Total War: WARHAMMER Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.

Ekrund Miners (Miners - Blasting Charges) are a Karaz-a-Karak Dwarfs Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description

When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.

Attributes

  • Infantry pickaxe Pickaxe Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Special Ranged Weapon: This unit has a special missile attack with limited Icon stat ammoammunition, which can be very useful when initiating attacks.
  • Good Against Gates: This unit is quicker than most when it comes to smashing through gates with their melee weapons.

Unit Abilities

Passive Abilities

Difference from Miners (Blasting Charges)

  • Unit effect positive New Passive Ability: Wh main unit passive frenzy Frenzy
  • Unit effect positive Icon stat attack Melee Attack increased to 29
  • Unit effect positive Icon stat ammo Ammunition increased from 1 to 3
  • Unit effect negative Icon treasury Cost increased from 425 to 600 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 106 to 150

Strategy

Ekrund Miners are simply an upgraded form of the regular Miners with Blasting Charges. They have increased offensive ability and can last longer in combat. Their greatest strength for their cost is their ability to throw three volleys of blasting charges, giving them the largest ammunition count compared to regular miners (1 ammunition) and Ironbreakers (2 ammunition).

They are best positioned behind the frontlines, allowing them to use up all three volleys of blasting charges before charging them against the enemy. The most ideal scenario is to allow your enemies to blob up against your frontlines. With their units so tightly packed, each blasting charge volley gives maximum impact.

Advertisement