This page lists all Greenskins buildings.
List of buildings
Defensive
Building | Effect | Cost | Requirements |
---|---|---|---|
Goblin Watch Tower |
Enemy Hero action success chance: -10% |
1500 money 2 turns |
|
Orc Guard House |
Enemy Hero action success chance: -15% Provides settlement walls (requiring siege warfare to conquer) Adds walls to settlement |
3000 money 3 turns |
|
Ditches |
Enemy Hero action success chance: -10% Leadership bonus when under siege: +2 Siege holdout time: +1 Fires arrows |
2500 money 3 turns |
|
Stakes |
Enemy Hero action success chance: -15% Leadership bonus when under siege: +4 Siege holdout time: +2 Fires dung balls |
5000 money 4 turns |
|
Big Walls |
Enemy Hero action success chance: -20% Leadership bonus when under siege: +6 Siege holdout time: +3 Fires stone idols |
7500 money 5 turns |
Military recruitment
Military support
Building | Effect | Cost | Requirements |
---|---|---|---|
Boss' Tent |
Public order: +4 (local province) Reduction in Vampiric and Chaos corruption: -1 |
1500 money 2 turns |
|
Boss' Shack |
Enables hero recruitment: Goblin Big Boss Public order: +6 (local province) Reduction in Vampiric and Chaos corruption: -2 |
3000 money 3 turns |
|
Boss' Camp |
Increases Goblin Big Boss capacity Enables hero recruitment: Goblin Big Boss Goblin Big Boss experience level increase: +4 Public order: +8 (local province) Reduction in Vampiric and Chaos corruption: -3 |
4500 money 4 turns |
|
Shaman's Hovel |
wizard_greenskins experience level increase: +4 Enables hero recruitment: wizard_greenskins_goblin_shaman Enables hero recruitment: wizard_greenskins_orc_shaman Increases Orc Shaman capacity Global recruitment capacity: +1 Reduction in Vampiric and Chaos corruption: -8 Local recruitment capacity: +1 |
11250 money 5 turns |
|
Black Orc Forge |
Recruitment cost for Big 'Uns and Black Orc recruits: -20% Unit experience level increase for Bigun Black Orcs: +3 |
4000 money 3 turns |
Iron |
Beast Lairz |
Recruitment cost for boar, wolf, and spider cavalry: -20% Unit experience level increase for Boar Wolf Spider Riders: +3 |
4000 money 3 turns |
Pastures |
Goblin Sawmillz |
Recruitment cost for Greenskin spearmen, axemen, and chariots: -20% Unit experience level increase for Greenskin Spearmen, Archers, and Chariots: +3 |
4000 money 3 turns |
Timber |
Shaman's Hut |
Enables hero recruitment: wizard_greenskins_goblin_shaman Enables hero recruitment: wizard_greenskins_orc_shaman Increases Orc Shaman capacity Reduction in Vampiric and Chaos corruption: -5 |
7500 money 4 turns |
Infrastructure
Building | Effect | Cost | Requirements |
---|---|---|---|
Greenskin Wharf |
Income generated: 200 Growth: +10 |
1000 money 1 turns |
|
Greenskin Docks |
Income generated: 400 Growth: +20 |
4000 money 3 turns |
|
Greenskin Shipyard |
Income generated: 800 Growth: +30 |
9000 money 5 turns |
|
Idolz |
Casualty replacement rate: +2% Growth: +20 |
500 money 1 turns |
|
Totem Pole |
Casualty replacement rate: +3% Growth: +30 |
1000 money 2 turns |
|
Boss Pole |
Casualty replacement rate: +4% Growth: +40 |
2000 money 3 turns |
|
Bone Carver |
Income generated: 200 |
650 money 1 turns |
|
Pile of Shiny Stuff |
Income generated: 200 |
650 money 1 turns |
|
Bone Crafter |
Income generated: 300 |
1300 money 2 turns |
|
Heap of Shiny Stuff |
Income generated: 300 |
1300 money 2 turns |
|
Da Hoard |
Income generated: 400 |
2200 money 3 turns |
|
Hut of Bones |
Income generated: 400 |
2200 money 3 turns |
|
Cave of Shinies |
Income generated: 600 |
1000 money 3 turns |
|
Shiny Pit |
Income generated: 900 |
2000 money 4 turns |
|
Stunty Mine |
Income generated: 1200 |
4000 money 5 turns |
|
Cave of Shinies |
Income generated: 500 |
1000 money 3 turns |
|
Stunty Mine |
Income generated: 1000 |
4000 money 5 turns |
Settlements
Permanent
Building | Effect | Cost | Requirements |
---|---|---|---|
Greenskin Hideout |
Buildings construction slots: 1 Income generated: 80 Siege holdout time: +2 Growth: +10 Provides settlement walls (requiring siege warfare to conquer) |
800 money 2 turns |
|
Greenskin Camp |
Buildings construction slots: 2 Income generated: 120 Siege holdout time: +2 Growth: +20 Provides settlement walls (requiring siege warfare to conquer) |
1600 money 3 turns |
|
Greenskin Encampment |
Buildings construction slots: 3 Income generated: 160 Siege holdout time: +2 Growth: +30 Provides settlement walls (requiring siege warfare to conquer) |
3200 money 4 turns |
|
Greenskin Fort |
Buildings construction slots: 4 Income generated: 200 Siege holdout time: +2 Growth: +40 Provides settlement walls (requiring siege warfare to conquer) |
4800 money 5 turns |
|
Greenskin Stronghold |
Buildings construction slots: 5 Income generated: 240 Siege holdout time: +2 Growth: +50 Provides settlement walls (requiring siege warfare to conquer) |
7200 money 6 turns |
Horde
Building | Effect | Cost | Requirements |
---|---|---|---|
Greenskin Hideout |
Buildings construction slots: 1 Income generated: 80 Growth: +10 |
800 money 2 turns |
|
Greenskin Camp |
Buildings construction slots: 2 Income generated: 120 Growth: +20 |
1600 money 3 turns |
|
Greenskin Burrows |
Buildings construction slots: 3 Income generated: 160 Growth: +30 Local recruitment capacity: +1 |
3200 money 4 turns |
Faction capital
Building | Effect | Cost | Requirements |
---|---|---|---|
Black Crag (Greenskin Hideout) |
Buildings construction slots: 1 Income from all buildings: +30% Income from all buildings in adjacent provinces: +15% Income generated: 150 Siege holdout time: +2 Growth: +10 Provides settlement walls (requiring siege warfare to conquer) |
800 money 2 turns |
|
Black Crag (Savage Orc Gathering) |
Buildings construction slots: 1 Income from all buildings: +30% Income from all buildings in adjacent provinces: +15% Income generated: 200 Siege holdout time: +2 Growth: +10 |
800 money 2 turns |
|
Black Crag (Greenskin Camp) |
Buildings construction slots: 2 Income from all buildings: +35% Income from all buildings in adjacent provinces: +18% Income generated: 225 Siege holdout time: +2 Growth: +20 Provides settlement walls (requiring siege warfare to conquer) |
1600 money 3 turns |
|
Black Crag (Savage Orc Camp) |
Buildings construction slots: 2 Income from all buildings: +35% Income from all buildings in adjacent provinces: +18% Income generated: 300 Siege holdout time: +2 Growth: +20 |
1600 money 2 turns |
|
Black Crag (Greenskin Encampment) |
Income from all buildings: +40% Income from all buildings in adjacent provinces: +20% Income generated: 300 Siege holdout time: +2 Growth: +30 Provides settlement walls (requiring siege warfare to conquer) Local recruitment capacity: +1 |
3200 money 4 turns |
|
Black Crag (Savage Orc Host) |
Buildings construction slots: 3 Income from all buildings: +40% Income from all buildings in adjacent provinces: +20% Income generated: 400 Siege holdout time: +2 Growth: +30 |
3200 money 3 turns |
|
Black Crag (Greenskin Fort) |
Buildings construction slots: 4 Income from all buildings: +45% Income from all buildings in adjacent provinces: +23% Income generated: 375 Siege holdout time: +2 Growth: +40 Provides settlement walls (requiring siege warfare to conquer) Local recruitment capacity: +2 |
4800 money 5 turns |
|
Black Crag (Greenskin Stronghold) |
Buildings construction slots: 5 Income from all buildings: +50% Income from all buildings in adjacent provinces: +25% Income generated: 450 Siege holdout time: +2 Growth: +50 Provides settlement walls (requiring siege warfare to conquer) Local recruitment capacity: +2 |
7200 money 6 turns |
Special buildings
Vandalizations
- These buildings are the result of greenskin raids.
Building | Effect | Cost | Requirements |
---|---|---|---|
Da Dropz |
Income from all buildings: -20% Public order: -5 (local province) |
0 money 1 turns |
|
Giant Dung Heap |
Income from all buildings: -30% Public order: -5 (local province) |
0 money 1 turns |
|
Enormous Pillar of Poo |
Income from all buildings: -40% Public order: -10 (local province) |
0 money 1 turns |
|
Smelly Troll Face |
Income from all buildings: -50% Public order: -5 (local province) |
0 money 1 turns |
|
Smelly Idol of Gork (or Mork) |
Income from all buildings: -30% Public order: -10 (local province) |
0 money 1 turns |