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Settlements[ | ]

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.

Coastal settlements are named differently but have the exact same stats as their landlocked brethren.


Chain Tier Building Effect Cost Requirements
Nor settlement
Minor Settlement
I Warrior Gathering ConstructionGrants 1 construction slot in the settlement
Icon income plusIncome generated: 10
GrowthGrowth: +10

Siege defenceProvides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
2 Marauders
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Warband Camp ConstructionGrants 2 construction slots in the settlement
Icon income plusIncome generated: 20
GrowthGrowth: +20
Public orderPublic Order: +1

Siege defenceProvides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
2 Marauders
1 Marauders (Great Weapons)
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Clan Enclave ConstructionGrants 3 construction slots in the settlement
Icon income plusIncome generated: 30
GrowthGrowth: +30
Public orderPublic Order: +2

Siege defenceProvides garrison:

1 Marauder Champions
1 Marauder Hunters
2 Marauder Spearmen
1 Norscan Ice Trolls
2 Marauders
1 Marauders (Great Weapons)
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
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