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The mother of the Witch King is more than a match for most other magic-users on the field.

Morathi is a Dark Elves Dark Elves Legendary Lord unit introduced in Total War: Warhammer II. In the campaign, she leads the Cult of Pleasure Cult of Pleasure.

Description[ | ]

Morathi, the Hag Sorceress of Ghrond and First of the Hag Queens, is the mother of Malekith and one-time consort of Aenarion, who rescued her from a warband of Slaanesh in the days of the first Chaos invasion, before the Sundering. She is not only the lone Witch Elf allowed to use Dark Magic but is also one of the most powerful magic-users in the world, rivalling perhaps even Nagash the Great Necromancer, the Lords of Change, and Teclis of Ulthuan. She has struck Daemonic pacts with many vile and disturbing forces, and can unleash the terrible power of Chaos upon those who displease her. Morathi's entire existence has been one of scheming and manipulation. Who knows how many of Aenarion's darker deeds sprang from seeds she planted within his mind, or how the history of the Elves might have been different if he had not taken her as his wife. Yet for all her beauty, she was ultimately spurned by the Phoenix King. Heartbroken, Morathi swore that if her husband could no longer rule the Elves, her son would do so in his place. Since that day, Morathi has pursued that goal with supernatural determination, spending millennia teaching Malekith all she knows of statecraft and magic, and working tirelessly to maintain his grip on Naggaroth's throne.

Attributes[ | ]

  • Wh2 main lore dark Wizard
  • Spellcaster: This unit can cast spells.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Spells[ | ]

Morathi has access to a mix of spells from the Lore of Dark Magic, Lore of Death and Lore of Shadows:

Character Abilities[ | ]

Active Abilities[ | ]

Campaign Only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

Eye of the Vortex[ | ]

Wh2 main def dreadspears Wh2 main def dreadspears Wh2 main def darkshards Wh2 main def darkshards Wh2 main def war hydra Wh2 main def harpies

Mortal Empires[ | ]

Wh2 main def witch elves Wh2 main def dreadspears Wh2 main def dreadspears Wh2 main def darkshards Wh2 main def darkshards Wh2 main def dark riders crossbow Wh2 main def war hydra

Immortal Empires[ | ]

Wh2 main def witch elves Wh2 main def witch elves Wh2 main def dreadspears Wh2 main def dreadspears Wh3 main sla inf daemonette 0 Wh2 main def shades Wh2 main def shades

Lord effects[ | ]

  • Icon loyalty On turn start, Icon ArmyLords in this character's region have a chance to gain 2 loyalty (local region)
  • Effect rite Cooldown: -5 turn for Sacrifice to Hekarti
  • Effect rite Slave Cost: -50% for Sacrifice to Hekarti

Character traits[ | ]

Personal trait[ | ]

Trait dark elves Dark Manipulator: "I would be so grateful for your cooperation in this, my lord. I do so hate to be... disappointed."

  • Icon loyalty On turn start, Icon ArmyLords in this character's region have a chance to gain 2 loyalty (local region)
  • Effect rite Cooldown: -5 turn for Sacrifice to Hekarti
  • Effect rite Slave Cost: -50% for Sacrifice to Hekarti

Defeat trait[ | ]

Trait dark elves Hagbutcher: "Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms".

  • Treasury Hero Action cost: -10% (all Icon heroHeroes)
  • Agent Hero self-defense: +10% chance of wounding aggressors (Icon heroHeroes in the local province)

Talent tree[ | ]

Strategy[ | ]

Morathi is a slow burner of an LL, starting out as a fragile wizard with some faintly unimpressive spells before a pile-up of magical passives transform her into one of the most powerful spellcasters in the game. Once she has access to Pit of Shades and Soulstealer there's basically nothing that can stop her, and it's highly recommended to unlock this line as well as those magic passives first. In combat she can hit decently hard particularly once on top of Sulephet, but you should be relying mainly on your heroes for dueling, particularly as preserving her health leaves open the potential of using Power of Darkness on herself if need be.

Speaking of heroes, Morathi dishes out a lot of buffs to Sorceresses and Khainite Assassins, and ideally you should have a lot of those in and around her army. Assassins help out a lot on the duelist side of things, and Sorceresses benefit immensely from the oodles of Winds she generates.

Gallery[ | ]

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