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All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.

The Grumbling Guard (Longbeards - Great Weapons) are a Karaz-a-Karak Dwarfs Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).

Attributes[ | ]

  • Infantry axe great Great Axe Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Old Grumblers: Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the general be absent.

Unit Abilities[ | ]

Passive Abilities[ | ]

Difference from Longbeards (Great Weapons)[ | ]

  • Unit effect positive New Passive Ability: Wh dlc06 unit passive the old grumblers The Old Grumblers
  • Unit effect negative Icon treasury Cost increased from 750 to 1000 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 188 to 250

Strategy[ | ]

The Grumbling Guard can form the hardened core of any Dwarf army. For the cost of an extra 250 gold compared to a Longbeard with Great Weapons, you get a unit that can outlive their opponent but still deal back damage with their high attack and armor piercing damage. With a leadership stat of 90, the Grumbling Guard has one of the largest leadership of any unit in the game, and with their high defensive stat of 48, high armor and immunity to psychology, almost nothing short of complete decimation can break the Grumbling Guard and make them rout, and even then, they would consistently reform from their rout and can be expected to fight again, and in some cases even to the last dwarf.

Perhaps their greatest uses is their Old Grumbler's ability, which is an extremely useful stat which helps allied units near the Grumbling Guard to recover lost vigour during battle. This powerful aura, coupled with their ability to survive only helps to double down on the Dwarfs innate ability to endure and outlive their enemies assault.

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