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From the chariot's elevated platform, archers are offered unparalleled opportunities to fire on the enemy.

Skeleton Archer Chariots are a Tomb Kings Tomb Kings chariot unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.

Recruitment[ | ]

Description[ | ]

The pride of a Tomb King's army is his charioteer legions. Their advance is heralded by a cloud of dust thrown high in the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe. The legions impact with bone-shattering force, wave after wave of chariots crushing bodies beneath heavy wheels as their Undead crew lay about the disorientated foe with lethal effect. Ever since their invention, chariots have been the chosen means of transport for the kings of Nehekhara. Upon awakening from their deathly slumbers, the Tomb Kings continue to lead their armies to war from atop these ancient machines. Not only does a chariot have an armoured carriage to protect them from harm as they slay their foes, it also provides an elevated platform, granting the Undead monarchs a superior view of the battlefield, enabling them to better witness the movements of enemy fortifications and direct their own troops to inflict the most damage.

Attributes[ | ]

  • Missile chariot Missile Chariot
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

This unit is exactly the same as the Skeleton Chariot unit, except with an archer on the back. No other stat differences occur despite an obvious cost increase (in multiplayer). Use when you want to pay a little extra for poke damage on your chariots. Because of the low model count per unit the raw ranged DPS won't add up to much, but the leadership hit from being under missile fire (especially from the rear) does help rout targets.

The fact they fire when moving make them a decent skirmishing unit. The plodding speed of most of the Tomb King roster means they generally do not like being aggressive, so having a unit like this that can poke at the enemy, chase flankers and run over exposed ranged is very useful. This all-round utility makes the Archer Chariot worth keeping on beyond the point where they may appear outmoded.

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