Total War: WARHAMMER Wiki
Register
Advertisement
Master Engineer
Wh main dwf master engineer
Wh main dwf master engineer marker
Overview
FactionDwarfs
CategoryMissile Specialist
Unit size1
Recruitment
Icon treasury Recruitment cost (MP):1300 (950)
Icon income Upkeep:340
Icon hourglass Recruitment time:0
Requirements:Engineer's Workshop
Statistics
Icon stat health Health:3540
Icon stat morale Leadership:72
Icon stat speed Speed:32
Icon stat attack Melee attack:38
Icon stat defence Melee defence:30
Icon stat charge bonus Charge Bonus:14
Melee Weapon
Icon stat damage Weapon Damage:60
Modifier icon armour piercing Armour-Piercing Damage:220
Icon stat speed Melee Interval:3.8 seconds
Ranged Weapon
Icon stat ranged damage Ranged Damage:60
Modifier icon armour piercing ranged Armour-Piercing Damage:180
Icon stat ammo Reload Time:7.2 seconds
Icon stat ammo Ammunition:45
Icon stat range Range:145
Protection
Icon stat armour Armour:120
Attributes
Resistance missile battle Missile Resistance: 15%. Damage of missile attacks is reduced by this amount.

Resistance magic battle Spell Resistance: 25%. Damage of Modifier icon magicalspells and magical abilities is reduced by this amount.
Attrition immunity Resilience: This unit is immune to the following types of Icon Attrition Pathattrition: Snow, Mountain.
Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Wh main unit abilities entrenchment Entrenchment

Master Engineer is a Dwarfs Hero unit in Total War: Warhammer. Who dares damage my engines!

Description

Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and invariably not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.

Abilities

  • Wh main dwf master engineer Missile Specialist
  • Ballistics Expert: This unit improves all nearby friendly missile units.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy

Master Engineers are good for their aura buffs to artillery and ranged units, making them even more devastating and accurate. These buffs also stack, so double Engineers can boost the range of artillery to very high levels. Entrenchment is a good ability when two ranged units are targeting each other, giving your units the physical resistance to weather the storm and the punch to hit back.

The Engineers themselves are a decent ranged hero, they should be set on high value monsters or characters for most of a battle. This makes it easier for them to consistently, hit as their enemies hit boxes tend to be larger for these unfortunately small and slow Dwarfs.

Actions

This Hero can perform the following actions on the campaign map:

  • Heavy Lifting
    • Increases the campaign movement range of the parent army by 10%
  • Embed Hero
    • Embeds the Hero into the army, joining it in battle
  • Knuckle Down
    • Modifies construction costs in the local province by -10%
  • Sabotage
    • Modifies the campaign movement range of the target army by -50%
    • Positive outcome base chance: 50%
  • Assassinate
    • Kills the target character
    • Positive outcome base chance: 25%
  • Tinker
    • Modifies the ammunition of enemy armies' artillery in the local province by -30%
  • Damage Walls
    • Damages the walls of the target settlement
    • Positive outcome base chance: 50%
  • Cleanse Corruption
    • Reduces the amount of Icon corruption chsChaos and Icon corruption vmpVampiric corruption in the local province by 2
    • Constant passive effect

Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.

Skill Tree

Standalone Skills

  • Ancestral Grudge
  1. Icon stat damage Weapon Strength: +3% when fighting against Greenskins
  2. Icon stat damage Weapon Strength: +8% when fighting against Greenskins
  3. Icon stat damage Weapon Strength: +15% when fighting against Greenskins
  • Resolute
  1. Icon stat charge bonus Charge bonus: +2
  2. Icon stat charge bonus Charge bonus: +5
  3. Icon stat charge bonus Charge bonus: +9
  • Relentless (Requires rank 11)
  1. Icon stat speed Speed: +3%
  2. Icon stat speed Speed: +8%
  3. Icon stat speed Speed: +15%
  • Rune of Grimnir (Requires rank 8)
    • Resistance missile Missile resistance: 10%


Character Skills
Standardised Firing Drill
Reload time reduction: +8% for artillery and missile infantry units (Hero's army)
Requisition Technical Enhancements Triangulation Dead Eye
Ammunition: +3% for artillery and missile infantry units (Hero's army) Armour: +3 Missile damage: +3% for artillery and missile infantry units (Hero's army) Range: +3%
+7% +8 +7% +8%
+12% +15 +12% +15%
Ballistics Calibration
Grants the ability Ballistics Calibration
Overseer Defensive Coordinator Ballistics Instructor Sapper
Leadership aura size: +10% Reload time reduction: +3% for towers in siege battles (Hero's army) Range: +2% for artillery (Hero's army) Speed: +3% for artillery and missile infantry units (Hero's army)
+20% +8% +5% +8%
+40% +15% +9% +15%
Extra Powder
Grants the ability Extra Powder


Campaign Skills
Master of Works
Knuckle Down action: Construction cost is modified by an additional -10% (Deploy: own province)
Prospector Saboteur Karak Blood Damage Control
Additional tradable resources produced: +2% (factionwide) Tinker action: Ammunition is modified by an additional -5% (Deploy: foreign province) Reduction in Icon corruption chsChaos and Icon corruption vmpVampiric corruption: +1 (local province) Siege holdout time: +1
+5% -10% +2 +2
+9% -15% +3 +3
Hardy
Wound recovery time: -1
Time & Motion Logistical Engineer Confounder Underminer
Hero action cost: -3% Grants the ability to perform the Heavy Lifting action.

Heavy Lifting: Increases the campaign movement range of the parent army

Sabotage action: Campaign movement range is modified by an additional -3% (foreign army) Damage Walls action: 1 additional wall breach (foreign settlement)
-8% Movement range is increased by an additional +5% -8% 2 additional wall breaches
-15% +10% -15% 3 additional wall breaches
Deadly Contraptions
Wound recovery time: Assassinate action: Additional 8% chance of killing target

Gallery

Template:Navbox dwarfs units

Advertisement