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Total War: Warhammer Wiki
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pages
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Squig Herd
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Squig Herd
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{{Infobox unit tw1 |image =wh_dlc06_grn_squig_herd.png |icon =wh_dlc06_grn_squig.png |race =Greenskins |faction = |type =War Beasts |unit size =Small: 10<br>Medium: 20<br>Large: 30<br>Ultra: 40 |general = |main = |melee = |ranged = |armor = |shield = |attributes ={{wh_dlc06_grn_inf_squig_herd_0 attributes}} |id =wh_dlc06_grn_inf_squig_herd_0 }} {{Quote|One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!}} '''{{Pagename}}''' are a {{Greenskins race}} war beasts unit introduced in ''[[Total War: Warhammer]]'' with [[The King and the Warlord]]. == Recruitment == *[[File:Construction.png]] Unlocked with: [[Squig Cages]] or [[Squig Nest]] == Description == Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs. == Attributes == {{wh_dlc06_grn_inf_squig_herd_0 bulletpoints}} == Strategy == {{strategy}} While they aren't very good by any means, they are a cheap armour-piercing option early on if you want to use the Hammer and Anvil strategy. They can also serve as a shock unit that bursts into the front line after the two have engaged in combat. Their speed means they can also tie down missile units or other critical units. Be wary of their rampage though as they will attack a good counter-unit if they're close enough. {{Navbox Greenskins units}} [[Category:The King and the Warlord units]]
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