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For other uses, see Norsca (disambiguation).

Norsca is a playable race introduced in Total War: Warhammer.

There are 2 playable factions: World Walkers World Walkers and Wintertooth Wintertooth.

How They Play[ | ]

A summary of Norsca gameplay:

  • Units: Cheaper, undisciplined marauder units, backed up by many large monstrous units. Few ranged options.
  • Regiments of Renown: Norsca has access to several RoR, some have special requirements in the campaign.
  • Bullet nor godsAllegiance to the Gods: Norscan factions can gain favour with one of the four Chaos Gods, gaining various rewards and bonuses.
  • Bullet nor monstersMonstrous Arcanum: A book that allows Norsca to engage in monster hunt quests, for great rewards.
  • The Everchosen's Summons: A special dilemma which allows Norsca to join the Chaos Invasion with the Warriors of Chaos, if they choose.
  • Tribal Confederation: Norsca can confederate Norscan Tribes by defeating their leaders, or vassalize them by taking their last settlement.

Background[ | ]

Warlike and cruel, the Norscan tribes of the icy north are savage fur-clad warriors who have sworn allegiance to the Ruinous Powers with unquestioning fervour. For them, the Chaos Gods are harsh yet benevolent deities who provide them with the tools to endure in the brutal lands they call home. The Norse range far, sailing the seas in fearsome longships to unleash their devasting fury on the south, looting and razing the realms of civilised races.

The men of Norsca are reckoned to be amongst the most adept sailors and navigators in the Old World, and the brutality of their raids have been felt as far as the Witch King's baleful domain of Naggaroth and even, far to the east, in the mysterious realm of Cathay.

In Battle[ | ]

General[ | ]

Norsca is a faction of aggressive infantry, flexible monstrous infantry and colossal line-breaking Mammoths. Though lightly-armoured and vulnerable to missile fire, Norca has the tools to breach enemy lines and/or envelop the foe. The frenzied warriors of Norsca also have the Rage ability, meaning the longer they fight in melee the greater the bonuses they receive.

Unit Roster[ | ]

Main article: Norsca unit roster


All marauder units have Rage (except Marauder Berserkers which have Berserk). Few ranged options, though Marauder Hunters (Javelins) are quite good against monstrous units. Mammoth units are a great asset, and have the siege attacker trait. No less than 7 monstrous infantry units, including characters.

Norsca loading

A Norscan army, showing Mammoth, Frost-Wyrm and Marauders

Magic[ | ]

Norscan spellcasters have access to 7 lores of magic:

Regiments of Renown[ | ]

Norsca have several Regiments of Renown available. These are elite, unique versions of standard Norscan units.

Two Regiments of Renown are rewards for Monster Hunts (see below), while one is a reward for gaining max allegiance with the Hound (again, see below).

The other six were added in the Foundation Update.

In the Campaign[ | ]

Unique campaign mechanics[ | ]

General mechanics[ | ]

Inventory[ | ]

Factions[ | ]

Playable factions[ | ]

Norsca players can choose from two different factions when starting a campaign. See the individual lord pages for information on their various bonuses in campaign.

Minor factions[ | ]

Main article: Norscan Tribes


On the campaign map, many minor factions are grouped together as Norsca (Norscan Tribes in Total War: Warhammer).

Total War: Warhammer[ | ]

Factions introduced in The Old World campaign:

Total War: Warhammer II[ | ]

Factions introduced in the Eye of the Vortex campaign:

Total War: Warhammer III[ | ]

Factions introduced in The Realm of Chaos campaign:

Factions introduced in the Immortal Empires campaign:

Several new minor factions were introduced in The Lost God. Some of these factions use Warriors of Chaos, Khorne and Tzeentch crests, but they are all Norsca factions in that campaign:

1 - Factions present in the Immortal Empires campaign.

Strategy[ | ]

Click here to add a strategy!

  • Norsca's economy is usually quite poor, and they have a hard time generating income from settlements. They rely on raiding, looting and sacking for income.
  • Defeating a hostile Norscan faction leader is a huge boon, resulting in you being able to confederate them immediately. This is a very effective way to become powerful, especially early in the campaign.
  • If the player rejects the Call of Chaos at the end of the Norscan God quest chain, they must fight the Warriors of Chaos faction alone. This may seem like a daunting task, but the reward is equally great: defeating the Warriors of Chaos faction as Norsca grants the player a 75% reduction in upkeep costs, making Norsca a faction that can essentially have free armies, until supply lines catch up. This does not apply to Total War: Warhammer I.

Upcoming Changes[ | ]

Videos[ | ]

Trivia[ | ]

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