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Total War: Warhammer Wiki
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This page lists all [[Lizardmen]] buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each. ==Chains== ===Settlement=== {| class="sortable wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements !Description |- !{{ficon|Lizardmen_city.png|Coldblood Commune}} ! rowspan="5" |Settlement !I |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_dummy|+1}}{{effects description wh_main_effect_economy_gdp_subsistance|+40}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+10}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |2 |800 | |A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city. |- !{{ficon|Lizardmen_city.png|Temple-Precinct}} !II |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+2}}{{effects description wh_main_effect_economy_gdp_subsistance|+60}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+20}}{{effects description wh_main_effect_public_order_base|+1}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |3 |1600 | |A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest. |- !{{ficon|Lizardmen_city.png|Holy Ziggurat}} !III |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+3}}{{effects description wh_main_effect_economy_gdp_subsistance|+80}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+30}}{{effects description wh_main_effect_public_order_base|+2}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |4 |3200 | |Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest. |- !{{ficon|Lizardmen_city.png|Temple-City}} !IV |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+5}}{{effects description wh_main_effect_economy_gdp_subsistance|+100}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+40}}{{effects description wh_main_effect_public_order_base|+2}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |5 |4800 | |The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas. |- !{{ficon|Lizardmen_city.png|Temple-Nexus}} !V |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+7}}{{effects description wh_main_effect_economy_gdp_subsistance|+120}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+50}}{{effects description wh_main_effect_public_order_base|+3}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |6 |7200 | |All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power. |} ===Basic Military=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements !Description |- !{{ficon|lizardmen_skinks.png|Spawn-Pools of the Lower Castes}} ! rowspan="3" |Skinks !I | |1 |1000 | |Spawning ponds are used for lower ranking Skink castes - the ponds themselves are small bodies of water, although many in number. |- !{{ficon|lizardmen_skinks.png|Spawn-Pools of the Braves}} !II | |2 |2000 | |The hunter-caste spawning pools hold thousands of eggs that quickly gestate new Skinks, with a subtle temperature rise, at a Slann's command. |- !{{ficon|lizardmen_skinks.png|Spawn-Pools of the Chosen}} !III |{{effects description wh2_main_effect_agent_cap_increase_lzd_skink_chief|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_spy_lzd|+1}} |3 |4000 | |Elevated pools, closer to the central pyramid, are more likely to gestate specialist Skink castes and their Kroxigor bodyguards. |- !{{ficon|lizardmen_saurus.png|Underground Lagoon}} ! rowspan="3" |Sauruses !I | |1 |1000 | |In times of war, the large lagoons in the Saurus caverns can be adjusted to gestate many warrior cohorts simultaneously. |- !{{ficon|lizardmen_saurus.png|Sacred Spawning Caverns}} !II | |2 |2000 | | |- !{{ficon|lizardmen_saurus.png|Temple Guard Barracks}} !III |{{effects description wh2_main_effect_agent_cap_increase_lzd_scar_veteran|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_lzd_scar_veteran|+1}} |3 |6000 | | |- !{{ficon|lizardmen_terradons.png|Terradon Hatchery}} !Flying units !III | |3 |3000 | | |- ![https://totalwarwarhammer.gamepedia.com/Ripperdactyl_Riders Ripperdactyl Hatchery] !Flying units !IV | |? |??? | | |- !{{ficon|Lizardmen_cold_ones.png|Cold One Caves}} !Stables !III | |3 |4000 | | |} ===Advanced Military=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|lizardmen_beasts.png|Beast Lair}} ! rowspan="3" |Beasts !III |{{effects description wh_main_effect_region_resource_animals_production|+8}} |3 |6000 | |- !{{ficon|lizardmen_beasts.png|Corral-Arena}} !IV |{{effects description wh_main_effect_region_resource_animals_production|+12}} |4 |9000 | |- !{{ficon|lizardmen_beasts.png|Pyramid of Itzl}} !V |{{effects description wh_main_effect_region_resource_animals_production|+18}} |5 |13500 | |- !{{ficon|lizardmen_slann.png|Star Chamber}} !Slann !III |{{effects description wh2_main_effect_agent_cap_increase_lzd_slann|+1}}{{effects description wh2_main_effect_slann_cap_increase_dummy|+1}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time|+3}}{{effects description wh_main_faction_xp_increase_generals|+2}}{{effects description wh_main_faction_xp_increase_generals_hidden|+1}} |5 |6000 | |- !{{ficon|lizardmen_smith.png|Weapon-Crafters' Commune}} !Smith !III | |5 |6000 | |- !{{ficon|Lizardmen_worship_old_ones.png|Shrine of the Old Ones}} ! rowspan="3" |Old Ones Worship !III |{{effects description wh_main_effect_economy_gdp_mod_all|+5}}{{effects description wh_main_effect_public_order_base|+2}}{{effects description wh_main_effect_religion_conversion_untainted|+6}} |3 |4000 | |- !{{ficon|Lizardmen_worship_old_ones.png|Temple of the Old Ones}} !IV |{{effects description wh2_main_effect_ability_enable_garrison_heroes|+1}}{{effects description wh2_main_effect_agent_cap_increase_lzd_skink_priest|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_wizard_lzd|+1}}{{effects description wh_main_effect_economy_gdp_mod_all|+8}}{{effects description wh_main_effect_public_order_base|+3}}{{effects description wh_main_effect_religion_conversion_untainted|+8}} |4 |6000 | |- !{{ficon|Lizardmen_worship_old_ones.png|Ziggurat of the Old Ones}} !V |{{effects description wh2_main_effect_ability_enable_garrison_heroes|+1}}{{effects description wh2_main_effect_agent_cap_increase_lzd_skink_priest|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_wizard_lzd|+1}}{{effects description wh2_main_effect_agent_recruitment_xp_lzd_skink_priest|+1}}{{effects description wh_main_effect_economy_gdp_mod_all|+12}}{{effects description wh_main_effect_public_order_base|+4}}{{effects description wh_main_effect_religion_conversion_untainted|+10}} |5 |9000 | |- !{{ficon|lizardmen_worship_sotek.png|Sacrificial Altar of Sotek}} ! rowspan="3" |Sotek Worship !III |{{effects description wh_main_effect_force_all_campaign_experience_base_all|+1}}{{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+2}}{{effects description wh_main_effect_religion_conversion_untainted|+4}} |3 |4000 | |- !{{ficon|lizardmen_worship_sotek.png|Blood Shrines of Sotek}} !IV |{{effects description wh2_main_effect_ability_enable_garrison_heroes|+1}}{{effects description wh2_main_effect_agent_cap_increase_lzd_skink_priest|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_wizard_lzd|+1}}{{effects description wh_main_effect_force_all_campaign_experience_base_all|+2}}{{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+4}}{{effects description wh_main_effect_religion_conversion_untainted|+6}} |4 |6000 | |- !{{ficon|lizardmen_worship_sotek.png|Crimson Pyramid of Sotek}} !V |{{effects description wh2_main_effect_ability_enable_garrison_heroes|+1}}{{effects description wh2_main_effect_agent_cap_increase_lzd_skink_priest|+1}}{{effects description wh2_main_effect_agent_enable_recruitment_wizard_lzd|+1}}{{effects description wh2_main_effect_agent_recruitment_xp_lzd_skink_chief|+3}}{{effects description wh2_main_effect_agent_recruitment_xp_lzd_skink_priest|+3}}{{effects description wh_main_effect_force_all_campaign_experience_base_all|+3}}{{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+6}}{{effects description wh_main_effect_religion_conversion_untainted|+8}} |5 |9000 | |} ===Infrastructure=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|Lizardmen_geomantic_web.png|Geomantic Pylon}} ! rowspan="5" |Geomantic web !I |{{effects description wh2_main_effect_building_major_settlement_only_dummy|+1}}{{effects description wh2_main_effect_geomancy_building_dummy|+3}}{{effects description wh_main_effect_economy_gdp_mod_all|+10}} |5 |2000 | |- !{{ficon|Lizardmen_geomantic_web.png|Stone Marker}} !I |{{effects description wh2_main_effect_building_minor_settlement_only_dummy|+1}}{{effects description wh_main_effect_economy_gdp_mod_all|+5}} |3 |500 | |- !{{ficon|Lizardmen_lodestone.png|Geomantic Spire}} !II |{{effects description wh2_main_effect_geomancy_building_dummy|+4}}{{effects description wh_main_effect_economy_gdp_mod_all|+12}} |6 |3000 | |- !{{ficon|Lizardmen_lodestone.png|Lodestone}} !II |{{effects description wh2_main_effect_building_minor_settlement_only_dummy|+1}}{{effects description wh_main_effect_economy_gdp_mod_all|+10}}{{effects description wh_main_effect_unit_recruitment_points|+1}} |4 |1000 | |- !{{ficon|Lizardmen_lodestone.png|Geomantic Locus}} !III |{{effects description wh2_main_effect_geomancy_building_dummy|+5}}{{effects description wh_main_effect_economy_gdp_mod_all|+15}} |7 |4500 | |- !{{ficon|lizardmen_farm.png|Skink Foraging Camp}} ! rowspan="3" |Growth !II |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+2}}{{effects description wh_main_effect_province_growth_building|+20}} |1 |500 | |- !{{ficon|lizardmen_farm.png|Insect Breeding Farm}} !II |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+3}}{{effects description wh_main_effect_province_growth_building|+30}} |2 |1000 | |- !{{ficon|lizardmen_farm.png|Meat Storage Hall}} !III |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+4}}{{effects description wh_main_effect_province_growth_building|+40}} |3 |2000 | |- !{{ficon|lizardmen_industry.png|Skink Favelas}} ! rowspan="3" |Industry !II |{{effects description wh_main_effect_economy_gdp_industry|+180}} |2 |750 | |- !{{ficon|lizardmen_industry.png|Skink Barrios}} !II |{{effects description wh_main_effect_economy_gdp_industry|+270}} |3 |1500 | |- !{{ficon|lizardmen_industry.png|Kroxigor Labour District}} !III |{{effects description wh_main_effect_economy_gdp_industry|+360}} |4 |2500 | |- !{{ficon|Lizardmen_monument.png|Old One Monument}} ! rowspan="3" |Order !II |{{effects description wh_main_effect_public_order_base|+4}} |2 |1500 | |- !{{ficon|Lizardmen_monument.png|Grand Plaza}} !II |{{effects description wh_main_effect_public_order_base|+6}} |3 |3000 | |- !{{ficon|Lizardmen_monument.png|Floating Gardens}} !III |{{effects description wh_main_effect_public_order_base|+10}} |4 |4500 | |} ===Port=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|lizardmen_port.png|Pliodon Landing}} ! rowspan="3" |Port !I |{{effects description wh_main_effect_economy_gdp_trade_sea|+150}}{{effects description wh_main_effect_province_growth_building|+10}} |1 |800 | |- !{{ficon|lizardmen_port.png|Ancient Harbour}} !II |{{effects description wh_main_effect_economy_gdp_trade_sea|+300}}{{effects description wh_main_effect_province_growth_building|+20}} |3 |3200 | |- !{{ficon|lizardmen_port.png|Temple-Port}} !III |{{effects description wh_main_effect_economy_gdp_trade_sea|+600}}{{effects description wh_main_effect_province_growth_building|+30}} |5 |7200 | |} ===Defence=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|lizardmen_defence_major.png|Mystic Barriers}} ! rowspan="3" |Major defence !I |{{effects description wh2_main_effect_ability_army_enable_holy_stela|+1}}{{effects description wh2_main_effect_building_major_settlement_only_dummy|+1}} |3 |2500 | |- !{{ficon|lizardmen_defence_major.png|Force Walls}} !II |{{effects description wh2_main_effect_ability_army_enable_holy_stela|+1}} |4 |5000 | |- !{{ficon|lizardmen_defence_major.png|Energy Dome}} !III |{{effects description wh2_main_effect_ability_army_enable_holy_stela|+1}} |5 |7500 | |- !{{ficon|lizardmen_defence_minor.png|Skink Lookouts}} ! rowspan="2" |Minor defence !0 |{{effects description wh2_main_effect_building_minor_settlement_only_dummy|+1}} |2 |1500 | |- !{{ficon|lizardmen_defence_minor.png|Saurus Garrison}} !1 |{{effects description wh2_main_effect_ability_army_enable_holy_stela|+1}}{{effects description wh2_main_effect_building_minor_settlement_only_dummy|+1}}{{effects description wh_main_effect_settlement_walls_hidden|+1}}{{effects description wh_main_effect_textonly_walls|+1}} |3 |3000 | |- !{{ficon|lizardmen_scrying.png|Scrying Pool}} !Special !0 |{{effects description wh2_main_effect_force_own_campaign_movement_range|+15}}{{effects description wh_main_effect_agent_action_success_chance|+10}}{{effects description wh_main_effect_agent_action_success_chance_enemy|-10}}{{effects description wh_main_effect_force_army_campaign_ambush_attack_success_chance|+10}} |3 |4000 | |} ===Special=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|wh2_main_ritual_lzd.png|Old One Trove}} ! rowspan="2" |Ritual !I |{{effects description wh2_main_effect_ritual_currency_lzd_add|+10}} |5 |250 | |- !{{ficon|wh2_main_ritual_lzd.png|Garrisoned Old One Trove}} !II |{{effects description wh2_main_effect_ability_enable_garrison_heroes|+1}}{{effects description wh2_main_effect_ritual_currency_lzd_add|+10}}{{effects description wh_main_effect_military_force_winds_of_magic_depletion_mod_other|+20}}{{effects description wh_pro01_effect_force_unit_stat_defence_defending|+5}} |5 |2500 | |} ===Resource=== {| class="wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements |- !{{ficon|lizardmen_resource_animals.png|Chameleon Menagerie}} ! rowspan="3" |Exotic animals !I |{{effects description wh_main_effect_region_resource_animals_production|+30}} | | | |- !{{ficon|lizardmen_resource_animals.png|Terradon Cages}} !II |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_bastiladon_stegadon_carnosur_terradon|-25}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_bastiladon_stegadon_carnosur_terradon|+1}}{{effects description wh_main_effect_region_resource_animals_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_animals.png|Dinosaur Reserve}} !III |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_bastiladon_stegadon_carnosur_terradon|-30}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_bastiladon_stegadon_carnosur_terradon|+2}}{{effects description wh2_main_effect_building_upkeep_reduction_lzd_bastiladon_stegadon_carnosur_terradon|-3}}{{effects description wh_main_effect_region_resource_animals_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_dyes.png|Cinnabar Mining Pit (Lizardmen)}} ! rowspan="3" |Dyes !I |{{effects description wh_main_effect_region_resource_dyes_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_dyes.png|Cinnabar Mine (Lizardmen)}} !II |{{effects description wh_main_effect_region_resource_dyes_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_dyes.png|Dyemaker (Lizardmen)}} !III |{{effects description wh_main_effect_region_resource_dyes_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_furs.png|Hunting Grounds (Lizardmen)}} ! rowspan="3" |Furs !I |{{effects description wh_main_effect_region_resource_furs_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_furs.png|Hunting Camp (Lizardmen)}} !II |{{effects description wh_main_effect_region_resource_furs_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_furs.png|Tannery (Lizardmen)}} !III |{{effects description wh_main_effect_region_resource_furs_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_gems.png|Gem Mineshaft (Lizardmen)}} ! rowspan="3" |Gemstones !I |{{effects description wh_main_effect_economy_gdp_mining|+300}}{{effects description wh_main_effect_region_resource_gem_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_gems.png|Gem Mine (Lizardmen)}} !II |{{effects description wh_main_effect_economy_gdp_mining|+450}}{{effects description wh_main_effect_region_resource_gem_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_gems.png|Gemcutter's Workshop (Lizardmen)}} !III |{{effects description wh_main_effect_economy_gdp_mining|+600}}{{effects description wh_main_effect_region_resource_gem_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_gold.png|Gold Mining Pit (Lizardmen)}} ! rowspan="3" |Gold !I |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_templeguard_kroxigor_coldone|-20}}{{effects description wh_main_effect_economy_gdp_mining|+300}} |3 |1000 | |- !{{ficon|lizardmen_resource_gold.png|Gold Mine (Lizardmen)}} !II |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_templeguard_kroxigor_coldone|-25}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_templeguard_kroxigor_coldone|+1}}{{effects description wh_main_effect_economy_gdp_mining|+450}} |4 |2000 | |- !{{ficon|lizardmen_resource_gold.png|Gold Smelter (Lizardmen)}} !III |{{effects description wh2_main_effect_agent_recruitment_xp_lzd_scar_veteran|+1}}{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_templeguard_kroxigor_coldone|-30}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_templeguard_kroxigor_coldone|+2}}{{effects description wh2_main_effect_building_upkeep_reduction_lzd_templeguard_kroxigor_coldone|-3}}{{effects description wh_main_effect_economy_gdp_mining|+600}} |5 |4000 | |- !{{ficon|lizardmen_resource_iron.png|Iron Mining Pit (Lizardmen)}} ! rowspan="3" |Iron !I |{{effects description wh_main_effect_economy_gdp_mining|+100}}{{effects description wh_main_effect_region_resource_iron_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_iron.png|Iron Mines (Lizardmen)}} !II |{{effects description wh_main_effect_economy_gdp_mining|+150}}{{effects description wh_main_effect_region_resource_iron_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_iron.png|Iron Smelter (Lizardmen)}} !III |{{effects description wh_main_effect_economy_gdp_mining|+200}}{{effects description wh_main_effect_region_resource_iron_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_marble.png|Sawyer (Lizardmen)}} ! rowspan="3" |Marble !I |{{effects description wh_main_effect_building_construction_cost_mod|-20}}{{effects description wh_main_effect_economy_gdp_mining|+100}}{{effects description wh_main_effect_region_resource_marble_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_marble.png|Marble Quarry (Lizardmen)}} !II |{{effects description wh_main_effect_building_construction_cost_mod|-25}}{{effects description wh_main_effect_economy_gdp_mining|+150}}{{effects description wh_main_effect_region_resource_marble_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_marble.png|Stone Mason's Workshop (Lizardmen)}} !III |{{effects description wh_main_effect_building_construction_cost_mod|-30}}{{effects description wh_main_effect_economy_gdp_mining|+200}}{{effects description wh_main_effect_region_resource_marble_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_medicine.png|Glowing Berry Patches}} ! rowspan="3" |Medicine !I |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_skinks|-20}}{{effects description wh_main_effect_region_resource_medicine_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_medicine.png|Mystic Fern Grove}} !II |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_skinks|-25}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_skinks|+1}}{{effects description wh_main_effect_region_resource_medicine_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_medicine.png|Lotus Gathering Camp}} !III |{{effects description wh2_main_effect_agent_recruitment_xp_lzd_skink_chief|+1}}{{effects description wh2_main_effect_agent_recruitment_xp_lzd_skink_priest|+1}}{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_skinks|-30}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_skinks|+2}}{{effects description wh2_main_effect_building_upkeep_reduction_lzd_skinks|-3}}{{effects description wh_main_effect_region_resource_medicine_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_obsidian.png|Obsidian Quarry (Lizardmen)}} ! rowspan="3" |Obsidian !I |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_saurus_warriors|-20}}{{effects description wh_main_effect_economy_gdp_mining|+100}}{{effects description wh_main_effect_region_resource_obsidian_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_obsidian.png|Obsidian Trinket Maker (Lizardmen)}} !II |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_saurus_warriors|-25}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_saurus_warriors|+1}}{{effects description wh_main_effect_economy_gdp_mining|+150}}{{effects description wh_main_effect_region_resource_obsidian_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_obsidian.png|Obsidian Amulet Carver (Lizardmen)}} !III |{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_saurus_warriors|-30}}{{effects description wh2_main_effect_building_unit_xp_levels_lzd_saurus_warriors|+2}}{{effects description wh2_main_effect_building_upkeep_reduction_lzd_saurus_warriors|-3}}{{effects description wh_main_effect_economy_gdp_mining|+200}}{{effects description wh_main_effect_region_resource_obsidian_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_pasture.png|Grazing Pastures (Lizardmen)}} ! rowspan="3" |Pastures !I |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+4}}{{effects description wh_main_effect_province_growth_building|+30}} |2 |800 | |- !{{ficon|lizardmen_resource_pasture.png|Livestock Pens (Lizardmen)}} !II |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+6}}{{effects description wh_main_effect_province_growth_building|+40}} |3 |1600 | |- !{{ficon|lizardmen_resource_pasture.png|Hothouse Hatchery}} !III |{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+8}}{{effects description wh_main_effect_province_growth_building|+50}} |4 |3200 | |- !{{ficon|lizardmen_resource_pottery.png|Clay Pit (Lizardmen)}} ! rowspan="3" |Pottery !I |{{effects description wh_main_effect_economy_gdp_industry|+100}}{{effects description wh_main_effect_region_resource_pottery_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_pottery.png|Pottery Maker (Lizardmen)}} !II |{{effects description wh_main_effect_economy_gdp_industry|+150}}{{effects description wh_main_effect_region_resource_pottery_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_pottery.png|Kilns (Lizardmen)}} !III |{{effects description wh_main_effect_economy_gdp_industry|+200}}{{effects description wh_main_effect_region_resource_pottery_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_salt.png|Brine Mining Pans (Lizardmen)}} ! rowspan="3" |Salt !I |{{effects description wh_main_effect_region_resource_salt_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_salt.png|Brine Mining Basin (Lizardmen)}} !II |{{effects description wh_main_effect_region_resource_salt_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_salt.png|Saltworks (Lizardmen)}} !III |{{effects description wh_main_effect_region_resource_salt_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_spices.png|Spice Market (Lizardmen)}} ! rowspan="3" |Spices !I |{{effects description wh_main_effect_region_resource_spices_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_spices.png|Spice Trading Post (Lizardmen)}} !II |{{effects description wh_main_effect_region_resource_spices_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_spices.png|Eastern Bazaar (Lizardmen)}} !III |{{effects description wh_main_effect_region_resource_spices_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_wine.png|Fruit Draft Compressors (Lizardmen)}} ! rowspan="3" |Wine !I |{{effects description wh_main_effect_region_resource_wine_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_wine.png|Fruit Draft Storage (Lizardmen)}} !II |{{effects description wh_main_effect_region_resource_wine_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_wine.png|Fruit Libation Factor (Lizardmen)}} !III |{{effects description wh_main_effect_region_resource_wine_production|+45}} |4 |3200 | |- !{{ficon|lizardmen_resource_wood.png|Logging Camp}} ! rowspan="3" |Timber !I |{{effects description wh_main_effect_region_resource_timber_production|+20}} |2 |800 | |- !{{ficon|lizardmen_resource_wood.png|Foresters' Barrios}} !II |{{effects description wh_main_effect_region_resource_timber_production|+30}} |3 |1600 | |- !{{ficon|lizardmen_resource_wood.png|Bastiladon Lumber Carriers}} !III |{{effects description wh_main_effect_region_resource_timber_production|+45}} |4 |3200 | |} [[Category:Lizardmen]] [[Category:Lizardmen buildings]]
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