Thane is a Dwarfs melee infantry unit in Total War: Warhammer. The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.
Description
The leaders of a Dwarf throng are its Lord and Thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.
Attributes
- Melee Specialist
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Abilities
Items
Strategy
Actions
This Hero can perform the following actions on the campaign map:
- Embed Hero
- Embeds the Hero into the army, joining it in battle
- Training (Requires skill)
- Grants 30 experience per turn to units serving in the parent army
- Inspire Populace
- Increases Public Order in the local province by 5
- Assault Units
- Inflicts damage upon all units in the target army
- Positive outcome base chance: 50%
- Assassinate
- Kills the target character
- Positive outcome base chance: 30%
- Discourage Populace
- Modifies Public Order in the local province by -5
- Assault Garrison
- Inflicts damage upon a member of the garrison in the target settlement
- Positive outcome base chance: 50%
- Cleanse Corruption
Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.
Skill Tree
Standalone Skills
- Ancestral Grudge
- Weapon Strength: +3% when fighting against Greenskins
- Weapon Strength: +8% when fighting against Greenskins
- Weapon Strength: +15% when fighting against Greenskins
- Resolute
- Relentless (Requires rank 11)
Blade Master | |||
Melee attack: +5 | |||
↓ | |||
Devastating Charge | Full Plate Armour | Hard to Hit | Deadly Blade |
Charge bonus: +6 | Armour: +3 | Melee defence: +2 | Melee Attack: +2 |
+16 | +8 | +5 | +5 |
+30 | +15 | +9 | +9 |
↓ | |||
Foe-Seeker | |||
Grants the ability Foe-Seeker | |||
↓ | |||
Wound-Maker | Scarred Veteran | Indomitable | Blade Shield |
Weapon strength: +3% | Hit Points: +3% | Leadership: +2 | Melee defence: +2 |
+8% | +8% | +5 | +5 |
+15% | +15% | +9 | +9 |
↓ | |||
Deadly Onslaught | |||
Grants the ability Deadly Onslaught |
Martial | |||
Inspire Populace action: Public Order is increased by an additional 1 | |||
↓ | |||
Patrol Ambusher | Authoritarian | Defender | Inspirational |
Assault Units action: Additional 4% casualties inflicted | Discourage Population action: Public Order is modified by an additional -1 | Siege holdout time: +1 (local region) | Recruitment cost -3% (forces in local owned region) |
10% | -2 | +2 | -8% |
18% | -3 | +3 | -15% |
↓ | |||
Champion | |||
Assassinate action: Additional 8% chance of killing target | |||
↓ | |||
Exemplar | Barracks Raider | Drill Master | Iron-Willed Defiance |
Unit experience: +1 for all unit recruits (forces in local owned region) | Assault Garrison action: Additional 5% casualties inflicted | Grants the ability to perform the Training action.
Training: Grants 30 experience per turn to units serving in the parent army |
Reduction in Chaos and Vampiric corruption: +1 (local province) |
+2 | 15% | Experience per turn is increased by an additional 10 | +2 |
+3 | 30% | 15 | +3 |
↓ | |||
Hardy | |||
Wound recovery time: -1 |
Gallery
Template:Navbox dwarfs units