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Goblin Archers can pepper the enemy from afar, with varying success.

Goblin Archers are a Greenskins Greenskins missile infantry unit introduced in Total War: Warhammer.

Recruitment

Description

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Attributes

  • Grn missile infantry bow Missile Infantry
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Scrap Upgrades

Icon salvage bag large Ammo Skinsacks

Icon salvage bow large Heavy Ammo

  • Cost: Icon Grn Scrap20
  • Armour piercing Armour-piercing missile damage: +3
  • Wh main grn improved spearheads Technology Required: Sharper Stabbas

Strategy

Click here to add a strategy!

They are good early on when money is a problem and gives the greenskins a counter for enemy flying units like the gyrocopters. While each shot doesn't do a lot of damage, remember, there are over a hundred models in one regiment. As such, they are best used to support da boyz on the front line and against unarmored units.

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