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Total War: Warhammer Wiki
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pages
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'''Terrain''' is a crucial element on both the strategic and tactical level. Terrain should not be confused with [[climate]] or [[corruption]]. There are two types of terrain: [[campaign]] terrain, on the campaign map, and [[battles|battle]] terrain in battles. ==Summary== *Rivers, mountains, and dense forests restrict movement across the campaign map. *[[armies|Armies]] can use their [[zones_of_control|zone of control]] to block narrow passes. *Roads that cross the landscape usually provide the fastest and safest method of travel. *Terrain type has a big effect on the success chance of any [[ambushes|ambush]] laid there. ==Campaign== The most important impact terrain has is how it affects movement of [[armies]]. Even the most powerful army can be undone if it's outmaneuvered by a more powerful adversary. Additionally, some kinds of terrain cause [[attrition]]. The following tables include multipliers for movement costs (i.e. how much more movement points are expended to cover the same distance, compared to the base movement speed through grassland/plains or across a lake). ===Land=== {|class="wikitable sortable" ! colspan="2" | Terrain type !Movement cost !Cost multiplier !Ambush chance |- ![[File:terrain_grassland_plains.png|center]] ! Grassland |80 | rowspan="2" |100% (baseline) | rowspan="2" |+0% (baseline) |- ![[File:terrain_grassland_plains.png|center]] ! Plains |80 |- ![[File:terrain_tundra.png|center]] ! Chaotic wasteland |96 |120% |- ![[File:terrain_desert.png|center]] ! Desert |112 |140% | -5% |- ![[File:terrain_light_forest.png|center]] ! Light forest |112 |140% | +25% |- ![[File:terrain_tundra.png|center]] ! Tundra |112 |140% |- ![[File:terrain_desert.png|center]] ! Wasteland |112 |140% |- ![[File:terrain_hills.png|center]] ! Hills |144 |180% | +5% |- ![[File:terrain_hilly_light_forest.png|center]] ! Hilly light forest |176 |220% |- ![[File:terrain_dense_forest.png|center]] ! Jungle |192 |240% | +30% |- ![[File:terrain_marsh.png|center]] ! Marsh |192 |240% |- ![[File:terrain_dense_forest.png|center]] ! Dense forest |240 |300% |- ![[File:terrain_mountains.png|center]] ! Mountain |240 |300% | +30% |- ![[File:terrain_marsh.png|center]] ! Swamp |240 |300% | +0% |- ![[File:terrain_shallow_water_lake_coast.png|center]] !River |2160 |2700% | -40% |- |}<br /> ===Water=== {|class="wikitable sortable" ! colspan="2" | Terrain type !Movement cost !Cost multiplier |- ![[File:terrain_shallow_water_lake_coast.png|center]] ! Lake |60 |100% |- ![[File:terrain_shallow_water_lake_coast.png|center]] ! Coast |64 |106.66% |- ![[File:terrain_ocean.png|center]] ! Maelstrom |64 |106.66% |- ![[File:terrain_shallow_water_lake_coast.png|center]] ! River |64 |106.66% |- ![[File:terrain_ocean.png|center]] ! Ocean |128 |213.33% |- ![[File:terrain_ocean.png|center]] ! Reef |192 |320% |- |} ==Battlefield== Terrain features on the [[battlefield|battlefield]] can play a decisive role in any battle. Hills, mountains, forests and rivers can be used to [[visibility|conceal troops]] or funnel an enemy’s advance. *Most troop-types can be hidden in forests, as long as they walk or remain stationary. *Units with the high ground enjoy a significant advantage when fighting on sloped terrain. *Steep slopes are impassable, and may be used to cover the [[flanking|flank]] of an [[armies|army]]. *Hills and other terrain features can obscure [[visibility]], allowing units to be hidden from the enemy’s line of sight. [[Category:Total War: Warhammer gameplay]] [[Category:Total War: Warhammer battle mode]] [[Category:Total War: Warhammer campaign mode]] {{Navbox battle basics}}
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