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They thrive in melee, with the unbreakable spirit that comes from accepting death.

The Tattersouls (Flagellants) are an Reikland Empire Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The Grim and the Grave.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

Attributes[ | ]

  • Wh dlc04 flagellant Mace Infantry
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with Wh main unit passive frenzyfrenzy cause more damage while their Morale characterleadership is high.
  • Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.

Unit Abilities[ | ]

Passive Abilities[ | ]

Changes from the Flagellants[ | ]

  • Unit effect positive Icon entity small Unit size increased to:
    • Small size: 40
    • Medium size: 80
    • Large: size: 120
    • Ultra: size: 160
  • Unit effect positive Icon stat health Health increased to:
    • Small size: 2920 (+730)
    • Medium size: 5840 (+1460)
    • Large: size: 8760 (+2190)
    • Ultra: size: 11680 (+2920)
  • Unit effect positive Icon stat attack Melee Attack increased to 40
  • Unit effect positive Icon stat defence Melee Defence increased to 17
  • Unit effect negative Icon treasury Cost increased from 600 to 875 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 150 to 219

Strategy[ | ]

The notable benefit of the Tattersouls is their increased unit size, giving them 30 extra men than normal Flagellants. This combined with their increased melee stats makes them an even more tenacious unit that the enemy needs to wipe out entirely. Use in key locations where you want to hold the enemy or they can shred through unarmored infantry.

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