Unit
|
Category
|
Recruitment
|
General
|
Melee
|
Ranged
|
Shield
|
Armor
|
Traits
|
|
Legendary lord
|
Tier unit
|
Cost (MP):
|
1100 (1100)
|
Turns:
|
1
|
Upkeep:
|
275
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4288 (4288 per model)
|
Leadership:
|
80
|
Speed:
|
34
|
Melee Attack:
|
65
|
Melee Defence:
|
45
|
Charge Bonus:
|
65
|
|
Weapon Strength:
|
470
|
Base Damage:
|
140
|
Armour-Piercing Damage:
|
330
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1.25%
|
Magical Attacks:
|
Yes
|
|
|
Shield:
|
35%
|
|
Armor: 100
|
(75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Legendary lord
|
Tier unit
|
Cost (MP):
|
1000 (350)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3688 (3688 per model)
|
Leadership:
|
65
|
Speed:
|
34
|
Melee Attack:
|
34
|
Melee Defence:
|
38
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Legendary lord
|
Tier unit
|
Cost (MP):
|
1100 (750)
|
Turns:
|
1
|
Upkeep:
|
300
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4672 (4672 per model)
|
Leadership:
|
80
|
Speed:
|
34
|
Melee Attack:
|
55
|
Melee Defence:
|
45
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
380
|
Base Damage:
|
230
|
Armour-Piercing Damage:
|
150
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1.25%
|
Magical Attacks:
|
Yes
|
Flaming Attacks:
|
Yes
|
|
|
Shield:
|
35%
|
|
Armor: 50
|
(37.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Legendary lord
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
30
|
Melee Defence:
|
25
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Legendary lord
|
Tier unit
|
Cost (MP):
|
1000 (850)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4288 (4288 per model)
|
Leadership:
|
75
|
Speed:
|
34
|
Melee Attack:
|
60
|
Melee Defence:
|
50
|
Charge Bonus:
|
45
|
|
Weapon Strength:
|
430
|
Base Damage:
|
290
|
Armour-Piercing Damage:
|
140
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 85
|
(63.75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Lord
|
Tier unit
|
Cost (MP):
|
1000 (600)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4068 (4068 per model)
|
Leadership:
|
70
|
Speed:
|
34
|
Melee Attack:
|
55
|
Melee Defence:
|
45
|
Charge Bonus:
|
40
|
|
Weapon Strength:
|
430
|
Base Damage:
|
290
|
Armour-Piercing Damage:
|
140
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 85
|
(63.75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Lord
|
Tier unit
|
Cost (MP):
|
1000 (550)
|
Turns:
|
1
|
Upkeep:
|
225
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4060 (4060 per model)
|
Leadership:
|
75
|
Speed:
|
|
Melee Attack:
|
30
|
Melee Defence:
|
55
|
Charge Bonus:
|
26
|
|
Weapon Strength:
|
380
|
Base Damage:
|
266
|
Armour-Piercing Damage:
|
114
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1.25%
|
Magical Attacks:
|
Yes
|
|
|
|
Armor: 95
|
(71.25% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (700)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
|
Health:
|
3680 (3680 per model)
|
Leadership:
|
65
|
Speed:
|
|
Melee Attack:
|
50
|
Melee Defence:
|
40
|
Charge Bonus:
|
40
|
|
Weapon Strength:
|
375
|
Base Damage:
|
250
|
Armour-Piercing Damage:
|
125
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 85
|
(63.75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (1000)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
|
Health:
|
4776 (4776 per model)
|
Leadership:
|
65
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
34
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
330
|
Base Damage:
|
230
|
Armour-Piercing Damage:
|
100
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
Magical Attacks:
|
Yes
|
|
- REDIRECT Template:wh_emp_witchhunter_pistol
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (350)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3688 (3688 per model)
|
Leadership:
|
70
|
Speed:
|
34
|
Melee Attack:
|
45
|
Melee Defence:
|
30
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
360
|
Base Damage:
|
240
|
Armour-Piercing Damage:
|
120
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1.25%
|
Poison!:
|
Yes
|
|
|
|
Armor: 50
|
(37.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1100 (450)
|
Turns:
|
1
|
Upkeep:
|
275
|
Weight:
|
Medium
|
|
Health:
|
3832 (3832 per model)
|
Leadership:
|
55
|
Speed:
|
|
Melee Attack:
|
30
|
Melee Defence:
|
25
|
Charge Bonus:
|
35
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
Shield:
|
35%
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
Shield:
|
35%
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
300 (300)
|
Turns:
|
1
|
Upkeep:
|
81
|
Weight:
|
Medium
|
Size:
|
120
|
|
Health:
|
69 (69 per model)
|
Leadership:
|
60
|
Speed:
|
30
|
Melee Attack:
|
20
|
Melee Defence:
|
34
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
25
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
5.7 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
15
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
350 (350)
|
Turns:
|
1
|
Upkeep:
|
94
|
Weight:
|
Medium
|
Size:
|
120
|
|
Health:
|
69 (69 per model)
|
Leadership:
|
60
|
Speed:
|
30
|
Melee Attack:
|
20
|
Melee Defence:
|
42
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
25
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.4 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
15
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
375 (375)
|
Turns:
|
1
|
Upkeep:
|
100
|
Weight:
|
Medium
|
Size:
|
120
|
|
Health:
|
69 (69 per model)
|
Leadership:
|
60
|
Speed:
|
30
|
Melee Attack:
|
32
|
Melee Defence:
|
32
|
Charge Bonus:
|
14
|
|
Weapon Strength:
|
28
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
Weight:
|
Medium
|
Size:
|
120
|
|
Health:
|
73 (73 per model)
|
Leadership:
|
100
|
Speed:
|
36
|
Melee Attack:
|
32
|
Melee Defence:
|
12
|
Charge Bonus:
|
24
|
|
Weapon Strength:
|
33
|
Base Damage:
|
25
|
Armour-Piercing Damage:
|
8
|
Melee Interval:
|
4.5 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1.25%
|
|
|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
225
|
Weight:
|
Medium
|
Size:
|
120
|
Buildings required:
|
Armoury
|
|
Health:
|
76 (76 per model)
|
Leadership:
|
75
|
Speed:
|
28
|
Melee Attack:
|
32
|
Melee Defence:
|
30
|
Charge Bonus:
|
18
|
|
Weapon Strength:
|
35
|
Base Damage:
|
10
|
Armour-Piercing Damage:
|
25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Infantry:
|
14
|
Bonus vs. Buildings:
|
+1%
|
|
|
Shield:
|
30%
|
|
Armor: 95
|
(71.25% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
550 (550)
|
Turns:
|
1
|
Upkeep:
|
138
|
Weight:
|
Medium
|
Size:
|
120
|
Buildings required:
|
Blacksmith
|
|
Health:
|
73 (73 per model)
|
Leadership:
|
70
|
Speed:
|
30
|
Melee Attack:
|
26
|
Melee Defence:
|
42
|
Charge Bonus:
|
8
|
|
Weapon Strength:
|
28
|
Base Damage:
|
8
|
Armour-Piercing Damage:
|
20
|
Melee Interval:
|
5.6 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
16
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
Shield:
|
30%
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry
|
Tier unit
|
Cost (MP):
|
475 (475)
|
Turns:
|
1
|
Upkeep:
|
119
|
Weight:
|
Light
|
Size:
|
90
|
|
Health:
|
69 (69 per model)
|
Leadership:
|
50
|
Speed:
|
33
|
Melee Attack:
|
14
|
Melee Defence:
|
17
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Strength:
|
18
|
Base Missile Damage:
|
18 (18 per volley)
|
Armour-Piercing Missile Damage:
|
6 (6 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
13 s
|
Ammunition:
|
22
|
Range:
|
160
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry
|
Tier unit
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
Weight:
|
Medium
|
Size:
|
90
|
|
Health:
|
69 (69 per model)
|
Leadership:
|
50
|
Speed:
|
33
|
Melee Attack:
|
16
|
Melee Defence:
|
17
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Strength:
|
17
|
Base Missile Damage:
|
5 (5 per volley)
|
Armour-Piercing Missile Damage:
|
17 (17 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
13 s
|
Ammunition:
|
22
|
Range:
|
145
|
|
Shield:
|
30%
|
|
Armor: 20
|
(15% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry
|
Tier unit
|
Cost (MP):
|
450 (450)
|
Turns:
|
1
|
Upkeep:
|
113
|
Weight:
|
Medium
|
Size:
|
120
|
|
Health:
|
61 (61 per model)
|
Leadership:
|
55
|
Speed:
|
36
|
Melee Attack:
|
28
|
Melee Defence:
|
25
|
Charge Bonus:
|
14
|
|
Weapon Strength:
|
28
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.2 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Missile Strength:
|
16
|
Base Missile Damage:
|
12 (12 per volley)
|
Armour-Piercing Missile Damage:
|
2 (2 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
9 s
|
Ammunition:
|
18
|
Range:
|
90
|
|
Shield:
|
30%
|
|
Armor: 25
|
(18.75% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry
|
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
213
|
Weight:
|
Medium
|
Size:
|
60
|
|
Health:
|
108 (108 per model)
|
Leadership:
|
70
|
Speed:
|
78
|
Melee Attack:
|
26
|
Melee Defence:
|
30
|
Charge Bonus:
|
48
|
|
Weapon Strength:
|
30
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
9
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 110
|
(81.59% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry
|
Tier unit
|
Cost (MP):
|
1400 (1400)
|
Turns:
|
2
|
Upkeep:
|
350
|
Weight:
|
Medium
|
Size:
|
32
|
Buildings required:
|
Armoury
|
|
Health:
|
218 (218 per model)
|
Leadership:
|
75
|
Speed:
|
75
|
Melee Attack:
|
40
|
Melee Defence:
|
38
|
Charge Bonus:
|
60
|
|
Weapon Strength:
|
60
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
40
|
Melee Interval:
|
4.7 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 125
|
(88.75% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry
|
Tier unit
|
Cost (MP):
|
1500 (1500)
|
Turns:
|
2
|
Upkeep:
|
375
|
Weight:
|
Medium
|
Size:
|
32
|
Buildings required:
|
Armoury
|
|
Health:
|
218 (218 per model)
|
Leadership:
|
75
|
Speed:
|
75
|
Melee Attack:
|
34
|
Melee Defence:
|
32
|
Charge Bonus:
|
48
|
|
Weapon Strength:
|
54
|
Base Damage:
|
18
|
Armour-Piercing Damage:
|
36
|
Melee Interval:
|
4.8 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
25
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 125
|
(88.75% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Shock cavalry
|
Tier unit
|
Cost (MP):
|
1150 (1150)
|
Turns:
|
2
|
Upkeep:
|
288
|
Weight:
|
Medium
|
Size:
|
60
|
|
Health:
|
116 (116 per model)
|
Leadership:
|
75
|
Speed:
|
78
|
Melee Attack:
|
34
|
Melee Defence:
|
31
|
Charge Bonus:
|
62
|
|
Weapon Strength:
|
40
|
Base Damage:
|
28
|
Armour-Piercing Damage:
|
12
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
|
|
|
Armor: 120
|
(86.67% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Shock cavalry
|
Tier unit
|
Cost (MP):
|
1200 (1200)
|
Turns:
|
2
|
Upkeep:
|
300
|
Weight:
|
Medium
|
Size:
|
60
|
Buildings required:
|
Blacksmith
|
|
Health:
|
116 (116 per model)
|
Leadership:
|
70
|
Speed:
|
78
|
Melee Attack:
|
40
|
Melee Defence:
|
26
|
Charge Bonus:
|
78
|
|
Weapon Strength:
|
42
|
Base Damage:
|
29
|
Armour-Piercing Damage:
|
13
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
Flaming Attacks:
|
Yes
|
|
|
|
Armor: 100
|
(75% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile cavalry
|
Tier unit
|
Cost (MP):
|
700 (700)
|
Turns:
|
1
|
Upkeep:
|
175
|
Weight:
|
Medium
|
Size:
|
60
|
|
Health:
|
89 (89 per model)
|
Leadership:
|
50
|
Speed:
|
84
|
Melee Attack:
|
18
|
Melee Defence:
|
14
|
Charge Bonus:
|
12
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Missile Strength:
|
30
|
Base Missile Damage:
|
3 (3 per volley)
|
Armour-Piercing Missile Damage:
|
15 (15 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Large:
|
8
|
Reload Time:
|
6 s
|
Ammunition:
|
20
|
Range:
|
130
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire while on the move.
|
|
Missile cavalry
|
Tier unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Medium
|
Size:
|
48
|
Buildings required:
|
Gunsmith
|
|
Health:
|
91 (91 per model)
|
Leadership:
|
50
|
Speed:
|
84
|
Melee Attack:
|
18
|
Melee Defence:
|
14
|
Charge Bonus:
|
12
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Missile Strength:
|
61
|
Base Missile Damage:
|
10 (10 per volley)
|
Armour-Piercing Missile Damage:
|
2 (2 per volley)
|
Explosive Damage:
|
34
|
Explosive Armour-Piercing Damage:
|
15
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
10 s
|
Ammunition:
|
18
|
Range:
|
100
|
Flaming Attacks:
|
Yes
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire while on the move.
|
|
Missile cavalry
|
Tier unit
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
Weight:
|
Medium
|
Size:
|
60
|
|
Health:
|
76 (76 per model)
|
Leadership:
|
50
|
Speed:
|
90
|
Melee Attack:
|
20
|
Melee Defence:
|
14
|
Charge Bonus:
|
20
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
5.1 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Missile Strength:
|
33
|
Base Missile Damage:
|
13 (26 per volley)
|
Armour-Piercing Missile Damage:
|
2 (4 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
2
|
Bonus vs. Large:
|
8
|
Reload Time:
|
9 s
|
Ammunition:
|
12
|
Range:
|
80
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire while on the move.
|
|
Artillery
|
Tier unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Medium
|
Size:
|
4
|
|
Health:
|
1089 (1089 per model)
|
Leadership:
|
50
|
Speed:
|
20
|
Melee Attack:
|
10
|
Melee Defence:
|
6
|
Charge Bonus:
|
5
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
|
|
Artillery
|
Tier unit
|
Cost (MP):
|
1050 (1000)
|
Turns:
|
2
|
Upkeep:
|
263
|
Weight:
|
Medium
|
Size:
|
4
|
|
Health:
|
1089 (1089 per model)
|
Leadership:
|
50
|
Speed:
|
20
|
Melee Attack:
|
10
|
Melee Defence:
|
6
|
Charge Bonus:
|
5
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
|
|
Artillery
|
Tier unit
|
Cost (MP):
|
1050 (1050)
|
Turns:
|
2
|
Upkeep:
|
263
|
Weight:
|
Medium
|
Size:
|
4
|
|
Health:
|
1089 (1089 per model)
|
Leadership:
|
50
|
Speed:
|
20
|
Melee Attack:
|
10
|
Melee Defence:
|
6
|
Charge Bonus:
|
5
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
|
|
Artillery
|
Tier unit
|
Cost (MP):
|
650 (650)
|
Turns:
|
1
|
Upkeep:
|
163
|
Weight:
|
Medium
|
Size:
|
4
|
|
Health:
|
1089 (1089 per model)
|
Leadership:
|
50
|
Speed:
|
20
|
Melee Attack:
|
10
|
Melee Defence:
|
6
|
Charge Bonus:
|
5
|
|
Weapon Strength:
|
24
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
|
|
War machine
|
Tier unit
|
Cost (MP):
|
1700 (1700)
|
Turns:
|
2
|
Upkeep:
|
425
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
4648 (4648 per model)
|
Leadership:
|
60
|
Speed:
|
50
|
Melee Attack:
|
12
|
Melee Defence:
|
8
|
Charge Bonus:
|
18
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1.25%
|
|
Missile Strength:
|
2045
|
Base Missile Damage:
|
495 (495 per volley)
|
Armour-Piercing Missile Damage:
|
855 (855 per volley)
|
Explosive Damage:
|
270
|
Explosive Armour-Piercing Damage:
|
630
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
11 s
|
Ammunition:
|
14
|
Range:
|
320
|
Magical Attacks:
|
Yes
|
Flaming Attacks:
|
Yes
|
|
|
Armor: 40
|
(30% reduction)
|
|
|
|
War machine
|
Tier unit
|
Cost (MP):
|
2200 (2200)
|
Turns:
|
3
|
Upkeep:
|
550
|
Weight:
|
Heavy
|
Buildings required:
|
Armoury
|
|
Template:Wh main emp veh steam tank driver general
|
Weapon Strength:
|
200
|
Base Damage:
|
60
|
Armour-Piercing Damage:
|
140
|
Melee Interval:
|
4 s
|
Melee Reach:
|
4
|
Bonus vs. Infantry:
|
18
|
Bonus vs. Buildings:
|
+1.25%
|
|
Missile Strength:
|
400
|
Base Missile Damage:
|
88 (88 per volley)
|
Armour-Piercing Missile Damage:
|
352 (352 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
11 s
|
Ammunition:
|
40
|
Range:
|
380
|
|
|
Armor: 160
|
(97.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|