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No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!

Snotling Pump Wagons are a Greenskins Greenskins war machine unit introduced in Total War: Warhammer II with The Warden and the Paunch.

Recruitment[ | ]

Description[ | ]

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.

Attributes[ | ]

  • Wh2 dlc15 snotling pump wagons War Machine
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.

Strategy[ | ]

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The Snotling Pump Wagon is a very efficient anti-infantry chariot for its cost. It is difficult to pin down and can do lots of damage if it is allowed to run roughshod over the front line. Due to its speed, damage and anti-infantry capabilities, it is exceptional for attacks on the enemy's rear - particularly against artillery crews or tightly grouped ranged troops. They are fairly efficient at making holes in stagnant front-lines - when used as a flanking element against infantry already engaged in melee, they can quickly force a rout due to their ability to repeatedly deal damage to multiple individuals in a unit.

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