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Icon wh main lore lightThe Lore of Light is a lore of magic introduced in Total War: Warhammer.

Lore Attribute

Icon rarity common small Exorcism

Light Magic excels at the scourging of the supernatural, be they Daemons and creatures of Chaos, or the unquiet dead.
Wh main lore passive exorcism skill Passive AbilityThis ability targets allies or self
Lore of Light
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Icon stat morale Leadership +4
Attribute immune to psychology Immune to Psychology
Effect range Map-wide
Duration 11 seconds
Affected units Affects allies in range(all)
Enabled if Casting
Ua arrow increase 1 Triggers when casting

Spells

Icon rarity common small Shem's Burning Gaze

Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
Wh main spell light shems burning gaze SpellThis ability targets enemies
Lore of Light
Cost 5 Winds
9 Winds (Overcast)
Type Icon spell magic missilesMagic Missiles
Target Enemy
Ranged Damage 70 (71%Modifier icon armour piercing ranged) Modifier icon magical Modifier icon flaming channel
140 (71%Modifier icon armour piercing ranged) Modifier icon magical Modifier icon flaming channel (Overcast)
Explosive Damage 70 (69%Icon Stat Explosive Armour Piercing Damage)
130 (69%Icon Stat Explosive Armour Piercing Damage) (Overcast)
Number of projectiles 5
Range 250 metres
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Ua winds of magic upgraded icon Increased Modifier icon armour piercing rangedarmour-piercing damage
Ua arrow increase 1 Causes minor Modifier icon magicalmagical & Modifier icon flaming channelfire damage
Ua arrow increase 1 Strong vs a single combatant
Ua arrow increase 1 Good against large combatants
Ua arrow increase 1 Good against armour

Ua arrow decrease 1 Requires line of sight to the target

Icon rarity common small Pha's Protection

The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.
Wh main spell light phas protection SpellThis ability targets allies or self
Lore of Light
Cost 5 Winds
10 Winds (Overcast)
Type Icon spell augmentAugment
Target Self, Ally
Allies (Overcast)
Icon stat armour Armour +30
Icon stat defence Melee Defence +24
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 22 seconds
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area

Icon rarity uncommon small Net of Amyntok

The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
Wh main spell light net of amyntok SpellThis ability targets enemies
Lore of Light
Cost 9 Winds
18 Winds (Overcast)
Type Icon spell hexHex
Icon spell area of hexesHex (Area) (Overcast)
Target Enemy
Enemies (Overcast)
Ua arrow decrease 1 Cannot move
Range 100 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 20 seconds
Cooldown 38 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemy in range(max: 1)
Affects enemies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area

Icon rarity uncommon small Light of Battle

Reaching into the Wind of Hysh, the Wizard draws forth ennobling energies to steady faint hearts - augmenting allies with courage.
Wh main spell light light of battle SpellThis ability targets allies or self
Lore of Light
Cost 6 Winds
10 Winds (Overcast)
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Attribute unbreakable Unbreakable
Range 200 metres
Effect range 35 metres
Duration 22 seconds
44 seconds (Overcast)
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(all)
Ua winds of magic upgraded icon Extended effect duration

Icon rarity rare small Birona's Timewarp

The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
Wh main spell light bironas timewarp SpellThis ability targets allies or self
Lore of Light
Cost 11 Winds
14 Winds (Overcast)
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Icon stat speed Speed +25%
Icon stat attack Melee Attack +24
Range 200 metres
Effect range 35 metres
55 metres (Overcast)
Duration 50 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(all)
Ua winds of magic upgraded icon Increased effect area

Icon rarity rare small Banishment

Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.
Wh main spell light banishment Spell
Lore of Light
Cost 17 Winds
24 Winds (Overcast)
Type Icon spell vortexVortex
Target Ground, All
Damage Per Second 7 (100%Modifier icon armour piercing) Modifier icon magical
14 (50%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 18 seconds
Radius 12 metres
Movement Speed 3m/s
Range 250 metres
Duration 18 seconds
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Ua winds of magic upgraded icon Increased damage
Ua arrow increase 1 Huge, randomly-moving area of effect
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Strong vs multiple units

Units

Wh3 main dae daemon prince 256 Daemons of Chaos

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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Grand Cathay Grand Cathay

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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High Elves High Elves

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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Lizardmen Lizardmen

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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Reikland Empire

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment

Tomb Kings Tomb Kings

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment

Tzeentch Tzeentch

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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(Formless Horror: Alarielle the Radiant)
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(Formless Horror: Kairos Fateweaver)
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(Formless Horror: Lord Mazdamundi)
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(Formless Horror: Teclis)
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(Formless Horror: The Blue Scribes)
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(Formless Horror: Yuan Bo, the Jade Dragon)
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Warhost of the Apocalypse Warriors of Chaos

Unit Wh main lore passive exorcism skill Wh main spell light shems burning gaze Wh main spell light phas protection Wh main spell light net of amyntok Wh main spell light light of battle Wh main spell light bironas timewarp Wh main spell light banishment
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Bound spells

Units

Spell Race Unit Notes
Tomb Kings Tomb Kings
Grand Cathay Grand Cathay Campaign only
Lizardmen Lizardmen Campaign only
Campaign only

Strategy

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Lore of Light is one of the more versatile lores in the game, with several kinds of augments and damage spells and a very useful hex.

  • Shem's Burning Gaze is a decent missile spell, best used for whittling down large targets or sniping characters, as well as triggering the lore passive.
  • Pha's Protection is another good spell for protecting units from heavy damage. Melee defense is one of the most important stats in the game and +35 melee defense is an absurd amount, doubling most unit's melee defense.
  • Net of Amyntok is the single most reliable means of completely stopping an enemy in their tracks. Other characters abilities and spells can slow an enemy, but won't fully stop them. Net an enemy lord and snipe them with missiles or charge them with your lord, stop heavy cav before it shocks your archers, giving time to reposition or counter charge.
  • Light of Battle simply imbues unbreakable in an area for 22 seconds. Overcast boosts the duration to 44 seconds. It is quite niche.
  • Birona's Timewarp is a strong spell for aggressive bursts of intense fighting. Save it for key engagements.
  • Banishment is a strong vortex spell that will destroy blobs of infantry. Beware its random nature.

Trivia

  • With the release of Total War: Warhammer III, this is now the least available of the eight standard lores of magic. It is available to generic casters from just four factions.

Videos

Lore of Light Spell Guide

Magic
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