Unit
|
Category
|
Recruitment
|
General
|
Melee
|
Ranged
|
Shield
|
Armor
|
Traits
|
Legendary lords
|
|
Legendary lord |
Tier unit
|
Cost (MP):
|
1400 (1400)
|
Turns:
|
1
|
Upkeep:
|
350
|
Weight:
|
Heavy
|
||
Health:
|
4280 (4280 per model)
|
Leadership:
|
85
|
Speed:
|
|
Melee Attack:
|
75
|
Melee Defence:
|
60
|
Charge Bonus:
|
45
|
|
Base Damage:
|
160
|
Armour-Piercing Damage:
|
310
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 125
|
(88.75% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Legendary lord |
Tier unit
|
Cost (MP):
|
1000 (450)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
||
Health:
|
3680 (3680 per model)
|
Leadership:
|
85
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
Base Damage:
|
168
|
Armour-Piercing Damage:
|
112
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+1%
|
|
|
|
Armor: 15
|
(11.25% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Lords
|
|
Lord |
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
213
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
4068 (4068 per model)
|
Leadership:
|
80
|
Speed:
|
36
|
Melee Attack:
|
60
|
Melee Defence:
|
60
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
400
|
Base Damage:
|
260
|
Armour-Piercing Damage:
|
140
|
Melee Interval:
|
1 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+4%
|
|
|
Shield:
|
55%
|
|
Armor: 80
|
(60% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Lord |
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
213
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
4068 (4068 per model)
|
Leadership:
|
80
|
Speed:
|
40
|
Melee Attack:
|
65
|
Melee Defence:
|
45
|
Charge Bonus:
|
30
|
|
Weapon Strength:
|
400
|
Base Damage:
|
260
|
Armour-Piercing Damage:
|
140
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Buildings:
|
+0.75%
|
|
Missile Strength:
|
338
|
Base Missile Damage:
|
190 (190 per volley)
|
Armour-Piercing Missile Damage:
|
80 (80 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
8 s
|
Ammunition:
|
40
|
Range:
|
180
|
|
|
Armor: 50
|
(37.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Heroes
|
|
Hero |
Tier unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Heavy
|
||
Health:
|
3680 (3680 per model)
|
Leadership:
|
75
|
Speed:
|
|
Melee Attack:
|
55
|
Melee Defence:
|
45
|
Charge Bonus:
|
35
|
|
Base Damage:
|
125
|
Armour-Piercing Damage:
|
235
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Infantry:
|
16
|
Bonus vs. Buildings:
|
+1%
|
|| ||
Shield:
|
20%
|
|
Armor: 90
|
(67.5% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero |
Tier unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
||
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
285
|
Base Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|| || ||
Armor: 15
|
(11.25% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero |
Tier unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
||
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
285
|
Base Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|| || ||
Armor: 15
|
(11.25% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero |
Tier unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
||
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Speed:
|
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
285
|
Base Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|| || ||
Armor: 15
|
(11.25% reduction)
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Hero |
Tier unit
|
Cost (MP):
|
750 (700)
|
Turns:
|
1
|
Upkeep:
|
187
|
Weight:
|
Heavy
|
||
Health:
|
3680 (3680 per model)
|
Leadership:
|
75
|
Speed:
|
|
Melee Attack:
|
42
|
Melee Defence:
|
50
|
Charge Bonus:
|
22
|
|
Base Damage:
|
120
|
Armour-Piercing Damage:
|
220
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Large:
|
35
|
Bonus vs. Buildings:
|
+0.75%
|
|| || ||
Armor: 80
|
(60% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Melee Infantry
|
|
Melee infantry |
Tier unit
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
Weight:
|
Medium
|
Size:
|
120
|
||
Health:
|
63 (63 per model)
|
Leadership:
|
70
|
Speed:
|
33
|
Melee Attack:
|
20
|
Melee Defence:
|
38
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
25
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.8 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
15
|
Bonus vs. Buildings:
|
+0.5%
|
|| ||
Shield:
|
55%
|
|
Armor: 40
|
(30% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry |
Tier unit
|
Cost (MP):
|
1250 (1300)
|
Turns:
|
2
|
Upkeep:
|
313
|
Weight:
|
Medium
|
Size:
|
100
|
||
Health:
|
84 (84 per model)
|
Leadership:
|
80
|
Speed:
|
33
|
Melee Attack:
|
46
|
Melee Defence:
|
36
|
Charge Bonus:
|
20
|
|
Weapon Strength:
|
36
|
Base Damage:
|
11
|
Armour-Piercing Damage:
|
25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Infantry:
|
14
|
Bonus vs. Buildings:
|
+0.75%
|
|| ||
Shield:
|
20%
|
|
Armor: 90
|
(67.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry |
Tier unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Medium
|
Size:
|
100
|
||
Health:
|
75 (75 per model)
|
Leadership:
|
75
|
Speed:
|
33
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
18
|
|
Weapon Strength:
|
34
|
Base Damage:
|
9
|
Armour-Piercing Damage:
|
25
|
Melee Interval:
|
4.4 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|| || ||
Armor: 90
|
(67.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee infantry |
Tier unit
|
Cost (MP):
|
1400 (1300)
|
Turns:
|
2
|
Upkeep:
|
350
|
Weight:
|
Heavy
|
Size:
|
100
|
||
Health:
|
84 (84 per model)
|
Leadership:
|
90
|
Speed:
|
32
|
Melee Attack:
|
38
|
Melee Defence:
|
40
|
Charge Bonus:
|
10
|
|
Weapon Strength:
|
36
|
Base Damage:
|
11
|
Armour-Piercing Damage:
|
25
|
Melee Interval:
|
4.9 s
|
Melee Reach:
|
2
|
Bonus vs. Large:
|
20
|
Bonus vs. Buildings:
|
+0.5%
|
|| || ||
Armor: 100
|
(75% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Missile Infantry
|
|
Missile infantry |
Tier unit
|
Cost (MP):
|
475 (450)
|
Turns:
|
1
|
Upkeep:
|
119
|
Weight:
|
Light
|
Size:
|
90
|
||
Health:
|
63 (63 per model)
|
Leadership:
|
60
|
Speed:
|
36
|
Melee Attack:
|
16
|
Melee Defence:
|
14
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
24
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
5
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
||
Missile Strength:
|
17
|
Base Missile Damage:
|
16 (16 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Range:
|
180
|
|| ||
Armor: 15
|
(11.25% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry |
Tier unit
|
Cost (MP):
|
525 (475)
|
Turns:
|
1
|
Upkeep:
|
131
|
Weight:
|
Light
|
Size:
|
90
|
||
Health:
|
63 (63 per model)
|
Leadership:
|
60
|
Speed:
|
36
|
Melee Attack:
|
16
|
Melee Defence:
|
18
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
24
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
5
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
||
Missile Strength:
|
17
|
Base Missile Damage:
|
16 (16 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Range:
|
180
|
|| ||
Armor: 40
|
(30% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry |
Tier unit
|
Cost (MP):
|
650 (650)
|
Turns:
|
1
|
Upkeep:
|
163
|
Weight:
|
Medium
|
Size:
|
90
|
||
Health:
|
68 (68 per model)
|
Leadership:
|
70
|
Speed:
|
36
|
Melee Attack:
|
22
|
Melee Defence:
|
32
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
28
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
8
|
Melee Interval:
|
4.2 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
16
|
Bonus vs. Buildings:
|
+0.5%
|
||
Missile Strength:
|
17
|
Base Missile Damage:
|
15 (15 per volley)
|
Armour-Piercing Missile Damage:
|
4 (4 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Ammunition:
|
22
|
Range:
|
165
|
|| ||
Armor: 40
|
(30% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry |
Tier unit
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
188
|
Weight:
|
Medium
|
Size:
|
90
|
||
Health:
|
68 (68 per model)
|
Leadership:
|
70
|
Speed:
|
33
|
Melee Attack:
|
22
|
Melee Defence:
|
40
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
28
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
8
|
Melee Interval:
|
4.2 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
16
|
Bonus vs. Buildings:
|
+0.5%
|
||
Missile Strength:
|
17
|
Base Missile Damage:
|
15 (15 per volley)
|
Armour-Piercing Missile Damage:
|
4 (4 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Ammunition:
|
22
|
Range:
|
165
|
||
Shield:
|
55%
|
|
Armor: 40
|
(30% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Missile infantry |
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
212
|
Weight:
|
Heavy
|
||
Health:
|
60 (60 per model)
|
Leadership:
|
72
|
Speed:
|
33
|
Melee Attack:
|
28
|
Melee Defence:
|
32
|
Charge Bonus:
|
4
|
|
Weapon Strength:
|
30
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
9
|
Melee Interval:
|
4.2 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
16
|
Bonus vs. Buildings:
|
+0.5%
|
||
Missile Strength:
|
17
|
Base Missile Damage:
|
16 (16 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Range:
|
180
|
|| ||
Armor: 50
|
(37.5% reduction)
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Melee Cavalry
|
|
Melee cavalry |
Tier unit
|
Cost (MP):
|
850 (900)
|
Turns:
|
1
|
Upkeep:
|
225
|
Weight:
|
Heavy
|
Size:
|
60
|
||
Health:
|
104 (104 per model)
|
Leadership:
|
72
|
Speed:
|
84
|
Melee Attack:
|
34
|
Melee Defence:
|
24
|
Charge Bonus:
|
64
|
|
Weapon Strength:
|
32
|
Base Damage:
|
23
|
Armour-Piercing Damage:
|
9
|
Melee Interval:
|
5 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.5%
|
|| || ||
Armor: 90
|
(67.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry |
Tier unit
|
Cost (MP):
|
950 (1000)
|
Turns:
|
2
|
Upkeep:
|
250
|
Weight:
|
Heavy
|
Size:
|
60
|
||
Health:
|
104 (104 per model)
|
Leadership:
|
72
|
Speed:
|
84
|
Melee Attack:
|
34
|
Melee Defence:
|
32
|
Charge Bonus:
|
64
|
|
Weapon Strength:
|
32
|
Base Damage:
|
23
|
Armour-Piercing Damage:
|
9
|
Melee Interval:
|
5 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.5%
|
|| ||
Shield:
|
30%
|
|
Armor: 90
|
(67.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry |
Tier unit
|
Cost (MP):
|
1400 (1400)
|
Turns:
|
2
|
Upkeep:
|
350
|
Weight:
|
Heavy
|
Size:
|
60
|
||
Health:
|
114 (114 per model)
|
Leadership:
|
85
|
Speed:
|
84
|
Melee Attack:
|
36
|
Melee Defence:
|
32
|
Charge Bonus:
|
80
|
|
Weapon Strength:
|
44
|
Base Damage:
|
31
|
Armour-Piercing Damage:
|
13
|
Melee Interval:
|
5 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.5%
|
|| ||
Shield:
|
35%
|
|
Armor: 110
|
(81.59% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Melee cavalry |
Tier unit
|
Cost (MP):
|
550 (550)
|
Turns:
|
1
|
Upkeep:
|
138
|
Weight:
|
Heavy
|
Size:
|
60
|
||
Health:
|
95 (95 per model)
|
Leadership:
|
64
|
Speed:
|
92
|
Melee Attack:
|
30
|
Melee Defence:
|
26
|
Charge Bonus:
|
40
|
|
Weapon Strength:
|
28
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.5 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.5%
|
|| || ||
Armor: 40
|
(30% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Missile Cavalry
|
|
Missile cavalry |
Tier unit
|
Cost (MP):
|
700 (600)
|
Turns:
|
1
|
Upkeep:
|
175
|
Weight:
|
Heavy
|
Size:
|
60
|
||
Health:
|
92 (92 per model)
|
Leadership:
|
64
|
Speed:
|
92
|
Melee Attack:
|
30
|
Melee Defence:
|
22
|
Charge Bonus:
|
24
|
|
Weapon Strength:
|
28
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.4 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+0.75%
|
||
Missile Strength:
|
14
|
Base Missile Damage:
|
16 (16 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
11 s
|
Ammunition:
|
18
|
Range:
|
140
|
|| ||
Armor: 40
|
(30% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire while on the move.
|
Chariots
|
|
Chariot |
Tier unit
|
Cost (MP):
|
900 (900)
|
Turns:
|
1
|
Upkeep:
|
225
|
Weight:
|
Heavy
|
Size:
|
4
|
||
Health:
|
1222 (1222 per model)
|
Leadership:
|
70
|
Speed:
|
84
|
Melee Attack:
|
22
|
Melee Defence:
|
22
|
Charge Bonus:
|
55
|
|
Weapon Strength:
|
40
|
Base Damage:
|
29
|
Armour-Piercing Damage:
|
11
|
Melee Interval:
|
4 s
|
Melee Reach:
|
5
|
Bonus vs. Infantry:
|
18
|
Bonus vs. Buildings:
|
+1%
|
|| Template:Wh2 main hef longbow arrow tiranoc chariot || ||
Armor: 50
|
(37.5% reduction)
|
|
- Fire Whilst Moving: This unit can fire while on the move.
|
|
Chariot |
Tier unit
|
Cost (MP):
|
950 (950)
|
Turns:
|
2
|
Upkeep:
|
238
|
Weight:
|
Heavy
|
Size:
|
4
|
||
Health:
|
1434 (1434 per model)
|
Leadership:
|
75
|
Speed:
|
84
|
Melee Attack:
|
32
|
Melee Defence:
|
30
|
Charge Bonus:
|
70
|
|
Weapon Strength:
|
54
|
Base Damage:
|
38
|
Armour-Piercing Damage:
|
16
|
Melee Interval:
|
4 s
|
Melee Reach:
|
5
|
Bonus vs. Infantry:
|
24
|
Bonus vs. Buildings:
|
+1%
|
|| || ||
Armor: 110
|
(81.59% reduction)
|
|
|
Artillery
|
|
Artillery |
Tier unit
|
Cost (MP):
|
700 (700)
|
Turns:
|
1
|
Upkeep:
|
175
|
Weight:
|
Very Heavy
|
Size:
|
4
|
||
Health:
|
884 (884 per model)
|
Leadership:
|
75
|
Speed:
|
22
|
Melee Attack:
|
10
|
Melee Defence:
|
15
|
Charge Bonus:
|
2
|
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
5
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|| || ||
Armor: 40
|
(30% reduction)
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
Melee Monster (Flying)
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
1350 (1350)
|
Turns:
|
2
|
Upkeep:
|
338
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
5828 (5828 per model)
|
Leadership:
|
78
|
Speed:
|
120
|
Melee Attack:
|
42
|
Melee Defence:
|
30
|
Charge Bonus:
|
54
|
|
Weapon Strength:
|
330
|
Base Damage:
|
100
|
Armour-Piercing Damage:
|
230
|
Melee Interval:
|
4 s
|
Melee Reach:
|
7
|
Bonus vs. Buildings:
|
+1.25%
|
Magical Attacks:
|
Yes
|
Flaming Attacks:
|
Yes
|
|| || ||
Armor: 30
|
(22.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
1650 (1500)
|
Turns:
|
2
|
Upkeep:
|
413
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
6598 (6598 per model)
|
Leadership:
|
85
|
Speed:
|
100
|
Melee Attack:
|
40
|
Melee Defence:
|
48
|
Charge Bonus:
|
40
|
|
Weapon Strength:
|
400
|
Base Damage:
|
120
|
Armour-Piercing Damage:
|
280
|
Melee Interval:
|
4 s
|
Melee Reach:
|
7
|
Bonus vs. Buildings:
|
+1.25%
|
Magical Attacks:
|
Yes
|
Frostbite!:
|
Yes
|
|| || ||
Armor: 80
|
(60% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
4663 (4663 per model)
|
Leadership:
|
60
|
Speed:
|
110
|
Melee Attack:
|
44
|
Melee Defence:
|
30
|
Charge Bonus:
|
62
|
|
Base Damage:
|
234
|
Armour-Piercing Damage:
|
156
|
Melee Interval:
|
4 s
|
Melee Reach:
|
7
|
Bonus vs. Buildings:
|
+1.25%
|
|| || ||
Armor: 30
|
(22.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
2000 (1800)
|
Turns:
|
3
|
Upkeep:
|
500
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
8324 (8324 per model)
|
Leadership:
|
75
|
Speed:
|
85
|
Melee Attack:
|
50
|
Melee Defence:
|
46
|
Charge Bonus:
|
50
|
|
Weapon Strength:
|
520
|
Base Damage:
|
140
|
Armour-Piercing Damage:
|
380
|
Melee Interval:
|
3.8 s
|
Melee Reach:
|
8
|
Bonus vs. Buildings:
|
+0.75%
|
|| || ||
Armor: 50
|
(37.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
2400 (2200)
|
Turns:
|
3
|
Upkeep:
|
600
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
9424 (9424 per model)
|
Leadership:
|
80
|
Speed:
|
80
|
Melee Attack:
|
64
|
Melee Defence:
|
50
|
Charge Bonus:
|
45
|
|
Weapon Strength:
|
580
|
Base Damage:
|
145
|
Armour-Piercing Damage:
|
435
|
Melee Interval:
|
3.8 s
|
Melee Reach:
|
8
|
Bonus vs. Buildings:
|
+0.75%
|
|| || ||
Armor: 80
|
(60% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|
|
Melee monster |
Tier unit
|
Cost (MP):
|
1700 (1600)
|
Turns:
|
2
|
Upkeep:
|
425
|
Weight:
|
Heavy
|
Size:
|
1
|
||
Health:
|
7008 (7008 per model)
|
Leadership:
|
70
|
Speed:
|
95
|
Melee Attack:
|
46
|
Melee Defence:
|
44
|
Charge Bonus:
|
65
|
|
Weapon Strength:
|
460
|
Base Damage:
|
135
|
Armour-Piercing Damage:
|
325
|
Melee Interval:
|
3.8 s
|
Melee Reach:
|
8
|
Bonus vs. Buildings:
|
+1.25%
|
|| || ||
Armor: 50
|
(37.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|