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Please help improve this if you can. The Discussion page may contain suggestions.
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Settlements[ | ]
While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.
Coastal settlements are named differently but have the exact same stats as their landlocked brethren.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Minor Settlement | I | Warrior Gathering | Grants 1 construction slot in the settlement Income generated: 10 Growth: +10 |
800 2 turns |
Minor Settlement |
II | Warband Camp | Grants 2 construction slots in the settlement Income generated: 20 Growth: +20 Public Order: +1 |
1600 3 turns |
Minor Settlement, 1 Population Surplus | |
III | Clan Enclave | Grants 3 construction slots in the settlement Income generated: 30 Growth: +30 Public Order: +2 |
3200 4 turns |
Minor Settlement, 2 Population Surplus |