Total War: WARHAMMER Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Editing
Men-at-Arms (Polearm)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Men-at-Arms (Polearm)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox unit tw1 |image =wh_main_brt_men_at_arms_halberd.png |icon = infantry spear halberd.png |race =Bretonnia |type =Melee Infantry |general = |main = |melee = |ranged = |armor = |shield = |attributes ={{wh_main_brt_inf_men_at_arms attributes}} |unit size = Small: 30<br>Medium: 60<br>Large: 90<br>Ultra: 120 |id =wh_main_brt_inf_men_at_arms }}{{Quote|Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.}} '''{{PAGENAME}}''' are a {{Bretonnia race}} melee infantry unit introduced in ''[[Total War: Warhammer]]'' with [[Bretonnia (DLC)]]. == Recruitment == *[[File:Construction.png]] Unlocked with: [[Barracks (Bretonnia)|Barracks]] ==Description== Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord. ==Attributes== {{wh_main_brt_inf_men_at_arms bulletpoints}} ==Strategy== {{strategy}} '''Men-at-Arms (Polearm)''' are mid-tier infantry belonging to what is almost universally acknowledged as the weakest-infantry race in the entire Warhammer Total War trilogy. As Bretonnia's mid-tier infantry, these units are weaker on their own than many other races' low-tier infantry. Despite this, Men-at-Arms (Polearm) are ''not'' completely useless, especially on low-to-mid battle difficulty settings. They are cheap, armour-piercing, (relatively) high melee defense infantry designed for one real purpose: hold the line just long enough for Bretonnia's powerful cavalry to crush the enemy from behind! For this, they are adequate, which is all they need to be. When their leadership is buffed by a [[Grail Reliquae]] (a near-necessity) and/or a nearby lord, and especially if supported by [[Lore of Life|life magic]] (see below), they perform surprisingly well relative to their very inexpensive cost. Due to their anti-large bonus and armour-piercing, it is even quite possible for them to "punch up" and dish out a little bit of damage against what are often very dangerous enemy units much more expensive than themselves. When well-supported, they are even able to route dangerous low-leadership units like [[Trolls]]. In addition, when a Bretonnian army earns the Blessing of the Lady, Men-at-Arms units are able to hold the line just that much longer with the 15% ward save bonus. In regard to the use of life magic in a Bretonnian battle, one might assume that any winds of magic used on Peasant units is a complete waste and should be saved for the much more valuable Knights. This is true to a degree, but it is not so simple. Consider that: 1) Knight units have a much lower unit count with much higher-health models compared to Peasants, 2) The primary healing spell of life magic is LifeBlood, which is a very inexpensive spell with a very fast cooldown, 3) Bretonnia often has an ample supply of Winds of Magic, and 4) The much faster, higher-mass Knights can easily get away from most threats to be healed later on. These factors combined mean it can often be very useful to cast a few LifeBloods on a Peasant frontline early in a battle, giving them just a few moments of extra staying power. This gives the Knights, who have likely not lost many models in the early stages of a battle, just a little bit of extra time to get into position for the most effective possible charges. Once Knights have entered heavy combat and begin losing significant health, all healing resources should be directed fully at them before they start taking heavy casualties. But before that, just a little bit of frontline healing can make the difference between a battle won or an all-out route. Hypothetically, it is always better to build Bretonnian armies composed of 100% cavalry. But, due to the very high expense (and, for those players who value lore and believability, immersion-breaking nature) of such armies, throwing in a few Polearms supported by a Reliquae remains a decent option for saving some money, and often prove extremely useful as distraction or chaff. In addition, they can also be very useful for protecting [[Field Trebuchets]] or the usefully de-buffing [[Peasant Bowmen (Pox Arrows)|Pox Archers]] while your extremely mobile cavalry run around the battlefield dishing out all the real damage. Because the Polearm version of Men-at-Arms do not have shields, they should avoid enemy missile units if at all possible. {{Navbox Bretonnia units}}
Summary:
Please note that all contributions to the Total War: WARHAMMER Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Attribute The Peasant's Duty
(
view source
)
Template:Attribute charge reflection
(
view source
)
Template:Attribute charge reflector vs large
(
view source
)
Template:Attribute hide forest
(
view source
)
Template:Attribute peasant
(
view source
)
Template:Bretonnia race
(
view source
)
Template:Bulletpoint anti large
(
view source
)
Template:Bulletpoint armour piercing
(
view source
)
Template:Bulletpoint charge reflector
(
view source
)
Template:Bulletpoint expendable
(
view source
)
Template:Dot
(
view source
)
Template:Infobox unit tw1
(
view source
)
Template:Melee weapons wh3
(
view source
)
Template:Navbox2
(
view source
)
Template:Navbox Bretonnia units
(
view source
)
Template:Pagename nd
(
view source
)
Template:Quote
(
view source
)
Template:Ranged weapons wh3
(
view source
)
Template:Strategy
(
view source
)
Template:Tooltip
(
view source
)
Template:Unit armor
(
view source
)
Template:Unit armor wh3
(
view source
)
Template:Unit general
(
view source
)
Template:Unit main
(
view source
)
Template:Unit resistance wh3
(
view source
)
Template:Unit shield wh3
(
view source
)
Template:Unit sizes
(
view source
)
Template:Unit weapon
(
view source
)
Template:Wh2 main leather 30
(
view source
)
Template:Wh main brt halberd
(
view source
)
Template:Wh main brt inf men at arms attributes
(
view source
)
Template:Wh main brt inf men at arms bulletpoints
(
view source
)
Template:Wh main brt inf men at arms general
(
view source
)
Template:Wh main brt inf men at arms main
(
view source
)
Follow on IG
TikTok
Join Fan Lab