Total War: WARHAMMER Wiki
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This page lists all Greenskins buildings.

List of buildings

Defensive

Building Effect Cost Requirements
Greenskins garrison
Goblin Watch Tower
Enemy Hero action success chance: -10%
1500 money
2 turns
Greenskins garrison
Orc Guard House
Enemy Hero action success chance: -15%
Provides settlement walls (requiring siege warfare to conquer)
Adds walls to settlement
3000 money
3 turns
Greenskins walls
Ditches
Enemy Hero action success chance: -10%
Leadership bonus when under siege: +2
Siege holdout time: +1
Fires arrows
2500 money
3 turns
Greenskins walls
Stakes
Enemy Hero action success chance: -15%
Leadership bonus when under siege: +4
Siege holdout time: +2
Fires dung balls
5000 money
4 turns
Greenskins walls
Big Walls
Enemy Hero action success chance: -20%
Leadership bonus when under siege: +6
Siege holdout time: +3
Fires stone idols
7500 money
5 turns

Military recruitment

Building Effect Cost Requirements
Greenskins pigs
Boar Sty

Savage Orc Boar Boyz
3000 money
3 turns
Greenskins pigs
Boar Penz

Savage Orc Boar Boy Big 'Uns
Savage Orc Boar Boyz
Orc Boar Chariot
4500 money
4 turns
Greenskins wolves
Wolf Den

Goblin Wolf Riders
Goblin Wolf Rider Archers
1500 money
2 turns
Greenskins wolves
Gloomy Hollowz

Forest Goblin Spider Riders
Forest Goblin Spider Rider Archers
Goblin Wolf Chariot]]
Goblin Wolf Riders
Goblin Wolf Rider Archers
3000 money
3 turns
Greenskins wolves
Sacred Spider Groundz

Forest Goblin Spider Riders
Forest Goblin Spider Rider Archers
Goblin Wolf Chariot
Goblin Wolf Riders
Goblin Wolf Rider Archers
Arachnarok Spider
4500 money
4 turns
Greenskins recruitment
Musta Fieldz

Goblins
Orc Boyz
1000 money
1 turns
Greenskins recruitment
Brawlin' Groundz

Goblins

Goblin Archers
Orc Arrer Boyz
Orc Boyz

2000 money
2 turns
Greenskins recruitment
Fightin' Pit

Goblins

Goblin Archers
Night Goblin Archers
Night Goblins
Orc Arrer Boyz
Orc Big 'Uns
Orc Boyz

4000 money
3 turns
Greenskins recruitment
Black Orc Barracks

Black Orcs

Goblins
Goblin Archers
Night Goblin Archers
Night Goblins
Night Goblins (Fanatics)
Night Goblins
Orc Arrer Boyz
Orc Big 'Uns
Orc Boyz

6000 money
4 turns
Greenskins trolls
Troll Cave

Trolls
5000 money
3 turns
Greenskins trolls
Stompin' Groundz

Giant
Trolls
15000 money
5 turns
Greenskins tinkerer
Goblin Tinkerer Bench

Goblin Rock Lobber
4000 money
3 turns
Greenskins tinkerer
Goblin Workshop

Doom Diver Catapult
Goblin Rock Lobber
6000 money
4 turns

Military support

Building Effect Cost Requirements
Greenskins leadership
Boss' Tent
Public order: +4 (local province)
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: -1
1500 money
2 turns
Greenskins leadership
Boss' Shack
Enables hero recruitment: Goblin Big Boss
Public order: +6 (local province)
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: -2
3000 money
3 turns
Greenskins leadership
Boss' Camp
Increases Goblin Big Boss capacity
Enables hero recruitment: Goblin Big Boss
Goblin Big Boss experience level increase: +4
Public order: +8 (local province)
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: -3
4500 money
4 turns
Greenskins shaman
Shaman's Hovel
wizard_greenskins experience level increase: +4
Enables hero recruitment: wizard_greenskins_goblin_shaman
Enables hero recruitment: wizard_greenskins_orc_shaman
Increases Orc Shaman capacity
Global recruitment capacity: +1
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: -8
Local recruitment capacity: +1
11250 money
5 turns
Wh main grn resource iron military copy
Black Orc Forge
Recruitment cost for Big 'Uns and Black Orc recruits: -20%
Unit experience level increase for Bigun Black Orcs: +3
4000 money
3 turns
Iron
Wh main grn resource pasture furs military
Beast Lairz
Recruitment cost for boar, wolf, and spider cavalry: -20%
Unit experience level increase for Boar Wolf Spider Riders: +3
4000 money
3 turns
Pastures
Wh main grn resource timber military
Goblin Sawmillz
Recruitment cost for Greenskin spearmen, axemen, and chariots: -20%
Unit experience level increase for Greenskin Spearmen, Archers, and Chariots: +3
4000 money
3 turns
Timber
Greenskins shaman
Shaman's Hut
Enables hero recruitment: wizard_greenskins_goblin_shaman
Enables hero recruitment: wizard_greenskins_orc_shaman
Increases Orc Shaman capacity
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: -5
7500 money
4 turns


Infrastructure

Building Effect Cost Requirements
Greenskins port
Greenskin Wharf
Income generated: 200
Growth: +10
1000 money
1 turns
Greenskins port
Greenskin Docks
Income generated: 400
Growth: +20
4000 money
3 turns
Greenskins port
Greenskin Shipyard
Income generated: 800
Growth: +30
9000 money
5 turns
Greenskins food
Idolz
Casualty replacement rate: +2%
Growth: +20
500 money
1 turns
Greenskins food
Totem Pole
Casualty replacement rate: +3%
Growth: +30
1000 money
2 turns
Greenskins food
Boss Pole
Casualty replacement rate: +4%
Growth: +40
2000 money
3 turns
Greenskins industry
Bone Carver
Income generated: 200
650 money
1 turns
Greenskins industry
Pile of Shiny Stuff
Income generated: 200
650 money
1 turns
Greenskins industry
Bone Crafter
Income generated: 300
1300 money
2 turns
Greenskins industry
Heap of Shiny Stuff
Income generated: 300
1300 money
2 turns
Greenskins industry
Da Hoard
Income generated: 400
2200 money
3 turns
Greenskins industry
Hut of Bones
Income generated: 400
2200 money
3 turns
Wh main grn resource gems
Cave of Shinies
Income generated: 600
1000 money
3 turns
Wh main grn resource gems
Shiny Pit
Income generated: 900
2000 money
4 turns
Wh main grn resource gems
Stunty Mine
Income generated: 1200
4000 money
5 turns
Wh main grn resource gold
Cave of Shinies
Income generated: 500
1000 money
3 turns
Wh main grn resource gold
Stunty Mine
Income generated: 1000
4000 money
5 turns

Settlements

Permanent

Building Effect Cost Requirements
Greenskins orc city
Greenskin Hideout
Buildings construction slots: 1
Income generated: 80
Siege holdout time: +2
Growth: +10
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Greenskins orc city
Greenskin Camp
Buildings construction slots: 2
Income generated: 120
Siege holdout time: +2
Growth: +20
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Greenskins orc city
Greenskin Encampment
Buildings construction slots: 3
Income generated: 160
Siege holdout time: +2
Growth: +30
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Greenskins orc city
Greenskin Fort
Buildings construction slots: 4
Income generated: 200
Siege holdout time: +2
Growth: +40
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Greenskins orc city
Greenskin Stronghold
Buildings construction slots: 5
Income generated: 240
Siege holdout time: +2
Growth: +50
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns

Horde

Building Effect Cost Requirements
Greenskins orc city
Greenskin Hideout
Buildings construction slots: 1
Income generated: 80
Growth: +10
800 money
2 turns
Greenskins orc city
Greenskin Camp
Buildings construction slots: 2
Income generated: 120
Growth: +20
1600 money
3 turns
Greenskins orc city
Greenskin Burrows
Buildings construction slots: 3
Income generated: 160
Growth: +30
Local recruitment capacity: +1
3200 money
4 turns

Faction capital

Building Effect Cost Requirements
Greenskins black crag
Black Crag (Greenskin Hideout)
Buildings construction slots: 1
Income from all buildings: +30%
Income from all buildings in adjacent provinces: +15%
Income generated: 150
Siege holdout time: +2
Growth: +10
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Greenskins black crag
Black Crag (Savage Orc Gathering)
Buildings construction slots: 1
Income from all buildings: +30%
Income from all buildings in adjacent provinces: +15%
Income generated: 200
Siege holdout time: +2
Growth: +10
800 money
2 turns
Greenskins black crag
Black Crag (Greenskin Camp)
Buildings construction slots: 2
Income from all buildings: +35%
Income from all buildings in adjacent provinces: +18%
Income generated: 225
Siege holdout time: +2
Growth: +20
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Greenskins black crag
Black Crag (Savage Orc Camp)
Buildings construction slots: 2
Income from all buildings: +35%
Income from all buildings in adjacent provinces: +18%
Income generated: 300
Siege holdout time: +2
Growth: +20
1600 money
2 turns
Greenskins black crag
Black Crag (Greenskin Encampment)
Income from all buildings: +40%
Income from all buildings in adjacent provinces: +20%
Income generated: 300
Siege holdout time: +2
Growth: +30
Provides settlement walls (requiring siege warfare to conquer)
Local recruitment capacity: +1
3200 money
4 turns
Greenskins black crag
Black Crag (Savage Orc Host)
Buildings construction slots: 3
Income from all buildings: +40%
Income from all buildings in adjacent provinces: +20%
Income generated: 400
Siege holdout time: +2
Growth: +30
3200 money
3 turns
Greenskins black crag
Black Crag (Greenskin Fort)
Buildings construction slots: 4
Income from all buildings: +45%
Income from all buildings in adjacent provinces: +23%
Income generated: 375
Siege holdout time: +2
Growth: +40
Provides settlement walls (requiring siege warfare to conquer)
Local recruitment capacity: +2
4800 money
5 turns
Greenskins black crag
Black Crag (Greenskin Stronghold)
Buildings construction slots: 5
Income from all buildings: +50%
Income from all buildings in adjacent provinces: +25%
Income generated: 450
Siege holdout time: +2
Growth: +50
Provides settlement walls (requiring siege warfare to conquer)
Local recruitment capacity: +2
7200 money
6 turns

Special buildings

Vandalizations

These buildings are the result of greenskin raids.
Building Effect Cost Requirements
Wh main special greenskin vandalisation 1
Da Dropz
Income from all buildings: -20%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 2
Giant Dung Heap
Income from all buildings: -30%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 3
Enormous Pillar of Poo
Income from all buildings: -40%
Public order: -10 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 4
Smelly Troll Face
Income from all buildings: -50%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 5
Smelly Idol of Gork (or Mork)
Income from all buildings: -30%
Public order: -10 (local province)
0 money
1 turns
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