Unit
|
Category
|
Recruitment
|
General
|
Melee
|
Ranged
|
Shield
|
Armor
|
Traits
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (700)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
|
Health:
|
3680 (3680 per model)
|
Leadership:
|
65
|
Speed:
|
|
Melee Attack:
|
50
|
Melee Defence:
|
40
|
Charge Bonus:
|
40
|
|
Weapon Strength:
|
375
|
Base Damage:
|
250
|
Armour-Piercing Damage:
|
125
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 85
|
(63.75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (1000)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
|
Health:
|
4776 (4776 per model)
|
Leadership:
|
65
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
34
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
330
|
Base Damage:
|
230
|
Armour-Piercing Damage:
|
100
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
Magical Attacks:
|
Yes
|
|
- REDIRECT Template:wh_emp_witchhunter_pistol
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (350)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3688 (3688 per model)
|
Leadership:
|
70
|
Speed:
|
34
|
Melee Attack:
|
45
|
Melee Defence:
|
30
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
360
|
Base Damage:
|
240
|
Armour-Piercing Damage:
|
120
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1.25%
|
Poison!:
|
Yes
|
|
|
|
Armor: 50
|
(37.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1100 (450)
|
Turns:
|
1
|
Upkeep:
|
275
|
Weight:
|
Medium
|
|
Health:
|
3832 (3832 per model)
|
Leadership:
|
55
|
Speed:
|
|
Melee Attack:
|
30
|
Melee Defence:
|
25
|
Charge Bonus:
|
35
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
Shield:
|
35%
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
Shield:
|
35%
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero
|
Tier unit
|
Cost (MP):
|
1000 (250)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Size:
|
1
|
|
Health:
|
3420 (3420 per model)
|
Leadership:
|
55
|
Speed:
|
35
|
Melee Attack:
|
25
|
Melee Defence:
|
30
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
300
|
Base Damage:
|
210
|
Armour-Piercing Damage:
|
90
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 20
|
(15% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|