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The Tomb Kings have a large and varied roster of units, which is not lacking in any particular area. Like many other races, they also have several unique Regiments of Renown. In campaign, they also have access to unique Legions of Legend through the Mortuary Cult.

In campaign, Tomb Kings lords are tied to their Dynasties tech tree. This allows the player to recruit a new unique lord and thus have another army. There are 6 unique lords - see the bottom of the page. Additionally in campaign there is the unique Ptra's Necrotect hero.

Lastly, note that the Followers of Nagash faction can recruit several Vampire Counts units - see below.

List

Legendary Lords

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary Lord
Tier unit
Icon treasury Cost (MP): 0 (1450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 5196 (5196 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 55
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 470
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 330
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs large Bonus vs. Large: 20
Weapon building damage modifier 2 Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 80
(60% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4840 (4840 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 450
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 160
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 5323 (5323 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 46
Icon stat attack Melee Attack: 65
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 70
Icon stat damage Weapon Strength: 450
Icon Stat Damage Base Base Damage: 270
Modifier icon armour piercing Armour-Piercing Damage: 180
Icon status melee 24px Melee Interval: 3.7 s
Icon stat range Melee Reach: 3
Weapon building damage modifier 2 Bonus vs. Buildings: +0.75%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier unit
Icon treasury Cost (MP): 0 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3888 (3888 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier 2 Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Lord
Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4840 (4840 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 450
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 160
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Hero
Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3520 (3520 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3520 (3520 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3520 (3520 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3520 (3520 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 300
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier unit
Icon treasury Cost (MP): 0 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3788 (3788 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 20
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier unit
Icon treasury Cost (MP): 0 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4268 (4268 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 48
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 370
Icon Stat Damage Base Base Damage: 110
Modifier icon armour piercing Armour-Piercing Damage: 260
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 70
(52.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (525)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 33
Icon Stat Damage Base Base Damage: 26
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 7
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 160
Icon stat health Health: 61 (61 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 14
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 160
Icon stat health Health: 61 (61 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 82 (82 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 41
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 82 (82 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 47
Icon stat charge bonus Charge Bonus: 5
Icon stat damage Weapon Strength: 29
Icon Stat Damage Base Base Damage: 9
Modifier icon armour piercing Armour-Piercing Damage: 20
Icon status melee 24px Melee Interval: 4.9 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 19
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Missile Infantry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Ranged infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 57 (57 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 20
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 0
Icon stat ranged damage Missile Strength: 14
Icon Stat Ranged Damage Base Base Missile Damage: 10 (10 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 1 (1 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 8 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 140
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee cavalry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 89 (89 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 76
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 34
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 20
(15% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 114 (114 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 26
Icon stat damage Weapon Strength: 38
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 10
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1425)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 24
Icon stat health Health: 311 (311 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 66
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 43
Icon stat charge bonus Charge Bonus: 52
Icon stat damage Weapon Strength: 67
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 42
Icon status melee 24px Melee Interval: 5.4 s
Icon stat range Melee Reach: 4
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon poison Poison!: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 90
(67.5% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1575)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 24
Icon stat health Health: 311 (311 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 66
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 37
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 55
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 36
Icon status melee 24px Melee Interval: 5.4 s
Icon stat range Melee Reach: 4
Modifier icon bonus vs large Bonus vs. Large: 32
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 90
(67.5% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry

Unit Category Recruitment General Melee Ranged Shield Armor Traits
ranged cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 86 (86 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 76
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 25
Icon stat damage Weapon Strength: 20
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 0
Icon stat ranged damage Missile Strength: 15
Icon Stat Ranged Damage Base Base Missile Damage: 14 (14 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 140
Icon stat armourArmor: 20
(15% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.

Beasts and Monstrous Unit

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Flying War Beasts
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (380)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 24
Icon stat health Health: 210 (210 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed: 100
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 46
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 47
Icon Stat Damage Base Base Damage: 35
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon stat armourArmor: 20
(15% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Monstrous Infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 508 (508 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 23
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 79
Icon Stat Damage Base Base Damage: 22
Modifier icon armour piercing Armour-Piercing Damage: 57
Icon status melee 24px Melee Interval: 0.75 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs infantry Bonus vs. Infantry: 8
Weapon building damage modifier Bonus vs. Buildings: +3.8%
Icon stat armourArmor: 100
(75% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Monstrous Unit

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Monstrous Infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 440 (440 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 75
Icon Stat Damage Base Base Damage: 23
Modifier icon armour piercing Armour-Piercing Damage: 52
Icon status melee 24px Melee Interval: 4.7 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 18
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon magical Magical Attacks: Yes
Icon stat ranged damage Missile Strength: 130
Icon Stat Ranged Damage Base Base Missile Damage: 26 (26 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 104 (104 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier 2 Bonus vs. Buildings: +1.5%
Icon Stat Reload Time Reload Time: 10 s
Icon stat ammo Ammunition: 12
Icon stat range Range: 80
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 80
(60% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Monstrous Missile Infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 12
Icon stat health Health: 508 (508 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 23
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 65
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 47
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Icon stat ranged damage Missile Strength: 111
Icon Stat Ranged Damage Base Base Missile Damage: 18 (18 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 104 (104 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +50%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 21
Icon stat range Range: 255
Icon stat armourArmor: 100
(75% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Rare Monstrous Unit

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1800)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Super Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 9652 (9652 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 68
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 64
Icon stat damage Weapon Strength: 480
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 340
Icon status melee 24px Melee Interval: 3.5 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Icon stat armourArmor: 110
(81.59% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (2000)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 0
Icon stat mass Weight: Super Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 8960 (8960 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 68
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 52
Icon stat damage Weapon Strength: 550
Icon Stat Damage Base Base Damage: 150
Modifier icon armour piercing Armour-Piercing Damage: 400
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs large Bonus vs. Large: 35
Icon stat armourArmor: 110
(81.59% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Super Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 6020 (6020 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 35
Icon stat defence Melee Defence: 33
Icon stat charge bonus Charge Bonus: 45
Icon stat damage Weapon Strength: 380
Icon Stat Damage Base Base Damage: 110
Modifier icon armour piercing Armour-Piercing Damage: 270
Icon status melee 24px Melee Interval: 3.7 s
Icon stat range Melee Reach: 7
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Weapon building damage modifier 2 Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.

Rare Artillery Monstrous Unit

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Specialist Artillery Template:Wh2 dlc09 tmb mon bone giant 0 main Template:Wh2 dlc09 tmb mon bone giant 0 general Template:Wh2 dlc09 tmb giant
Icon stat armourArmor: 80
(60% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

Rare Magical Monstrous Unit

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Magical Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (2000)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 0
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 12620 (12620 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 32
Icon stat attack Melee Attack: 56
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 550
Icon Stat Damage Base Base Damage: 137
Modifier icon armour piercing Armour-Piercing Damage: 413
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 6
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 110
(81.59% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

Chariots

Unit Category Recruitment General Melee Ranged Shield Armor Traits
War machine
Icon stat health Health: 3952 (3952 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 8
Icon stat ammo Ammunition: 20
Icon stat health Health: 3952 (3952 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 8
Icon stat ammo Ammunition: 20
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 863
Icon Stat Ranged Damage Base Base Missile Damage: 40 (280 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 90 (630 per volley)
Icon explosive damage Explosive Damage: 28
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 64
Icon status firing 24px Number of Projectiles: 7
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +25%
Icon Stat Reload Time Reload Time: 18 s
Icon stat ammo Ammunition: 20
Icon stat range Range: 440
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
War machine
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 12
Icon stat health Health: 586 (586 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 74
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 58
Icon stat damage Weapon Strength: 34
Icon Stat Damage Base Base Damage: 24
Modifier icon armour piercing Armour-Piercing Damage: 10
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 12
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
War machine
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 12
Icon stat health Health: 586 (586 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 74
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 58
Icon stat damage Weapon Strength: 34
Icon Stat Damage Base Base Damage: 24
Modifier icon armour piercing Armour-Piercing Damage: 10
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 12
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 60
Icon Stat Ranged Damage Base Base Missile Damage: 23 (23 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 13 (13 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 6 s
Icon stat ammo Ammunition: 30
Icon stat range Range: 140
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Artillery

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Artillery
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Infantry" Size: 4
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 5
Icon stat ammo Ammunition: 22
Icon stat damage Weapon Strength: 20
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 0
Icon stat armourArmor: 20
(15% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Arkhan the Black and Followers of Nagash faction Vampire Units

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (525)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 63 (63 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 36
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (525)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 28
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 0
(Unarmored)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (375)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 88
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 70 (70 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed: 110
Icon stat attack Melee Attack: 19
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 6
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 0
(Unarmored)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1475)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 124 (124 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed: 94
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 34
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 0
Modifier icon armour piercing Armour-Piercing Damage: 42
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Wh dlc08 unit contact frostbite Frostbite!: Yes
Icon stat armourArmor: 0
(Unarmored)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Regiments of Renown

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 160
Icon stat health Health: 61 (61 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 19
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 14
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 45
(33.75% reduction)


  • Charge reflector Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 82 (82 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 41
Icon stat defence Melee Defence: 51
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 9
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (2350)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 0
Icon stat mass Weight: Super Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 9780 (9780 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 68
Icon stat attack Melee Attack: 61
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 52
Icon stat damage Weapon Strength: 550
Icon Stat Damage Base Base Damage: 150
Modifier icon armour piercing Armour-Piercing Damage: 400
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs large Bonus vs. Large: 35
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 110
(81.59% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Ranged infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (675)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 57 (57 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 19
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 20
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 0
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 10 (10 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 1 (1 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 8 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 160
Phase sunder armour Sundered Armour: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Ranged infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1350)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 440 (440 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 29
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 75
Icon Stat Damage Base Base Damage: 23
Modifier icon armour piercing Armour-Piercing Damage: 52
Icon status melee 24px Melee Interval: 4.7 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 18
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon magical Magical Attacks: Yes
Icon stat ranged damage Missile Strength: 130
Icon Stat Ranged Damage Base Base Missile Damage: 26 (26 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 104 (104 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier 2 Bonus vs. Buildings: +1.5%
Icon Stat Reload Time Reload Time: 10 s
Icon stat ammo Ammunition: 12
Icon stat range Range: 80
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 80
(60% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Ranged infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 12
Icon stat health Health: 508 (508 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 65
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 47
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Icon stat ranged damage Missile Strength: 109
Icon Stat Ranged Damage Base Base Missile Damage: 4 (4 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 16 (16 per volley)
Icon explosive damage Explosive Damage: 52
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 26
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: -75%
Icon Stat Reload Time Reload Time: 11 s
Icon stat ammo Ammunition: 21
Icon stat range Range: 255
Wh2 dlc09 unit contact shieldbreaker Shieldbreaker: Yes
Icon stat armourArmor: 100
(75% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Legions of Legend

Main article: Legions of Legend


Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 73 (73 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 9
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 0
(Unarmored)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 10
Icon stat health Health: 540 (540 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 120
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 46
Icon stat charge bonus Charge Bonus: 22
Icon stat damage Weapon Strength: 69
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 52
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 163 (163 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 85
Icon stat attack Melee Attack: 43
Icon stat defence Melee Defence: 52
Icon stat charge bonus Charge Bonus: 50
Icon stat damage Weapon Strength: 38
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 10
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1675)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 24
Icon stat health Health: 440 (440 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 76
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 56
Icon stat charge bonus Charge Bonus: 74
Icon stat damage Weapon Strength: 67
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 42
Icon status melee 24px Melee Interval: 5.4 s
Icon stat range Melee Reach: 4
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon poison Poison!: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 110
(81.59% reduction)


  • Construct Construct: Constructs cannot be Icon status route 24pxrouted, but take damage when their Icon stat moraleLeadership is broken.
    Constructs also have:
    • Causes fearFear and Causes terrorTerror Immunity
    • Constructs may also have their Icon stat health noframehit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Available mounts


Other

Template:Navbox tomb kings units

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