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Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims.

Skin Wolves are a World Walkers Norsca monstrous infantry unit introduced in Total War: Warhammer with Norsca (DLC).

Recruitment[ | ]

Description[ | ]

Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.

Attributes[ | ]

  • Wh dlc08 nor skin wolves icon Skin Wolf
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Frenzy: Units with Wh main unit passive frenzyfrenzy cause more damage while their Morale characterleadership is high.
  • Regeneration: Wh main unit passive regenerationRegeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that Modifier icon flaming channelflaming attacks will cause more damage to units with Regeneration.

Strategy[ | ]

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Skin Wolves are great units that form a near pivotal part to a Norscan army. Their anti-large and frenzy means they can deal a good amount of damage to large threats. They also have the speed of cavalry units alongside regeneration which means they can catch up to enemy fast movers. Also if they rout, that just means they are given more time to regenerate, so that when they come back they are even more deadly. They do not have the best armor piercing, but their frenzy and anti-large make up for it against large units. They should avoid swarms of infantry and missile attacks as their low armor makes them vulnerable to such attacks.

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