Total War: WARHAMMER Wiki
Advertisement

This page lists all High Elf units[1].

Dependencies


This article is a stub. You can help Total War: WARHAMMER Wiki by expanding it.

List

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lords
Legendary lord
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
||
Icon stat health Health: 4280 (4280 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed:
Icon stat attack Melee Attack: 75
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 45
Icon Stat Damage Base Base Damage: 160
Modifier icon armour piercing Armour-Piercing Damage: 310
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 125
(88.75% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
||
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 15
Icon Stat Damage Base Base Damage: 168
Modifier icon armour piercing Armour-Piercing Damage: 112
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Lords
Lord
Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
||
Icon stat health Health: 4068 (4068 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 400
Icon Stat Damage Base Base Damage: 260
Modifier icon armour piercing Armour-Piercing Damage: 140
Icon status melee 24px Melee Interval: 1 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +4%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Icon stat armourArmor: 80
(60% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
||
Icon stat health Health: 4068 (4068 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 40
Icon stat attack Melee Attack: 65
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 400
Icon Stat Damage Base Base Damage: 260
Modifier icon armour piercing Armour-Piercing Damage: 140
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 338
Icon Stat Ranged Damage Base Base Missile Damage: 190 (190 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 80 (80 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 8 s
Icon stat ammo Ammunition: 40
Icon stat range Range: 180
Icon stat armourArmor: 50
(37.5% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Heroes
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Heavy
||
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 35
Icon Stat Damage Base Base Damage: 125
Modifier icon armour piercing Armour-Piercing Damage: 235
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 16
Weapon building damage modifier Bonus vs. Buildings: +1%
|| ||
Shielded units will block the following percentage of missile damage from the front Shield: 20%
Icon stat armourArmor: 90
(67.5% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
||
Icon stat health Health: 3412 (3412 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 285
Icon Stat Damage Base Base Damage: 200
Modifier icon armour piercing Armour-Piercing Damage: 85
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
|| || ||
Icon stat armourArmor: 15
(11.25% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
||
Icon stat health Health: 3412 (3412 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 285
Icon Stat Damage Base Base Damage: 200
Modifier icon armour piercing Armour-Piercing Damage: 85
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
|| || ||
Icon stat armourArmor: 15
(11.25% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
||
Icon stat health Health: 3412 (3412 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 285
Icon Stat Damage Base Base Damage: 200
Modifier icon armour piercing Armour-Piercing Damage: 85
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
|| || ||
Icon stat armourArmor: 15
(11.25% reduction)
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 187
Icon stat mass Weight: Heavy
||
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 42
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 22
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 220
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs large Bonus vs. Large: 35
Weapon building damage modifier Bonus vs. Buildings: +0.75%
|| || ||
Icon stat armourArmor: 80
(60% reduction)
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee Infantry
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 120
||
Icon stat health Health: 63 (63 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 25
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.8 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 15
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| ||
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Icon stat armourArmor: 40
(30% reduction)
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1250 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 313
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 100
||
Icon stat health Health: 84 (84 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 46
Icon stat defence Melee Defence: 36
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 36
Icon Stat Damage Base Base Damage: 11
Modifier icon armour piercing Armour-Piercing Damage: 25
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 14
Weapon building damage modifier Bonus vs. Buildings: +0.75%
|| ||
Shielded units will block the following percentage of missile damage from the front Shield: 20%
Icon stat armourArmor: 90
(67.5% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 100
||
Icon stat health Health: 75 (75 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 34
Icon Stat Damage Base Base Damage: 9
Modifier icon armour piercing Armour-Piercing Damage: 25
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
|| || ||
Icon stat armourArmor: 90
(67.5% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
||
Icon stat health Health: 84 (84 per model)
Icon stat morale Leadership: 90
Icon stat speed Speed: 32
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 36
Icon Stat Damage Base Base Damage: 11
Modifier icon armour piercing Armour-Piercing Damage: 25
Icon status melee 24px Melee Interval: 4.9 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 20
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| || ||
Icon stat armourArmor: 100
(75% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile Infantry
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 475 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 119
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 90
||
Icon stat health Health: 63 (63 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
||
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 16 (16 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat range Range: 180
|| ||
Icon stat armourArmor: 15
(11.25% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 525 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 131
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 90
||
Icon stat health Health: 63 (63 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 18
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
||
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 16 (16 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat range Range: 180
|| ||
Icon stat armourArmor: 40
(30% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 650 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 163
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 90
||
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 8
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.5%
||
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 15 (15 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 4 (4 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 165
|| ||
Icon stat armourArmor: 40
(30% reduction)
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 188
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 90
||
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 8
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.5%
||
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 15 (15 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 4 (4 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 165
||
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Icon stat armourArmor: 40
(30% reduction)
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 212
Icon stat mass Weight: Heavy
||
Icon stat health Health: 60 (60 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.5%
||
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 16 (16 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat range Range: 180
|| ||
Icon stat armourArmor: 50
(37.5% reduction)
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee Cavalry
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
||
Icon stat health Health: 104 (104 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 64
Icon stat damage Weapon Strength: 32
Icon Stat Damage Base Base Damage: 23
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| || ||
Icon stat armourArmor: 90
(67.5% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 950 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
||
Icon stat health Health: 104 (104 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 64
Icon stat damage Weapon Strength: 32
Icon Stat Damage Base Base Damage: 23
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| ||
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Icon stat armourArmor: 90
(67.5% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
||
Icon stat health Health: 114 (114 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 80
Icon stat damage Weapon Strength: 44
Icon Stat Damage Base Base Damage: 31
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| ||
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Icon stat armourArmor: 110
(81.59% reduction)
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 550 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 138
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
||
Icon stat health Health: 95 (95 per model)
Icon stat morale Leadership: 64
Icon stat speed Speed: 92
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
|| || ||
Icon stat armourArmor: 40
(30% reduction)
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile Cavalry
Missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
||
Icon stat health Health: 92 (92 per model)
Icon stat morale Leadership: 64
Icon stat speed Speed: 92
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
||
Icon stat ranged damage Missile Strength: 14
Icon Stat Ranged Damage Base Base Missile Damage: 16 (16 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 140
|| ||
Icon stat armourArmor: 40
(30% reduction)
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Chariots
Chariot
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 4
||
Icon stat health Health: 1222 (1222 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 55
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 29
Modifier icon armour piercing Armour-Piercing Damage: 11
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 18
Weapon building damage modifier Bonus vs. Buildings: +1%
|| Template:Wh2 main hef longbow arrow tiranoc chariot || ||
Icon stat armourArmor: 50
(37.5% reduction)
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Chariot
Tier Unit Tier unit
Icon treasury Cost (MP): 950 (950)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 238
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 4
||
Icon stat health Health: 1434 (1434 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 70
Icon stat damage Weapon Strength: 54
Icon Stat Damage Base Base Damage: 38
Modifier icon armour piercing Armour-Piercing Damage: 16
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 24
Weapon building damage modifier Bonus vs. Buildings: +1%
|| || ||
Icon stat armourArmor: 110
(81.59% reduction)
Artillery
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 4
||
Icon stat health Health: 884 (884 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 22
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 15
Icon stat charge bonus Charge Bonus: 2
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
|| || ||
Icon stat armourArmor: 40
(30% reduction)
  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee Monster (Flying)
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 1350 (1350)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 338
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 5828 (5828 per model)
Icon stat morale Leadership: 78
Icon stat speed Speed: 120
Icon stat attack Melee Attack: 42
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 54
Icon stat damage Weapon Strength: 330
Icon Stat Damage Base Base Damage: 100
Modifier icon armour piercing Armour-Piercing Damage: 230
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 7
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
|| || ||
Icon stat armourArmor: 30
(22.5% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 1650 (1500)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 413
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 6598 (6598 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 100
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 48
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 400
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 280
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 7
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Wh dlc08 unit contact frostbite Frostbite!: Yes
|| || ||
Icon stat armourArmor: 80
(60% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 4663 (4663 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 110
Icon stat attack Melee Attack: 44
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 62
Icon Stat Damage Base Base Damage: 234
Modifier icon armour piercing Armour-Piercing Damage: 156
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 7
Weapon building damage modifier Bonus vs. Buildings: +1.25%
|| || ||
Icon stat armourArmor: 30
(22.5% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 2000 (1800)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 500
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 8324 (8324 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 85
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 46
Icon stat charge bonus Charge Bonus: 50
Icon stat damage Weapon Strength: 520
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 380
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 8
Weapon building damage modifier Bonus vs. Buildings: +0.75%
|| || ||
Icon stat armourArmor: 50
(37.5% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 2400 (2200)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 600
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 9424 (9424 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 80
Icon stat attack Melee Attack: 64
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 45
Icon stat damage Weapon Strength: 580
Icon Stat Damage Base Base Damage: 145
Modifier icon armour piercing Armour-Piercing Damage: 435
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 8
Weapon building damage modifier Bonus vs. Buildings: +0.75%
|| || ||
Icon stat armourArmor: 80
(60% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 1700 (1600)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 425
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
||
Icon stat health Health: 7008 (7008 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 46
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 65
Icon stat damage Weapon Strength: 460
Icon Stat Damage Base Base Damage: 135
Modifier icon armour piercing Armour-Piercing Damage: 325
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 8
Weapon building damage modifier Bonus vs. Buildings: +1.25%
|| || ||
Icon stat armourArmor: 50
(37.5% reduction)
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

References

Advertisement