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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
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Understanding our infoboxes
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The Green Knight
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The Green Knight
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== Strategy == {{strategy}} === General === *While he is present, The Green Knight cannot be [[File:subterfuge.png|20px]]Assassinated or [[File:wound_time.png|20px]]Wounded through hero actions, or killed in battle. === Campaign === *Once recruited, the Green Knight appears next to your very first army (your Legendary Lord). If your Legendary Lord is outside of your territory, he appears outside of your capital. *He is only available for 25 turns once those turns pass he will disappear and must be summoned again. === Battle === *His strength and [[ethereal]] status make him quite powerful with 60% Physical resistance, unbreakable, a decent damage boost with Dolorous Blade and the ability to heal when in forest with Sacred Guardian, the Green Knight is a fearsome combatant and an incredibly tanky one. That being said, magic damage will reduce his survivability significantly, so be wary. *His horse also allows him to catch the targets he wants to catch and engage with enemy lords and heroes. *As of [[Warhammer III]], every [[Ethereal]] unit has a base Physical resistance of 55%, this is then bolstered by 20% from Blessing of the Lady (which is impossible for The Green Knight to deactivate because it requires leadership to be broken, but the knight is unbreakable).
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