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Total War: Warhammer Wiki
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Skaven tech tree
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The '''[[Skaven ]] tech tree''' consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using [[hero]]es to spy or building additional research [[Skaven buildings#Advanced_Military|buildings]] at your [[settlements]]. [[Category:Skaven ]] ==Tech tree== {{expand}} ==Technologies== {|class="wikitable sortable" ! Tech ! Prerequisite ! Cost ! Effects |- ! colspan="4" | [[file:wh2_skv_tech_ferocity.png|x20px|link=]] '''Ferocious Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_hunger_drives_them.png|x20px|link=]] '''Driven by Hunger'''<br/><small>Lack of food can be a great motivator.</small> | |400 | {{effects description wh2_main_effect_tech_unit_xp_levels_skv_clanrats|+2}} {{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+5}} |- ! [[file:wh2_skv_tech_theres_always_some_more.png|x20px|link=]] '''Always More Besides'''<br/><small>Casualties mean little when your population literally breed like rats.</small> | |400 | {{effects description wh_main_effect_force_all_campaign_replenishment_rate|+5}} |- ! [[file:wh2_skv_tech_numbers_beyond_count.png|x20px|link=]] '''Numbers Beyond Counting'''<br/><small>The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart…</small> | |400 | {{effects description wh2_main_effect_tech_charge_speed_increase_skv_slaves|+5}} {{effects description wh2_main_effect_tech_melee_defence_increase_skv_slaves|+5}} {{effects description wh2_main_effect_tech_upkeep_reduction_skv_slaves|-20}} |- ! [[file:wh2_skv_tech_strength_in_numbers.png|x20px|link=]] '''Strength in Numbers'''<br/><small>Large numbers of ill-trained, ill-equipped warriors can still perform a useful function.</small> | |400 | {{effects description wh2_main_effect_tech_charge_speed_increase_skv_clanrats|+5}} {{effects description wh2_main_effect_tech_melee_attack_increase_skv_clanrats|+5}} |- ! [[file:wh2_skv_tech_scavenging_runs.png|x20px|link=]] '''Scavenging Runs'''<br/><small>There is always value in a lightning strike to harvest useful items, whatever they may be.</small> | |400 | {{effects description wh2_main_effect_tech_armour_increase_skv_clanrats|+10}} |- ! [[file:wh2_skv_tech_take_everything.png|x20px|link=]] '''Take Everything!'''<br/><small>Yes-yes, take all of it! Yes, all - we can split-divide the spoils later- trust me, yes-yes!</small> | |400 | {{effects description wh_main_effect_character_mod_ancillary_drop|+3}} {{effects description wh_main_effect_force_all_campaign_sacking_income|+5}} |- ! [[file:wh2_skv_tech_the_menace_below.png|x20px|link=]] '''The Menace Below'''<br/><small>We are the Children of the Horned Rat, survivors all and as we were here before you, so shall we be present to see you fall.</small> | |400 | {{effects description wh_main_effect_force_army_battle_unit_morale_siege_attack|+10}} {{effects description wh_main_effect_force_army_campaign_siege_attack_holdout_time|-1}} |- ! colspan="4" | [[file:wh2_skv_tech_authority.png|x20px|link=]] '''Ruthless Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_harsh_production_quota.png|x20px|link=]] '''Harsh Production Quotas'''<br/><small>It means nothing if Skavenslaves die meeting a quota, there will always be more - many more - where they came from.</small> | |400 | {{effects description wh2_main_effect_tech_recruitment_cost_reduction_skv_slave_clanrats|-5}} {{effects description wh_main_effect_province_growth_tech|+10}} |- ! [[file:wh2_skv_tech_set_examples.png|x20px|link=]] '''Set Examples'''<br/><small>If you want something done right, it's best to publicly kill the one who did it wrong so the others learn.</small> | |400 | {{effects description wh_main_effect_force_unit_stat_morale|+3}} |- ! [[file:wh2_skv_tech_murder_dissenters.png|x20px|link=]] '''Murder Dissenters'''<br/><small>Woe betide any who raise their voices to decry, or even question, the decisions of their betters.</small> | |400 | {{effects description wh_main_effect_public_order_tech|+1}} |- ! [[file:wh2_skv_tech_step_on_underlings.png|x20px|link=]] '''Know Your Place!'''<br/><small>Needless to say, any Clanrats with ideas above their stations are quickly, and permanently, silenced.</small> | |400 | {{effects description wh2_main_effect_character_mod_loyalty_all|+3}} |- ! [[file:wh2_skv_tech_carve_undertunnels.png|x20px|link=]] '''Carve Undertunnels'''<br/><small>Their vast network of underground tunnels enable the Skaven to move around the world largely undetected.</small> | |400 | {{effects description wh_main_effect_agent_movement_range_mod|+10}} |- ! colspan="4" | [[file:wh2_skv_tech_deviousness.png|x20px|link=]] '''Devious Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_dirty_fighting.png|x20px|link=]] '''Fight Dirty!'''<br/><small>Whereby war's notional rulebook is tossed away in favour of unbridled, fiendish savagery.</small> | |800 | {{effects description wh2_main_effect_tech_melee_damage_increase_skv_nightrunner_gutterrunner|+10}} {{effects description wh2_main_effect_tech_missile_damage_increase_skv_nightrunner_gutterrunner|+10}} |- ! [[file:wh2_skv_tech_hit_and_run.png|x20px|link=]] '''Hit & Run'''<br/><small>We-us get in there and kill-slay until they're mostly all dead, then we get out again - let second wave mop up, yes-yes!</small> | |800 | {{effects description wh2_main_effect_tech_movement_speed_skv_infantry|+10}} |- ! [[file:wh2_skv_tech_intensive_training.png|x20px|link=]] '''Intensive Training'''<br/><small>Unsurprisingly, even more shouting, combined with terrible punishments, does tend to yield the desired results.</small> | |800 | {{effects description wh2_main_effect_tech_unit_xp_levels_skv_nightrunner_gutterrunner|+2}} |- ! [[file:wh2_skv_tech_abduct_promising_candidates.png|x20px|link=]] '''Abduct Promising Candidates'''<br/><small>What to do when the agent you require works for another clan, who clearly do not appreciate his talents?</small> | |800 | {{effects description wh2_main_effect_tech_recruitment_cost_reduction_skv_nightrunner_gutterrunner|-5}} {{effects description wh2_main_effect_tech_upkeep_reduction_skv_nightrunner_gutterrunners|-5}} |- ! [[file:wh2_skv_tech_eyes_everywhere.png|x20px|link=]] '''Eyes Everywhere'''<br/><small>There is nowhere to hide, nowhere safe to conspire, that isn't watched by agents of the Council.</small> | |800 | {{effects description wh_main_effect_force_army_campaign_ambush_attack_success_chance|+5}} |- ! [[file:wh2_skv_tech_exotic_martial_arts.png|x20px|link=]] '''Exotic Martial Arts'''<br/><small>The advanced skills Skaven assassins learn in the Far East appear quite alien, but are no less effective when practised at home.</small> | |800 | {{effects description wh2_main_effect_agent_recruitment_xp_skv_assassin|+2}} |- ! [[file:wh2_skv_tech_exploit_criminals.png|x20px|link=]] '''Exploit Criminals'''<br/><small>It's difficult to imagine the Skaven concept of malfeasance, but it must exist; ‘criminals’ are put to work, as an alternative to an agonising death.</small> | |800 | {{effects description wh_main_effect_agent_action_cost_mod|-20}} {{effects description wh_main_effect_agent_recruitment_cost_mod|-33}} |- ! colspan="4" | [[file:wh2_skv_tech_horror.png|x20px|link=]] '''Monstrous Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_monstrous_abominations.png|x20px|link=]] '''Monstrous Abominations'''<br/><small>Born from the fusion of Skaven with a range of horrific creatures, Rat Ogres are bereft of reason and almost devoid of sanity.</small> | |800 | {{effects description wh2_main_effect_tech_charge_speed_increase_skv_ratogres|+15}} {{effects description wh2_main_effect_tech_melee_damage_increase_skv_ratogres|+5}} |- ! [[file:wh2_skv_tech_twisted_beyond_recognition.png|x20px|link=]] '''Twisted Beyond Recognition'''<br/><small>A misshapen mountain of flesh and muscle, with mechanical parts grafted on. Very nasty.</small> | |800 | {{effects description wh2_main_effect_tech_melee_attack_increase_skv_hellpit|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_skv_hellpit|+10}} |- ! [[file:wh2_skv_tech_unfathomable_horrors.png|x20px|link=]] '''Unfathomable Horrors'''<br/><small>A host of holy horrors to direct our aimless dance.</small> | |800 | {{effects description wh2_main_effect_tech_unit_xp_levels_skv_ratogres_hellpit|+2}} |- ! colspan="4" | [[file:wh2_skv_tech_pestilience.png|x20px|link=]] '''Virulent Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_distil_poisons.png|x20px|link=]] '''Distil Poisons'''<br/><small>A little more nightshade, a little less mandrake… good-perfect, Lizard-things won't stand a chance, yes-yes!</small> | |1200 | {{effects description wh2_main_effect_tech_melee_damage_increase_skv_plaguemonks|+10}} |- ! [[file:wh2_skv_tech_spread_rot_and_decay.png|x20px|link=]] '''Spread Rot & Decay'''<br/><small>No corruption too great, no disease too foul; if the Skaven want territory above-ground they will stop at nothing to acquire it.</small> | |1200 | {{effects description wh2_main_effect_religion_osmosis_skaven|+1}} |- ! [[file:wh2_skv_tech_hallucinogenic.png|x20px|link=]] '''Hallucinogenics'''<br/><small>To make the foe see, hear and smell something else entirely, and then exploit their confusion - that's war taken to the next level.</small> | |1200 | {{effects description wh2_main_effect_leadership_increase_plaguemonks|+10}} {{effects description wh2_main_effect_tech_melee_attack_increase_skv_plaguemonks|+5}} |- ! [[file:wh2_skv_tech_record_effective_recipes.png|x20px|link=]] '''Record Effective Recipes'''<br/><small>All the screams, the contortions, the howls of agony don't mean much unless the end result is useable and, more importantly, repeatable.</small> | |1200 | {{effects description wh2_main_effect_agent_recruitment_xp_skv_plague_priest|+2}} |- ! colspan="4" | [[file:wh2_skv_tech_volatile.png|x20px|link=]] '''Volatile Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_enormous_caches.png|x20px|link=]] '''Enormous Caches'''<br/><small>A wise warlord stockpiles ammunition long before it is needed.</small> | |1200 | {{effects description wh2_main_effect_tech_ammunition_increase_skv_infantry|+25}} {{effects description wh2_main_effect_tech_upkeep_reduction_skv_weaponteams|-5}} |- ! [[file:wh2_skv_tech_ensure_product_quality.png|x20px|link=]] '''Ensure Product Quality'''<br/><small>It's always best to test a new concoction before unleashing it on the enemy.</small> | |1200 | {{effects description wh2_main_effect_tech_missile_damage_increase_skv_weaponteams|+10}} {{effects description wh2_main_effect_tech_missile_range_increase_skv_weaponteams|+10}} |- ! [[file:wh2_skv_tech_weed_out_poor_recruits.png|x20px|link=]] '''Reject Poor Recruits'''<br/><small>It’s hard to imagine, but there are some among this most venal, treacherous race who don't quite make the grade or indeed live much longer…</small> | |1200 | {{effects description wh2_main_effect_tech_unit_xp_levels_skv_weaponteams|+2}} |- ! colspan="4" | [[file:wh2_skv_tech_ingenuity.png|x20px|link=]] '''Ingenious Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_promote_the_bright_ones.png|x20px|link=]] '''Promoted on Merit'''<br/><small>Those who display a willingness to betray their own, and just the right amount of vicious savagery, find themselves progressing within the Skaven hierarchy.</small> | |1200 | {{effects description wh2_main_effect_agent_recruitment_xp_skv_warlock_engineer|+2}} {{effects description wh2_main_effect_tech_ammunition_increase_skv_artillery|+20}} {{effects description wh2_main_effect_tech_missile_rate_of_fire_increase_skv_artillery|+10}} {{effects description wh_main_faction_xp_increase_generals|+2}} {{effects description wh_main_faction_xp_increase_generals_hidden|+2}} |- ! [[file:wh2_skv_tech_requisition_heavy_armor.png|x20px|link=]] '''Requisition Protective Gear'''<br/><small>Masks and armoured suits are useful, not just for protecting Skaven from the enemy, but also from their own crazy contraptions...</small> | |1200 | {{effects description wh2_main_effect_tech_armour_increase_skv_stormvermin|+5}} {{effects description wh2_main_effect_tech_armour_increase_skv_weaponteam|+10}} |- ! [[file:wh2_skv_tech_they_can't_blame_their_tools.png|x20px|link=]] '''They Can't Blame Their Tools'''<br/><small>Bad workmen are the same the world over…</small> | |1200 | {{effects description wh2_main_effect_tech_armour_increase_skv_artillery_doomwheel|+10}} {{effects description wh2_main_effect_tech_melee_damage_increase_skv_doomwheel|+10}} {{effects description wh2_main_effect_tech_missile_damage_increase_skv_plagueclaw_warplightning_doomwheel|+10}} |- ! colspan="4" | [[file:wh2_skv_tech_ruthlessness.png|x20px|link=]] '''Oppressive Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.</small> |- ! [[file:wh2_skv_tech_eliminate_the_competition.png|x20px|link=]] '''Eliminate the Competition'''<br/><small>There is always high demand for assassins willing to murder for someone who needs to keep their own hands clean.</small> | |1600 | {{effects description wh2_main_effect_agent_action_hinder_agent_assassinate_buff|+5}} |- ! [[file:wh2_skv_tech_masters_of_infiltration.png|x20px|link=]] '''Masters of Infiltration'''<br/><small>It's easier to influence matters when many above ground don't believe you exist...</small> | |1600 | {{effects description wh_dlc03_faction_diplomacy_mod|+10}} |- ! [[file:wh2_skv_tech_best_of_the_best.png|x20px|link=]] '''Best of the Best'''<br/><small>The small number who survive the vigorous selection process are well equipped and given a share of the spoils to ensure their future loyalty.</small> | |1600 | {{effects description wh2_main_effect_tech_unit_xp_levels_skv_stormvermin_deathrunners|+2}} |- ! [[file:wh2_skv_tech_ensure_absolute_loyalty.png|x20px|link=]] '''Rule Through Fear'''<br/><small>Fear of being dragged away and killed is another great motivator.</small> | |1600 | {{effects description wh2_main_effect_tech_battle_morale_increase_skv_deathrunners|+10}} {{effects description wh2_main_effect_tech_charge_speed_increase_skv_deathrunners|+10}} {{effects description wh2_main_effect_tech_melee_damage_increase_skv_deathrunner|+10}} |- ! [[file:wh2_skv_tech_rule_through_fear.png|x20px|link=]] '''Ensure Absolute Loyalty'''<br/><small>If you wish to survive the turbulent, cutthroat world of Skaven politics you need loyal warriors on your side.</small> | |1600 | {{effects description wh2_main_effect_tech_melee_attack_increase_skv_stormvermin|+5}} {{effects description wh2_main_effect_tech_melee_defence_increase_skv_stormvermin|+5}} {{effects description wh_main_effect_public_order_tech|+1}} |- ! colspan="4" | [[file:wh2_skv_tech_swarming.png|x20px|link=]] '''Plans Within Plans'''<br/><small>Research the following items to advance the Skaven's vicious, uncompromising agenda to its ultimate conclusion.</small> |- ! [[file:wh2_skv_tech_new_warpstone_uses.png|x20px|link=]] '''New Warpstone Uses'''<br/><small>Skaven covet Warpstone above all else; the ability to mutate weeds out the weak and strengthens those who are already strong.</small> | |1600 | {{effects description wh_main_effect_force_all_campaign_replenishment_rate|+10}} {{effects description wh_main_effect_unit_recruitment_points|+1}} |- ! [[file:wh2_skv_tech_ultimate_experiments.png|x20px|link=]] '''Ultimate Experiments'''<br/><small>Selective breeding and genetic manipulation will breed the strongest Skaven yet.</small> | |1600 | {{effects description wh_main_effect_economy_tax_mod|+5}} {{effects description wh_main_effect_province_growth_tech|+25}} |- |} [[Category:Technology trees]]
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