Total War: WARHAMMER Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Icon wh main lore big waaaghThe Lore of the Big Waaagh! is a lore of magic introduced in Total War: Warhammer. It is unique to the Greenskins Greenskins race.

Lore Attribute

Icon rarity common small Power of da Waaagh!

Boosted by the positive energies of fightin' Greenskins, all Spells of Da Big Waaagh increase in power.
Wh main lore passive power of da waaagh Passive AbilityThis ability targets allies or self

Big Waaagh!

Type Icon spell augment of the windsAugment of the Winds
Target Self
Power Recharge +80%
Duration 25 seconds
Enabled if Casting
Arrow increase 1 Triggers when casting

Spells

Icon rarity common small Gaze of Mork

Mork gives the Shaman the ability to project beams of coruscating energy from his eyes.
Wh main spell big waaagh gaze of mork SpellThis ability targets enemies

Big Waaagh!

Cost 4 Winds
6 Winds (Overcast)
Type Icon spell magic missilesMagic Missiles
Target Enemy
Ranged Damage 90 (27%Modifier icon armour piercing ranged) Modifier icon magical
Explosive Damage 80 (31%Icon Stat Explosive Armour Piercing Damage)
Range 250 metres
500 metres (Overcast)
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Ua winds of magic upgraded icon Extended cast range
Arrow increase 1 Causes moderate Modifier icon magicalmagical damage<br Arrow increase 1 Good against large combatants
Arrow increase 1 Strong vs a single combatant

Ua arrow decrease 1 Requires line of sight to the target

Icon rarity common small Brain Bursta

Projecting violence in a mental wave, the Shaman glowers at his target and lets loose a bolt of brain-melting force.
Wh main spell big waaagh brain bursta Spell

Big Waaagh!

Cost 7 Winds
10 Winds (Overcast)
Type Icon spell explosionExplosion
Target Ground, All
Damage 23 (0%Modifier icon armour piercing) Modifier icon magical
34 (32%Modifier icon armour piercing) Modifier icon magical (Overcast)
Radius 15 metres
Range 200 metres
Cooldown 31 seconds
Miscast chance 50% (Overcast)
Affected units Grounded
Ua winds of magic upgraded icon Greater Modifier icon armour piercing rangedarmour-piercing explosion damage
Arrow increase 1 Large explosion area
Arrow increase 1 Strong vs a single unit

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity uncommon small Fists of Gork

In a fit of fighting fury the target unit becomes harder than iron, increasing both its attack and defence capabilities.
Wh main spell big waaagh fists of gork SpellThis ability targets allies or self

Big Waaagh!

Cost 7 Winds
Type Icon spell augmentAugment
Target Self, Ally
Imbuement Modifier icon magical Magical Attacks
Icon stat defence Melee Defence +24
Melee character Melee Attack +24
Duration 35 seconds
Range 200 metres
Cooldown 43 seconds

Icon rarity uncommon small 'Eadbutt

A wave of green energy emanates outwards, forming a shockwave of power that assaults any unfortunate foe.
Wh main spell big waaagh eadbutt Spell

Big Waaagh!

Cost 7 Winds
12 Winds (Overcast)
Type Icon spell breathBreath
Target Ground, All
Damage 32 (0%Modifier icon armour piercing) Modifier icon magical
44 (0%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 1 second
Radius 14 metres
Movement Speed 24m/s
Range 150 metres
Duration 8 seconds
Cooldown 45 seconds
Miscast chance 50% (Overcast)
Affected units Grounded
Ua winds of magic upgraded icon Increased damage
Arrow increase 1 Short, wide, expanding, tear-shaped attack
Arrow increase 1 Strong vs a single unit

Icon rarity rare small 'Ere We Go

As the Shaman chants, he leaks fighty-energy, boosting the fierceness and prowess of friendly units nearby.
Wh main spell big waaagh ere we go SpellThis ability targets allies or self

Big Waaagh!

Cost 11 Winds
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Melee character Melee Attack +40
Range 200 metres
Effect range 35 metres
Duration 38 seconds
Cooldown 43 seconds

Icon rarity rare small Foot of Gork

The Shaman implores the sky with wild gesticulations. The almighty green foot of the Orc god descends to crush the foe!
Wh main spell big waaagh foot of gork Spell

Big Waaagh!

Cost 18 Windsa
26 Winds (Overcast)
Type Icon spell explosionExplosion
Target Ground, All
Damage 48 (33%Modifier icon armour piercing) Modifier icon magical
72 (33%Modifier icon armour piercing) Modifier icon magical (Overcast)
Radius 20 metres
Range 200 metres
Cooldown 54 seconds
Miscast chance 50% (Overcast)
Affected units Grounded
Ua winds of magic upgraded icon Increased explosion damage
Ua winds of magic upgraded icon Greater Modifier icon armour piercing rangedarmour-piercing explosion damage
Arrow increase 1 Huge explosion area
Arrow increase 1 Strong vs multiple units

Ua arrow decrease 1 Weak vs a single combatant

Units

Daemons of Chaos

Greenskins

Tzeentch

Warriors of Chaos

Strategy

Click here to add a strategy!

The Lore of the Big Waaagh! is a rarely used lore as it only has 2 practitioners.

Wurrzag is a very effective Lord choice in campaign and multiplayer. He relies on spamming spells to trigger his Bonewood Staff for its map wide augment.

Overall it is a very simplistic Lore of magic that focuses on damage or augments:

  • Power of da Waaagh! is straightforward and just boosts magic recharge.
  • Brain Bursta is a decent area explosion spell. It does well at blasting clumps of lower armour enemies.
  • Gaze of Mork is cheap and good for sniping out single entities like monsters or characters.
  • Fist of Gork is notable for causing magic damage as well as boosting melee attack which is useful for fighting ethereal units or otherwise having physical resistance.
  • Foot of Gork is the haymaker and possibly one of the most damaging spells in the game. It can absolutely destroy anything underneath its area. There is a decent wind up, so savvy opponents will have a chance to dodge. Regardless, this spell will shred any elite unit.
Magic
Advertisement