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Empire units are specialized and require effective combined arms tactics to work to the fullest.

Legendary Lords

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Tier unit
Icon treasury Cost (MP): 1100 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4288 (4288 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 65
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 65
Icon stat damage Weapon Strength: 470
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 330
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Tier unit
Icon treasury Cost (MP): 1000 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3688 (3688 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Tier unit
Icon treasury Cost (MP): 1100 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4672 (4672 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 380
Icon Stat Damage Base Base Damage: 230
Modifier icon armour piercing Armour-Piercing Damage: 150
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 50
(37.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Tier unit
Icon treasury Cost (MP): 1000 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4288 (4288 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 45
Icon stat damage Weapon Strength: 430
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 140
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 85
(63.75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Lords

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Lord
Tier unit
Icon treasury Cost (MP): 1000 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4068 (4068 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 430
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 140
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 85
(63.75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Tier unit
Icon treasury Cost (MP): 1000 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 55
Icon stat charge bonus Charge Bonus: 26
Icon stat damage Weapon Strength: 380
Icon Stat Damage Base Base Damage: 266
Modifier icon armour piercing Armour-Piercing Damage: 114
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 95
(71.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 375
Icon Stat Damage Base Base Damage: 250
Modifier icon armour piercing Armour-Piercing Damage: 125
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 85
(63.75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 4776 (4776 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 330
Icon Stat Damage Base Base Damage: 230
Modifier icon armour piercing Armour-Piercing Damage: 100
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon magical Magical Attacks: Yes
  1. REDIRECT Template:wh_emp_witchhunter_pistol
Icon stat armourArmor: 30
(22.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3688 (3688 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 34
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 50
(37.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Medium
Icon stat health Health: 3832 (3832 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 35
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3420 (3420 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3420 (3420 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3420 (3420 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3420 (3420 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3420 (3420 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 300 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 81
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 30
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 25
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 5.7 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 15
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 350 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 94
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 30
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 25
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 15
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 375 (375)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 100
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 30
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 14
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 30
(22.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 600 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 150
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 73 (73 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 12
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 33
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 8
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 0
(Unarmored)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Buildings required:
Armoury
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 35
Icon Stat Damage Base Base Damage: 10
Modifier icon armour piercing Armour-Piercing Damage: 25
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 14
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 95
(71.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 550 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 138
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Buildings required:
Blacksmith
Icon stat health Health: 73 (73 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 30
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 8
Modifier icon armour piercing Armour-Piercing Damage: 20
Icon status melee 24px Melee Interval: 5.6 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 30
(22.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 475 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 119
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 18
Icon Stat Ranged Damage Base Base Missile Damage: 18 (18 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 6 (6 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 13 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 160
Icon stat armourArmor: 20
(15% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 600 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 150
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 5 (5 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 17 (17 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 13 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 145
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 20
(15% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 450 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 113
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 61 (61 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 14
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 16
Icon Stat Ranged Damage Base Base Missile Damage: 12 (12 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 9 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 90
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 25
(18.75% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Melee cavalry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 108 (108 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 48
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 110
(81.59% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 32
Buildings required:
Armoury
Icon stat health Health: 218 (218 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 75
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 60
Icon stat damage Weapon Strength: 60
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 40
Icon status melee 24px Melee Interval: 4.7 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 125
(88.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1500 (1500)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 375
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 32
Buildings required:
Armoury
Icon stat health Health: 218 (218 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 75
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 48
Icon stat damage Weapon Strength: 54
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 36
Icon status melee 24px Melee Interval: 4.8 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 125
(88.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Shock cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1150 (1150)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 288
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 116 (116 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 31
Icon stat charge bonus Charge Bonus: 62
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 120
(86.67% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Shock cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 300
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Buildings required:
Blacksmith
Icon stat health Health: 116 (116 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 78
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 29
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 100
(75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 89 (89 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 30
Icon Stat Ranged Damage Base Base Missile Damage: 3 (3 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 15 (15 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Modifier icon bonus vs large Bonus vs. Large: 8
Icon Stat Reload Time Reload Time: 6 s
Icon stat ammo Ammunition: 20
Icon stat range Range: 130
Icon stat armourArmor: 30
(22.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 48
Buildings required:
Gunsmith
Icon stat health Health: 91 (91 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 61
Icon Stat Ranged Damage Base Base Missile Damage: 10 (10 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon explosive damage Explosive Damage: 34
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 15
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 10 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 100
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 33
Icon Stat Ranged Damage Base Base Missile Damage: 13 (26 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (4 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 2
Modifier icon bonus vs large Bonus vs. Large: 8
Icon Stat Reload Time Reload Time: 9 s
Icon stat ammo Ammunition: 12
Icon stat range Range: 80
Icon stat armourArmor: 30
(22.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.

Artillery

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 1050 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 263
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 1050 (1050)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 263
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 650 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 163
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.

War Machines

Unit Category Recruitment General Melee Ranged Shield Armor Traits
War machine
Tier Unit Tier unit
Icon treasury Cost (MP): 1700 (1700)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 425
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 4648 (4648 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 12
Icon stat defence Melee Defence: 8
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat ranged damage Missile Strength: 2045
Icon Stat Ranged Damage Base Base Missile Damage: 495 (495 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 855 (855 per volley)
Icon explosive damage Explosive Damage: 270
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 630
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 14
Icon stat range Range: 320
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 40
(30% reduction)


War machine
Tier unit
Icon treasury Cost (MP): 2200 (2200)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 550
Icon stat mass Weight: Heavy
Buildings required:
Armoury
Template:Wh main emp veh steam tank driver general
Icon stat damage Weapon Strength: 200
Icon Stat Damage Base Base Damage: 60
Modifier icon armour piercing Armour-Piercing Damage: 140
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 4
Modifier icon bonus vs infantry Bonus vs. Infantry: 18
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat ranged damage Missile Strength: 400
Icon Stat Ranged Damage Base Base Missile Damage: 88 (88 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 352 (352 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 40
Icon stat range Range: 380
Icon stat armourArmor: 160
(97.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.

Regiments of Renown

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 13
Icon stat defence Melee Defence: 10
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 1800 (1800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 450
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1089 (1089 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 20
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 9
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1850 (1850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 463
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 32
Icon stat health Health: 218 (218 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 75
Icon stat attack Melee Attack: 43
Icon stat defence Melee Defence: 41
Icon stat charge bonus Charge Bonus: 48
Icon stat damage Weapon Strength: 54
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 36
Icon status melee 24px Melee Interval: 4.8 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 125
(88.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 74 (74 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 30
Icon stat attack Melee Attack: 41
Icon stat defence Melee Defence: 41
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 23
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 30
(22.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 875 (875)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 219
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 160
Icon stat health Health: 73 (73 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 33
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 8
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 0
(Unarmored)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 23
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 21
Icon Stat Ranged Damage Base Base Missile Damage: 4 (4 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 18 (18 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 10.66 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 150
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 20
(15% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk Stalk: This unit can move hidden in any terrain.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 61 (61 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 14
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 22
Icon Stat Ranged Damage Base Base Missile Damage: 2 (2 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 14 (14 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 7.38 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 90
Icon stat armourArmor: 25
(18.75% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk Stalk: This unit can move hidden in any terrain.
Shock cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1350 (1350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 338
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 116 (116 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 43
Icon stat defence Melee Defence: 39
Icon stat charge bonus Charge Bonus: 62
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 120
(86.67% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
War machine
Tier Unit Tier unit
Icon treasury Cost (MP): 1900 (1900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 475
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 4648 (4648 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 17
Icon stat defence Melee Defence: 12
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat ranged damage Missile Strength: 2494
Icon Stat Ranged Damage Base Base Missile Damage: 495 (495 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 855 (855 per volley)
Icon explosive damage Explosive Damage: 270
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 630
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 9.02 s
Icon stat ammo Ammunition: 14
Icon stat range Range: 320
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 40
(30% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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