“ | Is he the eldest of the Kroxigor Ancients or the murderous spirit of the deepest jungle made flesh? You won't have long to decide! | „ |
Nakai the Wanderer is a Lizardmen Legendary Lord unit introduced in Total War: Warhammer II with The Hunter and the Beast. In the campaign, he leads the Spirit of the Jungle faction.
Description[ | ]
The ancient Kroxigor known as Nakai the Wanderer is a revered creature, regarded by Skink Priests as a powerful jungle-spirit made manifest. As part of the legendary First Spawning, he is a mighty protector of the Lizardmen and can appear anywhere during times of need. Originally home at Tlanxla, Nakai was left masterless following the city's destruction during the Great Catastrophe. Since then, Nakai has wandered where the Great Plan deems his presence necessary. His arrival is a tangible portent that a battle of great import is about to take place. In the aftermath, the Skink Priests treat Nakai with deference, adorning his massive, battle-scarred body with ceremonial tokens.
Attributes[ | ]
- Monstrous Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
- ▲ Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
Unit Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Passive Abilities[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Campaign starting units[ | ]
Eye of the Vortex & Mortal Empires[ | ]
Immortal Empires[ | ]
Lord Effects[ | ]
- Recruitment cost: -15% for Kroxigor and Sacred Kroxigor units (Lord's army)
- Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's army)
WH2[ | ]
- Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's army)
- Recruitment cost: -10% for Kroxigor and Sacred Kroxigor units (Lord's army)
Character Traits[ | ]
Personal Trait[ | ]
First Spawn: Revered as the living embodiment of the jungle, Nakai is an ancient Kroxigor compelled to defend Lustria wherever and whenever it is threatened.
- Recruitment cost: -15% for Kroxigor and Sacred Kroxigor units (Lord's army)
- Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's army)
Defeat Trait[ | ]
Wanderer No More: All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however.
Talent Tree[ | ]
Strategy[ | ]
Nakai is a solid damage dealing tank. He moves quickly, augments units around him that preserves their vigour and provides physical resistance. Miasma of Despair also reduces vigour, speed, and leadership. Nakai is a good anti-armour unit that can take on infantry or large units. His lord effects also give defensive boosts to other Kroxigor units in his army. As they are monstrous infantry and their biggest weakness is being swarmed by small infantry, this helps their survivability greatly.
Gallery[ | ]