Total War: WARHAMMER Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Editing
The Reprisal Update
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
The Reprisal Update
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Patch notes== <strong>Mortal Empires: Reprisal Update</strong> The Reprisal update leaves beta and goes live today. This includes a host of changes and improvements from WARHAMMER I’s [[Foundation Update]] ([https://www.totalwar.com/blog/the-foundation-update external link]), including the Warriors of Chaos design changes, Wood Elf Followers, updated skill trees for Old World Legendary Lords including Helman Ghorst, the Immortality skill for Old World characters, and a handful of bugfixes (please see below). This update also includes The Laboratory. This is a new Skaven-themed Custom Battle mode, accessible via the Battles menu in-game. Designed in collaboration with Intel, this enables you to juggle 16 different variables to alter how battles work, with results ranging from the subtle to the wholly chaotic. Full details on [[The Laboratory]] can be found [https://www.totalwar.com/blog/skaven-labs here]. The next update to [[Mortal Empires]], containing further fixes and balance changes, will arrive alongside Total War: WARHAMMER II’s first Campaign Pack DLC and accompanying Free-LC in January 2018. The January update will be more extensive, affecting a number of battle and campaign systems, and is therefore taking time to thoroughly test. It includes, but is not limited to: Campaign balance changes to reduce Dwarf domination in Mortal Empires; selective changes to combat behaviours to reduce order-dropping in battle; new innate Traits for many Old World Legendary Lords; a raft of new technologies and Legendary Lord skills for Bretonnia; and multiple new buildings for a range of settlements. Bugfixes added to Reprisal Update: – Added more colour-blind support to UI elements. – Vampire Counts can now raise dead in the New World. – Improved artillery ability to target siege walls in certain cases in battle. – The Campaign victory objective Ensure ‘Archaon is in a wounded state’ while playing as the Bloody Handz no longer reverts to incomplete if a save file is loaded. – Rogue armies now spawn correctly while playing on Legendary Difficulty. – Fixed a bug where any number of heroes could be recruited after unlocking the Engineer’s Workshop, Gromril Forge or Mustering hall as Ungrim. – Added an effect to Lord Skrolk’s Plaguelord skill at tier 2 to allow recruitment of Plague Priests in all provinces. – In Multiplayer Campaign, the defeat screen will now show correctly when the other player wins the campaign. – The Thirteenth Scheme Rite now correctly gives Heroes 13% increased success chance. – The Cloud save option is now greyed out in Multiplayer Campaign save menu, because they are not supported there. – Wood Elves can now Confederate in Multiplayer Campaign with other Elf factions. – The Runefang Quest Battle for Karl Franz has been fixed in Multiplayer Campaign. – Beastmen siege equipment no longer shows as Empire Siege equipment on their unit cards. – Fixed a progression blocker caused by the “Life in the Lagoon” dilemma. – Fixed a progression blocker / soft lock during the AI’s turn in Campaign. – Improved how water on the battlefield is handled when changing the resolution scale. Water will now not appear as incorrectly opaque at lower scales. – The Engineering Student Ancillary is no longer removed from the lords’ inventory list once unassigned (applies to new playthroughs). – Dilemmas will no longer appear abruptly alongside advice (conflicting with each other). – Fixed a bug where moving the camera on the far-right side of the Mortal Empires camping map would cause the screen to render as black, until the camera is moved away from – that location. – Cold One Chariots now have blood when in prolonged combat. – Fixed an audio bug where the explosion sound of a bombardment impact wouldn’t trigger in some cases. – Settlement defence tower levels will now be affective in battle. – Improvement to Campaign AI to capture more settlements being targeted. – Improved the Death Wind Globadiers unit texture. – More variation to the music when fighting rogue armies in battle (previously only Chaos music was playing). – The Cold One mount on the campaign map will no longer make death vocalization sounds while idle. – Improved the Def Bolt Thrower destruction animation. – When entering the final Vortex battle as Morathi, the correct voice will now play (Morathi’s instead of Malekith’s). – Improved a clipping issue on one of the Chaos Chosen shoulder armour variants. – Improved the audio when a Skink Cohort javelin unit engages in melee combat. – Improved the audio on the Saurus spear and shield jumping attack. – Added more campaign selection vocalizations. – Brayherds no longer suffer attrition at all times due to not owning a home region (they are a Horde which cannot own a home region). – Heinrich Kemmler’s Cloak of Mists & Shadows quest will now trigger correctly. – Grombrindal’s event effects have been fixed. – Added a button to access the Total War Academy to the games main menu (top left). – Fixed a bug where the player could incorrectly construct 2 gate defences at the Dwarven settlement Wurtbad. </div> </div> </div> [[Category:Patches]]
Summary:
Please note that all contributions to the Total War: WARHAMMER Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab