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Total War: Warhammer Wiki
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High Elves tech tree
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The '''[[High Elves]] tech tree''' consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using [[hero]]es to spy or building additional research buildings at your [[settlements]]. [[Category:High Elves ]] ==Tech tree== {{expand}} ==Technologies== {|class="wikitable sortable" ! Tech ! Prerequisite ! Cost ! Effects |- ! colspan="4" | [[file:wh2_hef_tech_military_advancement_1_1.png|x20px|link=]] '''Military Advancements I'''<br/><small>Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.</small> |- ! [[file:wh2_hef_tech_elven_spearwall.png|x20px|link=]] '''Spearwall'''<br/><small>One of the most impressive, iconic sights of an Elven warhost is the wall of spears, perfectly arranged for maximum effect.</small> | | | {{effects description wh2_main_effect_tech_melee_damage_increase_hef_spear_infantry|+10}} |- ! [[file:wh2_hef_tech_militia_training.png|x20px|link=]] '''Militia Training'''<br/><small>All citizens of Ulthuan must join a militia and attend regular training, by order of the Phoenix King.</small> | | | {{effects description wh2_main_effect_tech_unit_xp_levels_hef_spearmen_archers|+2}} |- ! [[file:wh2_hef_tech_naval_discipline.png|x20px|link=]] '''Naval Discipline'''<br/><small>Try and stay in the ship. That's the first lesson and it will keep you alive!</small> | | | {{effects description wh2_main_effect_tech_melee_defence_increase_hef_seaguard|+5}} {{effects description wh_main_effect_tech_battle_morale_increase_hef_seaguard|+5}} |- ! [[file:wh2_hef_tech_appoint_sea_masters.png|x20px|link=]] '''Appoint Sea Masters'''<br/><small>Those among the Sea Guard who show better-than-average aptitude may find themselves promoted in due course.</small> | | | {{effects description wh2_main_effect_tech_unit_xp_levels_hef_sea_guard|+2}} |- ! [[file:wh2_hef_tech_light_cavalry_barding.png|x20px|link=]] '''Light Cavalry Barding'''<br/><small>Barding of this kind gives the Reavers' mounts extra protection whilst they deliver their devastating charges.</small> | | | {{effects description wh2_main_effect_tech_armour_increase_hef_reavers|+10}} |- ! [[file:wh2_hef_tech_horsemasters.png|x20px|link=]] '''Horsemasters'''<br/><small>It is both the right and duty of Ulthuan's perfect cavalry to repeat the achievements of their glorious ancestors.</small> | | | {{effects description wh2_main_effect_building_unit_xp_levels_hef_resource_pastures|+2}} |- ! [[file:wh2_hef_tech_archery_prowess.png|x20px|link=]] '''Archery Prowess'''<br/><small>It takes centuries to become this good, but the Asur have time on their side.</small> | | | {{effects description wh2_main_effect_tech_missile_rate_of_fire_increase_hef_archer_seaguard|+15}} |- ! [[file:wh2_hef_tech_cartridged_ammunition.png|x20px|link=]] '''Cartridge Ammunition'''<br/><small>Whereby bolts and arrows can be stored for swift access when the ebb and flow of battle demands.</small> | | | {{effects description wh2_main_effect_tech_missile_rate_of_fire_increase_hef_boltthrower|+15}} {{effects description wh2_main_effect_tech_missile_rate_of_fire_increase_hef_chariot|+15}} |- ! [[file:wh2_hef_tech_elven_trumpet_blowers.png|x20px|link=]] '''Trumpeters'''<br/><small>The cadence of military music enables the maintenance of order and discipline in the fray's desperate, blood-soaked moments.</small> | | | {{effects description wh2_main_effect_tech_movement_speed_increase_hef_spearm_archer_seaguard|+5}} |- ! [[file:wh2_hef_tech_swiftsense.png|x20px|link=]] '''Swiftsense'''<br/><small>An eagle's senses match their speed in flight, making them excellent spotters and swift killers.</small> | | | {{effects description wh2_main_effect_tech_charge_speed_increase_hef_eagles|+10}} {{effects description wh2_main_effect_tech_movement_speed_hef_eagles|+5}} |- ! colspan="4" | [[file:wh2_hef_tech_military_advancement_2_1.png|x20px|link=]] '''Military Advancements II'''<br/><small>Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.</small> |- ! [[file:wh2_hef_tech_precise_fletching.png|x20px|link=]] '''Precise Fletching'''<br/><small>The world's best archers require the very best arrows.</small> | | | {{effects description wh2_main_effect_tech_ammunition_increase_hef_bow_units|+20}} {{effects description wh2_main_effect_tech_missile_damage_increase_hef_bow_units|+10}} |- ! [[file:wh2_hef_tech_martial_law.png|x20px|link=]] '''Martial Law'''<br/><small>In times of war, it is best to be prepared for the long haul.</small> | | | {{effects description wh2_main_effect_tech_recruitment_cost_reduction_hef_spearmen_archer|-10}} {{effects description wh2_main_effect_tech_upkeep_reduction_hef_spearmen_archer|-5}} |- ! [[file:wh2_hef_tech_light_ithilmar_armour.png|x20px|link=]] '''Light Ithilmar Armour'''<br/><small>Ithilmar is an unusual substance in that it offers full protection but without the encumbrance of a full suit of plate armour.</small> | | | {{effects description wh2_main_effect_tech_armour_increase_hef_spearmen_archers_seaguard|+10}} |- ! [[file:wh2_hef_tech_recall_colonists.png|x20px|link=]] '''Recall Colonists'''<br/><small>Some of the Asur's coastal colonies have fallen into disrepair and many colonists have maritime skills that could be useful to the Sea Guard at home.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_seaguard|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_seaguard|-10}} |- ! [[file:wh2_hef_tech_skirmishing_saddles.png|x20px|link=]] '''Skirmishing Saddles'''<br/><small>Being able to control your steed with only your knees frees up the hands for blade, point or bow.</small> | | | {{effects description wh2_main_effect_tech_charge_speed_increase_hef_reavers|+10}} {{effects description wh2_main_effect_tech_missile_range_increase_hef_reavers|+10}} |- ! [[file:wh2_hef_tech_call_upon_the_harbingers.png|x20px|link=]] '''Harbingers Called'''<br/><small>The deadliest part of Ulthuan's armies just got deadlier.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_reavers|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_reavers|-10}} |- ! [[file:wh2_hef_tech_massed_charge.png|x20px|link=]] '''Massed Charge'''<br/><small>The finest sons of the Ulthuan nobility, acting as one, without hesitation, to bring death to their homeland's enemies.</small> | | | {{effects description wh2_main_effect_tech_charge_speed_increase_hef_silverhelms|+10}} {{effects description wh2_main_effect_tech_melee_attack_increase_hef_silverhelms|+5}} |- ! [[file:wh2_hef_tech_vows_of_fealty.png|x20px|link=]] '''Vows of Fealty'''<br/><small>Minor nobles often choose a patron from more prestigious quarters, swearing allegiance to their house.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_silverhelms_chariots|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_silverhelms_chariots|-10}} |- ! [[file:wh2_hef_tech_shredding_talons.png|x20px|link=]] '''Shredding Talons'''<br/><small>Yes, they're sharp enough. Be sure not to put your hand anywhere near the end.</small> | | | {{effects description wh2_main_effect_tech_melee_attack_increase_hef_eagles|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_hef_eagles|+10}} |- ! [[file:wh2_hef_tech_annulii_roosts.png|x20px|link=]] '''Annulii Roosts'''<br/><small>As many eagles and phoenixes hail from these huge magical mountains, it makes sense to foster new recruits here as early as possible.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_eagles_phoenix|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_eagles_phoenix|-10}} |- ! colspan="4" | [[file:wh2_hef_tech_military_advancement_3_1.png|x20px|link=]] '''Military Advancements III'''<br/><small>Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.</small> |- ! [[file:wh2_hef_tech_elven_drummers.png|x20px|link=]] '''Drummers'''<br/><small>Among the Asur, unflinching, unending war has a distinctive rhythm all its own.</small> | | | {{effects description wh2_main_effect_tech_movement_speed_increase_hef_lion_swordm_phoenixg|+5}} |- ! [[file:wh2_hef_tech_mounted_hornblowers.png|x20px|link=]] '''Mounted Hornblowers'''<br/><small>Forward! For Ulthuan! For the Phoenix King! Charrrrrge!</small> | | | {{effects description wh2_main_effect_tech_movement_speed_increase_hef_chariots|+10}} {{effects description wh2_main_effect_tech_movement_speed_increase_hef_reavers_silverh_dragonp|+5}} |- ! [[file:wh2_hef_tech_highborn_champions.png|x20px|link=]] '''Highborn Champions'''<br/><small>Those of noble birth have the time to become well practiced in war's terrible arts.</small> | | | {{effects description wh2_main_effect_tech_unit_xp_levels_hef_silverhelm_chariots|+2}} |- ! [[file:wh2_hef_tech_chariot_anthems.png|x20px|link=]] '''Chariot Anthems'''<br/><small>The Elves of Tiranoc all know its battle song, a rousing anthem sung by their number since ancient times.</small> | | | {{effects description wh2_main_effect_tech_charge_speed_increase_hef_chariots|+10}} {{effects description wh2_main_effect_tech_melee_attack_increase_hef_chariots|+5}} |- ! [[file:wh2_hef_tech_heavy_ithilmar_armour.png|x20px|link=]] '''Heavy Ithilmar Armour'''<br/><small>Ithilmar is an unusual substance in that it offers full protection but without the encumbrance of a full suit of plate armour.</small> | | | {{effects description wh2_main_effect_tech_armour_increase_hef_silverhelm_dragon_princes|+10}} {{effects description wh2_main_effect_tech_armour_increase_hef_swordmaster_lion_phoenixg|+10}} |- ! [[file:wh2_hef_tech_starmetal_blade_forging.png|x20px|link=]] '''Starmetal Blades'''<br/><small>Only the very best blades are made from star-metal; only Dwarfen gromril comes close in hardness and strength.</small> | | | {{effects description wh2_main_effect_tech_melee_attack_increase_hef_lions_phoenixguard_swordmasters|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_hef_lions_phoenixguard|+5}} |- ! [[file:wh2_hef_tech_arcane_studies.png|x20px|link=]] '''Arcane Studies'''<br/><small>When a course takes several centuries to complete, you can be sure that its students know their subject inside and out.</small> | | | {{effects description wh2_main_effect_tech_agent_recruitment_xp_hef_loremaster_mages|+2}} |- ! [[file:wh2_hef_tech_magical_infusion.png|x20px|link=]] '''Magical Infusion'''<br/><small>Certain creatures are highly attuned to the Winds of Magic, making them that little bit more sensitive to the benefits of enchantment.</small> | | | {{effects description wh2_main_effect_tech_melee_defence_increase_hef_phoenix|+5}} {{effects description wh2_main_effect_tech_ward_save_hef_phoenix|+5}} |- ! [[file:wh2_hef_tech_broadhead_arrows.png|x20px|link=]] '''Broadhead Arrows'''<br/><small>Wide, flat-headed arrows are both easy to store and more effective at slicing through massed ranks of the foe than standard designs.</small> | | | {{effects description wh2_main_effect_tech_ammunition_increase_hef_boltthrower|+20}} {{effects description wh2_main_effect_tech_missile_range_increase_hef_boltthrowers|+10}} |- ! [[file:wh2_hef_tech_broadhead_arrows.png|x20px|link=]] '''From the Shadowlands'''<br/><small>Those hailing from Nagarythe are adept fletchers, using raven feathers to create their own lethal designs.</small> | | | * Leadership: +10 for Shadow Warriors and Shadow-walker units * Reload Time Reduction: +15% for Shadow Warriors and Shadow-walker units * Missile resistance: 15% for Shadow Warriors and Shadow-walker units |- ! colspan="4" | [[file:wh2_hef_tech_military_advancement_4_1.png|x20px|link=]] '''Military Advancements IV'''<br/><small>Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.</small> |- ! [[file:wh2_hef_tech_fireborn_nature.png|x20px|link=]] '''Fireborn Nature'''<br/><small>The hotter it is, the wilder the beast, so intrinsic is fire to their nature.</small> | | | {{effects description wh2_main_effect_tech_melee_attack_increase_hef_phoenix_dragon|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_hef_phoenix_dragons|+10}} |- ! [[file:wh2_hef_tech_dragons_bond.png|x20px|link=]] '''Dragon's Bond'''<br/><small>Both the song and the singer are crucial if Dragon and rider are to form a bond that lasts a lifetime.</small> | | | {{effects description wh2_main_effect_tech_armour_increase_hef_dragons|+10}} {{effects description wh2_main_effect_tech_melee_defence_increase_hef_dragons|+5}} |- ! [[file:wh2_hef_tech_obligations_of_nobility.png|x20px|link=]] '''Obligations of Nobility'''<br/><small>Nobility obliges me to recognise the virtue of an exceptional commoner.</small> | | | {{effects description wh2_main_effect_tech_charge_speed_increase_hef_dragonprinces|+10}} {{effects description wh_main_effect_tech_battle_morale_increase_hef_mage_loremaster|+10}} |- ! [[file:wh2_hef_tech_friends_in_high_places.png|x20px|link=]] '''Friends in High Places'''<br/><small>It's not what you know but who.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_lions_swordm_phoenixg_dragonp|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_lions_swordm_phoenixg_dragonp|-10}} |- ! [[file:wh2_hef_tech_wardings_of_vaul.png|x20px|link=]] '''Wardings of Vaul'''<br/><small>The finest suits of armour are forged in the Anvil of Vaul at Caledor, and contain the Smith-God's protection.</small> | | | {{effects description wh2_main_effect_tech_melee_defence_increase_hef_dragon_princes|+5}} {{effects description wh2_main_effect_tech_ward_save_hef_dragon_princes|+5}} |- ! [[file:wh2_hef_tech_blessings_of_asuryan.png|x20px|link=]] '''Blessings of Asuryan'''<br/><small>Knowledge of the end informs the individual and guides their actions.</small> | | | {{effects description wh2_main_effect_tech_melee_defence_increase_hef_phoenixguard|+5}} {{effects description wh2_main_effect_tech_ward_save_hef_phoenix_guard|+5}} |- ! [[file:wh2_hef_tech_elite_champions.png|x20px|link=]] '''Elite Champions'''<br/><small>Oft times, pride comes afore a fall. Not in this case.</small> | | | {{effects description wh2_main_effect_tech_unit_xp_levels_hef_lions_swordmaster_phoenixguard_dragonprince|+2}} |- ! [[file:wh2_hef_tech_ward_ancient_lairs.png|x20px|link=]] '''Ancient Lair Warding'''<br/><small>The Naggarothi expend much energy and resources in trying to steal Dragon Eggs, prompting their Asur cousins to ward their allies' ancient lairs against infiltration.</small> | | | {{effects description wh2_main_effect_tech_unit_xp_levels_hef_eagles_phoenix_dragons|+2}} |- ! [[file:wh2_hef_tech_teachings_of_hoeth.png|x20px|link=]] '''Teachings of Hoeth'''<br/><small>There is much to be learned at the Tower of Hoeth, be it history or swordplay.</small> | | | {{effects description wh2_main_effect_tech_melee_attack_increase_lords_heroes|+5}} {{effects description wh2_main_effect_tech_melee_defence_increase_hef_characters|+5}} |- ! [[file:wh2_hef_tech_teachings_of_hoeth.png|x20px|link=]] '''Strength of Avalorn'''<br/><small>The maidens of Avalorn invoke the lands which they protect, and Isha, the Mother, answers.</small> | | | * Armor: +10 for Handmaiden heroes * Melee Defense: +6 for Handmaiden and Sister of Avalorn units * Physical resistance: 5% for Sister of Avalorn and Handmaiden units ! colspan="4" | [[file:wh2_hef_tech_trade_good_advancement_1.png|x20px|link=]] '''Trade Advancements'''<br/><small>Research the following items to advance the High Elves' prosperous economy to a higher level altogether.</small> |- ! [[file:wh2_hef_tech_pastures_call_to_the_great_herds.png|x20px|link=]] '''Call the Great Herds'''<br/><small>Many herds of fine Elven steeds roam freely on Ulthuan's wide plains, but can be called to battle when needed.</small> | | | {{effects description wh2_main_effect_tech_movement_speed_increase_hef_chariots|+5}} {{effects description wh2_main_effect_tech_movement_speed_increase_hef_reavers_silverh_dragonp|+5}} |- ! [[file:wh2_hef_tech_exotic_animals_awakening_of_the_ancient_ones.png|x20px|link=]] '''Awakening the Ancient Ones'''<br/><small>Only when there is dire need can the most ancient examples be roused from their slumber.</small> | | | {{effects description wh2_main_effect_tech_upkeep_reduction_hef_dragons|-5}} {{effects description wh_main_effect_tech_recruitment_cost_reduction_hef_dragons|-10}} |- ! [[file:wh2_hef_tech_iron_great_weapon_forging.png|x20px|link=]] '''Great Weapons'''<br/><small>The renowned smiths of Vaul and Hoeth forge greatswords so light and well-balanced they appear to be no lighter than a feather.</small> | | | {{effects description wh2_main_effect_tech_melee_damage_increase_hef_lions_phoenixg_swordm_dragonp|+5}} |- ! [[file:wh2_hef_tech_gems_gemsetting.png|x20px|link=]] '''Gemsetting'''<br/><small>Setting rare gems into jewellery made from precious metals increases their value manyfold.</small> | | | {{effects description wh2_main_effect_economy_gdp_mod_industry_hef|+10}} |- ! [[file:wh2_hef_tech_marble_stockpiles.png|x20px|link=]] '''Marble Stockpiles'''<br/><small>Having a surplus of the finest building materials says something about a society's inherent wealth.</small> | | | {{effects description wh_main_effect_building_construction_cost_mod|-10}} |- ! [[file:wh2_hef_tech_medicine_elven_healing_salve.png|x20px|link=]] '''Healing Salve'''<br/><small>Pain, begone, I will have no more of thee!</small> | | | {{effects description wh_main_effect_force_all_campaign_replenishment_rate|+5}} |- ! [[file:wh2_hef_tech_wood_hardwood_construction.png|x20px|link=]] '''Hardwood Construction'''<br/><small>War machines benefit greatly from solid construction using only the finest materials.</small> | | | {{effects description wh2_main_effect_tech_armour_increase_hef_chariots|+10}} {{effects description wh2_main_effect_tech_melee_defence_increase_hef_chariots|+5}} |- ! [[file:wh2_hef_tech_spices_trade_contract_with_the_east.png|x20px|link=]] '''Eastern Trade Contracts'''<br/><small>Those who dare to sail to the far east return with rare luxury goods of which the lesser races can only imagine.</small> | | | {{effects description wh_main_effect_economy_trade_tariff_mod|+10}} |- ! [[file:wh2_hef_tech_salt_preserved_seafood.png|x20px|link=]] '''Preserved Seafood'''<br/><small>Salting fish ensures it can be transported inland and still be edible by the time it gets there.</small> | | | {{effects description wh_main_effect_economy_gdp_mod_trade_sea|+10}} {{effects description wh_main_effect_province_growth_tech|+10}} |- ! [[file:wh2_hef_tech_wine_monthly_festival.png|x20px|link=]] '''Monthly Festivals'''<br/><small>Elves are partial to the arts and enjoy festivals where poets and bards come to entertain the masses.</small> | | | {{effects description wh_main_effect_public_order_tech|+2}} |- ! [[file:wh2_hef_tech_extravagant_murals_2.png|x20px|link=]] '''Extravagant Murals'''<br/><small>The play may be the thing, but a pleasant environment does much for the mood of the audience.</small> | | | {{effects description wh2_main_effect_economy_gdp_mod_culture_hef|+10}} |- ! [[file:wh2_hef_tech_porcelain_kilns.png|x20px|link=]] '''Porcelain Kilns'''<br/><small>High Elf pottery is produced to a dazzlingly-high standard, as one might expect from a superior race. Naturally, its secrets are closely guarded.</small> | | | {{effects description wh_main_effect_technology_economy_gdp_mod_subsistence_dwarfs|+10}} |- ! colspan="4" | [[file:wh2_hef_tech_cultural_advancement_1.png|x20px|link=]] '''Cultural Advancements'''<br/><small>Research the following items to advance the High Elves' ancient, glorious culture even further.</small> |- ! [[file:wh2_hef_tech_waystone_network.png|x20px|link=]] '''Waystone Network'''<br/><small>Ulthuan's network of waystones funnel the Winds of Magic towards the Vortex, ensuring tranquillity abounds within its enchanted cloak.</small> | | | {{effects description wh_main_effect_agent_action_success_chance|+5}} {{effects description wh_main_effect_agent_movement_range_mod|+10}} |- ! [[file:wh2_hef_tech_upholders_of_order.png|x20px|link=]] '''Upholders of Order'''<br/><small>Not everyone understands the true nature of the world's peril. Those who do are more willing to unite against the common enemy.</small> | | | {{effects description wh2_main_effect_diplomacy_bonus_high_elves_lizardmen_technology|+10}} |- ! [[file:wh2_hef_tech_court_advisors.png|x20px|link=]] '''Court Advisors'''<br/><small>Where better for the ambitious individual to learn their craft than at a place of high intrigue and low plots?</small> | | | {{effects description wh2_main_effect_agent_recruitment_xp_hef_noble|+2}} {{effects description wh_main_faction_xp_increase_generals|+2}} {{effects description wh_main_faction_xp_increase_generals_hidden|+2}} |- ! [[file:wh2_hef_tech_spy_networks.png|x20px|link=]] '''Spy Networks'''<br/><small>The calm, polite eloquence of the Asur ensures their easier acceptance by other cultures, where they may hear and even influence local intrigue.</small> | | | {{effects description wh_main_faction_political_diplomacy_mod|+5}} |- ! [[file:wh2_hef_tech_vows_of_fealty.png|x20px|link=]] '''Unite Local Nobility'''<br/><small>If only they could stop squabbling amongst themselves, then we would truly be invincible.</small> | | | {{effects description wh2_main_effect_building_construction_cost_mod_hef_industry_resource|-15}} {{effects description wh2_main_effect_building_construction_time_mod_hef_industry_resource|-1}} |- ! [[file:wh2_hef_tech_naval_empire.png|x20px|link=]] '''Maritime Empire'''<br/><small>Visibility is important; it not only ensures that you see events unfold, but that you are seen doing so.</small> | | | {{effects description wh2_main_effect_building_construction_cost_mod_ports|-15}} {{effects description wh2_main_effect_building_construction_time_mod_ports|-1}} {{effects description wh_main_effect_tech_all_sea_regions_visible_dummy|+1}} |- ! [[file:wh2_hef_tech_rapid_resettling.png|x20px|link=]] '''Rapid Resettlement'''<br/><small>Recaptured former colonies require less effort to orientate and acclimatise them to the Asur way.</small> | | | {{effects description wh_main_effect_building_construction_cost_mod_settlement|-15}} {{effects description wh_main_effect_building_construction_time_mod_settlement|-1}} |- ! [[file:wh2_hef_tech_pinnacle_of_civilization.png|x20px|link=]] '''Pinnacle of Civilisation'''<br/><small>Living on our fair isles of Ulthuan, set in the centre of the Great Ocean, we are far removed from the petty squabbles of the lesser races.</small> | | | {{effects description wh2_main_effect_building_construction_cost_mod_hef_embassy_court_entertainment|-15}} {{effects description wh2_main_effect_building_construction_time_mod_hef_embassy_court_entertainment|-1}} |- |} [[Category:Technology trees]]
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