"|[[Dyes]] |- ! [[File:dwarf_cinnabar.png|32px|link=Cinnabar Mine (Dwarfs)]]<br/>[[Cinnabar Mine (Dwarfs)]] |{{effects description wh_main_effect_economy_gdp_manufacture|+150}} {{effects description wh_main_effect_region_resource_dyes_production|+30}} |1500 money<br/>2 turns |- ! [[File:dwarf_cinnabar.png|32px|link=Dye-Makers' Plant]]<br/>[[Dye-Makers' Plant]] |{{effects description wh_main_effect_economy_gdp_manufacture|+200}} {{effects description wh_main_effect_region_resource_dyes_production|+45}} |2500 money<br/>3 turns |- ! [[File:dwarf_cinnabar.png|32px|link=Dyers' Guild Hall]]<br/>[[Dyers' Guild Hall]] |{{effects description wh_main_effect_economy_gdp_manufacture|+300}} {{effects description wh_main_effect_region_resource_dyes_production|+68}} |3500 money<br/>4 turns |- ! [[File:dwarf_wild_game.png|32px|link=Hunting Lodge (Dwarfs)]]<br/>[[Hunting Lodge (Dwarfs)]] |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+2}} {{effects description wh_main_effect_province_growth_building|+15}} {{effects description wh_main_effect_region_resource_furs_production|+20}} |600 money<br/>1 turns |rowspan="4"|[[Furs|Wild game]] |- ! [[File:dwarf_wild_game.png|32px|link=Hunting Camp (Dwarfs)]]<br/>[[Hunting Camp (Dwarfs)]] |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+3}} {{effects description wh_main_effect_province_growth_building|+22}} {{effects description wh_main_effect_region_resource_furs_production|+30}} |1200 money<br/>2 turns |- ! [[File:dwarf_wild_game.png|32px|link=Tannery (Dwarfs)]]<br/>[[Tannery (Dwarfs)]] |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+4}} {{effects description wh_main_effect_province_growth_building|+30}} {{effects description wh_main_effect_region_resource_furs_production|+45}} |2200 money<br/>3 turns |- ! [[File:dwarf_wild_game.png|32px|link=Leatherworkers' Guild Hall]]<br/>[[Leatherworkers' Guild Hall]] |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+5}} {{effects description wh_main_effect_province_growth_building|+38}} {{effects description wh_main_effect_region_resource_furs_production|+68}} |3200 money<br/>4 turns |- ! [[File:dwarf_gemstones.png|32px|link=Gem Mineshaft]]<br/>[[Gem Mineshaft (Dwarfs)|Gem Mineshaft]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_ironbreaker_hammerer|-20}} {{effects description wh_main_effect_economy_gdp_culture|+300}} {{effects description wh_main_effect_region_resource_gem_production|+20}} |1000 money<br/>3 turns |rowspan="4"|[[Gemstones]] |- ! [[File:dwarf_gemstones.png|32px|link=Gem Mine]]<br/>[[Gem Mine (Dwarfs)|Gem Mine]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_ironbreaker_hammerer|-25}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_ironbreaker_hammerer|+1}} {{effects description wh_main_effect_economy_gdp_culture|+450}} {{effects description wh_main_effect_region_resource_gem_production|+30}} |2000 money<br/>4 turns |- ! [[File:dwarf_gemstones.png|32px|link=Gemcutter's Workshop]]<br/>[[Gemcutter's Workshop (Dwarfs)|Gemcutter's Workshop]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_ironbreaker_hammerer|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_ironbreaker_hammerer|+2}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_ironbreaker_hammerer|-3}} {{effects description wh_main_effect_economy_gdp_culture|+600}} {{effects description wh_main_effect_region_resource_gem_production|+45}} |4000 money<br/>5 turns |- ! [[File:dwarf_gemstones.png|32px|link=Gemcutters' Guild Hall]]<br/>[[Gemcutters' Guild Hall]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_ironbreaker_hammerer|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_ironbreaker_hammerer|+3}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_ironbreaker_hammerer|-3}} {{effects description wh_main_effect_economy_gdp_culture|+900}} {{effects description wh_main_effect_region_resource_gem_production|+68}} |6000 money<br/>6 turns | |- ! [[File:dwarf_gold.png|32px|link=Gold Mine (Dwarfs)]]<br/>[[Gold Mine (Dwarfs)|Gold Mine]] |Income generated: 900<br/> |2000 money<br/>4 turns |rowspan="3"|[[Gold]] |- ! [[File:dwarf_gold.png|32px|link=Gold Smelter (Dwarfs)]]<br/>[[Gold Smelter (Dwarfs)|Gold Smelter]] |Income generated: 1200<br/> |4000 money<br/>5 turns |- ! [[File:dwarf_gold.png|32px|link=Goldsmiths' Guild Hall (Dwarfs)]]<br/>[[Goldsmiths' Guild Hall (Dwarfs)|Goldsmiths' Guild Hall]] |{{effects description wh_main_effect_agent_recruitment_xp_champion_dwarfs|+1}} {{effects description wh_main_effect_economy_gdp_mining|+1800}} {{effects description wh_main_faction_xp_increase_generals|+1}} {{effects description wh_main_faction_xp_increase_generals_hidden|+1}} |6000 money<br/>6 turns |- ! [[File:dwarf_iron.png|32px|link=Iron Mining Pit (Dwarfs)]]<br/>[[Iron Mining Pit (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_warrior_longbeard_slayer_miner|-20}} {{effects description wh_main_effect_economy_gdp_mining|+100}} {{effects description wh_main_effect_region_resource_iron_production|+20}} |750 money<br/>1 turns |rowspan="4"|[[Iron]] |- ! [[File:dwarf_iron.png|32px|link=Iron Mines]]<br/>[[Iron Mines (Dwarfs)|Iron Mines]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_warrior_longbeard_slayer_miner|-25}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_warrior_longbeard_slayer_miner|+1}} {{effects description wh_main_effect_economy_gdp_mining|+150}} {{effects description wh_main_effect_region_resource_iron_production|+30}} |1500 money<br/>2 turns |- ! [[File:dwarf_iron.png|32px|link=Iron Smelter (Dwarfs)]]<br/>[[Iron Smelter (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_warrior_longbeard_slayer_miner|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_warrior_longbeard_slayer_miner|+2}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_warrior_longbeard_slayer_miner|-3}} {{effects description wh_main_effect_economy_gdp_mining|+200}} {{effects description wh_main_effect_region_resource_iron_production|+45}} |2500 money<br/>3 turns |- ! [[File:dwarf_iron.png|32px|link=Iron Miners' Guild Hall]]<br/>[[Iron Miners' Guild Hall]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_warrior_longbeard_slayer_miner|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_warrior_longbeard_slayer_miner|+3}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_warrior_longbeard_slayer_miner|-3}} {{effects description wh_main_effect_economy_gdp_mining|+300}} {{effects description wh_main_effect_region_resource_iron_production|+68}} |3500 money<br/>4 turns |- ! [[File:dwarf_marble.png|32px|link=Stonecutter's Shop]]<br/>[[Stonecutter's Shop]] |Income generated: 100<br/>[[Marble]] resource production: 28 slabs<br/> |750 money<br/>1 turns |rowspan="4"|[[Marble]] |- ! [[File:dwarf_marble.png|32px|link=Marble Quarry (Dwarfs)]]<br/>[[Marble Quarry (Dwarfs)]] |Income generated: 150<br/>[[Marble]] resource production: 42 slabs<br/> |1500 money<br/>2 turns |- ! [[File:dwarf_marble.png|32px|link=Mason (Dwarfs)]]<br/>[[Mason (Dwarfs)]] |Income generated: 200<br/>[[Marble]] resource production: 64 slabs<br/> |2500 money<br/>3 turns |- ! [[File:dwarf_marble.png|32px|link=Masons' Guild Hall]]<br/>[[Masons' Guild Hall]] |Income generated: 300<br/>[[Marble]] resource production: 96 slabs<br/> |3500 money<br/>4 turns |- ! [[File:dwarf_pastures.png|32px|link=Goat Pastures (Dwarfs)]]<br/>[[Goat Pastures (Dwarfs)|Goat Pastures]] |Casualty replacement rate: +4%<br/>[[Growth]]: +30<br/> |600 money<br/>1 turns |rowspan="4"|[[Pastures]] |- ! [[File:dwarf_pastures.png|32px|link=Goat Herd (Dwarfs)]]<br/>[[Goat Herd (Dwarfs)|Goat Herd]] |Casualty replacement rate: +6%<br/>[[Growth]]: +40<br/> |1200 money<br/>2 turns |- ! [[File:dwarf_pastures.png|32px|link=Goat Farm (Dwarfs)]]<br/>[[Goat Farm (Dwarfs)|Goat Farm]] |Casualty replacement rate: +8%<br/>[[Growth]]: +50<br/> |2200 money<br/>3 turns |- ! [[File:dwarf_pastures.png|32px|link=Herders' Guild Hall]]<br/>[[Herders' Guild Hall]] |Casualty replacement rate: +10%<br/>[[Growth]]: +60<br/> |3200 money<br/>4 turns |- ! [[File:dwarf_brine.png|32px|link=Brine Mining Pit (Dwarfs)]]<br/>[[Brine Mining Pit (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_blackpowder_flame_gyrocopter|-20}} {{effects description wh_main_effect_economy_gdp_manufacture|+100}} {{effects description wh_main_effect_region_resource_salt_production|+20}} |750 money<br/>1 turns |rowspan="4"|[[Salt]] |- ! [[File:dwarf_brine.png|32px|link=Brine Mine (Dwarfs)]]<br/>[[Brine Mine (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_blackpowder_flame_gyrocopter|-25}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_blackpowder_flame_gyrocopter|+1}} {{effects description wh_main_effect_economy_gdp_manufacture|+150}} {{effects description wh_main_effect_region_resource_salt_production|+30}} |1500 money<br/>2 turns |- ! [[File:dwarf_brine.png|32px|link=Saltworks (Dwarfs)]]<br/>[[Saltworks (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_blackpowder_flame_gyrocopter|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_blackpowder_flame_gyrocopter|+2}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_blackpowder_flame_gyrocopter|-3}} {{effects description wh_main_effect_economy_gdp_manufacture|+200}} {{effects description wh_main_effect_region_resource_salt_production|+45}} |2500 money<br/>3 turns |- ! [[File:dwarf_brine.png|32px|link=Saltworkers' Guild Hall]]<br/>[[Saltworkers' Guild Hall]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_blackpowder_flame_gyrocopter|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_blackpowder_flame_gyrocopter|+3}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_blackpowder_flame_gyrocopter|-3}} {{effects description wh_main_effect_economy_gdp_manufacture|+300}} {{effects description wh_main_effect_region_resource_salt_production|+68}} |3500 money<br/>4 turns |- ! [[File:dwarf_timber.png|32px|link=Woodman's Hut (Dwarfs)]]<br/>[[Woodman's Hut (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-20}} {{effects description wh_main_effect_economy_gdp_industry|+100}} {{effects description wh_main_effect_region_resource_timber_production|+20}} |750 money<br/>1 turns |rowspan="4"|[[Timber]] |- ! [[File:dwarf_timber.png|32px|link=Timber Mill (Dwarfs)]]<br/>[[Timber Mill (Dwarfs)]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-25}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_quarreler_ranger_grudge_boltthrower|+1}} {{effects description wh_main_effect_economy_gdp_industry|+150}} {{effects description wh_main_effect_region_resource_timber_production|+30}} |1500 money<br/>2 turns |- ! [[File:dwarf_timber.png|32px|link=Lumberyard]]<br/>[[Lumberyard (Dwarfs)|Lumberyard]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_quarreler_ranger_grudge_boltthrower|+2}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-3}} {{effects description wh_main_effect_economy_gdp_industry|+200}} {{effects description wh_main_effect_region_resource_timber_production|+45}} |2500 money<br/>3 turns |- ! [[File:dwarf_timber.png|32px|link=Carpenters' Guild Hall]]<br/>[[Carpenters' Guild Hall]] |{{effects description wh2_main_effect_resource_recruitment_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-30}} {{effects description wh2_main_effect_resource_unit_xp_levels_dwf_quarreler_ranger_grudge_boltthrower|+3}} {{effects description wh2_main_effect_resource_upkeep_cost_reduction_dwf_quarreler_ranger_grudge_boltthrower|-3}} {{effects description wh_main_effect_economy_gdp_industry|+300}} {{effects description wh_main_effect_region_resource_timber_production|+68}} |3500 money<br/>4 turns |- ![[Alchemist's Workshop (Dwarfs)|Alchemist's Workshop]] | * Income generated: +200 * Medicinal Plants resource production: +36 bundles |2500 money 3 turns | rowspan="2" |'''[[Medicinal plants|Medicinal Plants]]''' |- ![[Alchemists' Guild Hall (Dwarfs)|Alchemists' Guild Hall]] | * Income generated: +300 * Medicinal Plants resource production: +54 bundles |3500 money 5 turns |- ![[Animal Trainers' Guildhall|Animal Trainer's Guildhall]] | * Income generated: +300 * Exotic Animals resource production: +54 cages |3500 money 4 turns |[[Exotic animals|Exotic Animals]] |- ![[Clay Pit (Dwarfs)|Clay Pit]] ! |750 money 1 turn ! |} ==Special buildings== ;These can only be built in specific settlements {|class="wikitable" style="width:100%;" !Building !Effect !Cost !Requirements |- |- ! [[File:dwarf_brightstone_mine.png|32px|link=Brightstone Mine]]<br/>[[Brightstone Mine]] |Income generated: 1500<br/>Income from trade: +10%<br/>Artillery experience level bonus: +6<br/> |10000 money<br/>5 turns |[[Rib Peaks|Mount Gundbad]] |- ! [[File:dwarf_throne_hall.png|32px|link=Throne Hall of the High King]]<br/>[[Throne Hall of the High King]] |Tax income: +5%<br/>[[Public order]]: +10 (local province)<br/>[[Public order]]: +2 (faction-wide)<br/>Unit experience level increase for [[Hammerers]]: +1<Br/>Global recruited Lords experience: +2<br/> |15000 money<br/>6 turns |[[The Silver Road|Karaz-a-Karak]] |- ![[Copper Mountain (Dwarfs)|Copper Mountain]] |Income generated: 500 Growth: +30 Recruit rank: +4 for [[miners]] units Global recruitment capacity: +1 Local recruitment capacity: +1 Provides garrison: 2 [[Ironbreakers]] ! |[[Karak Izor (settlement)|Karak Izor]] |- ![[The Silver Hall]] |Unlock Hero recruitment: [[Thane]] Public Order: +10 Casualty replenishment rate: +10% Hero capacity: +2 for Thanes Hero recruit rank: +2 for Thanes (all provinces) Untainted: +5 Local recruitment capacity: +2 Provides garrison: 1 [[Thane]] ! |[[Gianthome Mountains|Kraka Drak (Gianthome Mountains)]] |} ==Faction-specific== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- ![[Ranger Outpost]] ! ! | | | |[[File:Clan Angrund.png|28px]][[Clan Angrund]] |- |} [[Category:Dwarfs]] [[Category:Dwarfs buildings]]
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