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Total War: Warhammer Wiki
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Skink Priest (Heavens)
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Skink Priest (Heavens)
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{{Infobox unit tw2 |image =lzd_skink_priest_campaign_02_0.png |icon =icon_hero.png |race =Lizardmen |faction = |type =Hero |unit size =1 |general = |main = |melee = |ranged = |armor = |shield = |attributes = |id =wh2_main_lzd_cha_skink_priest_heavens_0 }} {{Quote|Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.}} '''{{PAGENAME}}''' is a {{Lizardmen race}} [[Hero]] unit introduced in ''[[Total War: Warhammer II]]''. == Recruitment == *{{Lizardmen race}} **[[File:construction.png]] Unlocked with: [[Shrine of the Old Ones]] *{{Spirit of the Jungle faction}} **[[File:construction.png]] Unlocked with: [[Sacred Contemplation Chamber]] == Description == On occasion, a Skink spawning will not produce an entire cohort from the pools of life, as is the norm, but instead only a single Skink will issue forth. These individuals are marked by the Old Ones and destined to lead, or otherwise achieve greatness amongst their kind. Those Skinks attuned to the energies of the world and that show an aptitude for magic are the Skink Priests, the most intelligent of their kind. Their role is to become the personal attendants of the mighty Slann Mage-Priests, and act as the prophets of the Lizardmen, as the only ones capable of interpreting and executing the will of their Slann masters. This is rarely straightforward, as entranced Slann do little more than mumble, yet each utterance, even the most incoherent whisper, might have vast consequences - for of all living creatures, the Slann are the most powerful of mages, and they alone worked under orders from the Old Ones. As it is strictly forbidden to disturb an entranced Slann in any but the direst of times, it is left to a Skink Priest to make many daily decisions for the whole of Lizardmen society. On behalf of their masters, it is their role to ensure that the Great Plan comes to fruition. == Attributes == {{wh2_main_lzd_cha_skink_priest_heavens_0_bulletpoints}} == Spells == *[[File:icon_wh_main_lore_heavens.png|40px]][[Lore of Heavens]] === Bound Spells === ==== Campaign only ==== *[[File:wh_main_spell_fire_fireball.png|38px]] [[Fireball (bound spell)|Fireball]] (4x) == Unit Abilities == === Active Abilities === *[[File:wh2_main_character_abilities_cold_blooded.png|38px]] [[Cold-Blooded]] === Passive Abilities === *[[File:wh_main_lore_passive_roiling_skies.png]] [[Roiling Skies]] *[[File:wh3_main_unit_passive_single_entity.png]] [[Wounds]] ==== Campaign only ==== *[[File:wh_main_character_abilities_arcane_conduit.png|38px]] [[Arcane Conduit]] *[[File:wh_main_character_passive_evasion.png]] [[Evasion (ability)|Evasion]] === Item Abilities (Multiplayer) === *[[File:wh2_main_item_abilities_cube_of_darkness.png|38px]] [[Cube of Darkness (ability)|Cube of Darkness]] *[[File:wh2_main_item_passive_curse_charm_of_tepok.png]] [[Curse-Charm of Tepok (ability)|Curse-Charm of Tepok]] == Mounts == *[[File:mount_terradon.png|40px]][[Terradon]] *[[File:mount_stegadon.png|40px]][[Stegadon (mount)|Stegadon]] *[[File:mount_ancient_stegadon.png|40px]][[Ancient Stegadon (mount)|Ancient Stegadon]] *[[File:mount_stegadon_engine_gods.png|40px]] [[Ancient Stegadon (Engine of the Gods) (mount)|Ancient Stegadon (Engine of the Gods)]] == Talent Tree == *[https://totalwarhammerplanner.com/planner/vanilla3/lzd_lizardmen/lzd_skink_priest_heavens Skill Tree on TotalWarhammerPlanner] == Strategy == A great choice for bringing destructive spells for the Lizardmen, the Heavens Skink Priest will provide Chain Lightning and Comet for reaping blob fights and Wind Blast for spot cleaning. Late game the mount choices are excellent, with the Terradon providing overwatch mobility to place spells at the perfect location every time, or the Ancient Stegadon (Engine of the Gods) allowing the priest to substitute himself for one of the most expensive dinosaurs in the Lizardmen roster while also keeping his spellcasting function. He lacks healing magic, so a Slann Priest of Life may also be necessary to heal your dinosaurs which brings you up to 2 casters, and the Life Slann can also bring some AOE damage spells, but it is typically worthwhile to bring the Skink Priest anyway due to the benefits mentioned above. == Gallery == <gallery> lzd_skink_priest_campaign_01_0.png lzd_skink_priest_campaign_03_0.png </gallery> {{Navbox Lizardmen units}} [[Category:Lizardmen spellcasters]] [[Category:Total War: Warhammer II heroes]]
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