Unit
|
Category
|
Recruitment
|
General
|
Melee
|
Ranged
|
Shield
|
Armor
|
Traits
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
0 (550)
|
Turns:
|
1
|
Upkeep:
|
0
|
Weight:
|
Heavy
|
Size:
|
160
|
|
Health:
|
61 (61 per model)
|
Leadership:
|
45
|
Speed:
|
28
|
Melee Attack:
|
19
|
Melee Defence:
|
42
|
Charge Bonus:
|
3
|
|
Weapon Strength:
|
42
|
Base Damage:
|
19
|
Armour-Piercing Damage:
|
5
|
Melee Interval:
|
4.5 s
|
Melee Reach:
|
2
|
Bonus vs. Large:
|
14
|
Bonus vs. Buildings:
|
+0.5%
|
|
|
Shield:
|
55%
|
|
Armor: 45
|
(33.75% reduction)
|
|
- Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
0 (1100)
|
Turns:
|
2
|
Upkeep:
|
0
|
Weight:
|
Heavy
|
Size:
|
120
|
|
Health:
|
82 (82 per model)
|
Leadership:
|
70
|
Speed:
|
28
|
Melee Attack:
|
41
|
Melee Defence:
|
51
|
Charge Bonus:
|
15
|
|
Weapon Strength:
|
42
|
Base Damage:
|
33
|
Armour-Piercing Damage:
|
9
|
Melee Interval:
|
4.5 s
|
Melee Reach:
|
1
|
Bonus vs. Infantry:
|
9
|
Bonus vs. Buildings:
|
+0.75%
|
Magical Attacks:
|
Yes
|
|
|
|
Armor: 50
|
(37.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
|
|
Melee infantry
|
Tier unit
|
Cost (MP):
|
0 (2350)
|
Turns:
|
3
|
Upkeep:
|
0
|
Weight:
|
Super Heavy
|
Size:
|
1
|
|
Health:
|
9780 (9780 per model)
|
Leadership:
|
65
|
Speed:
|
68
|
Melee Attack:
|
61
|
Melee Defence:
|
50
|
Charge Bonus:
|
52
|
|
Weapon Strength:
|
550
|
Base Damage:
|
150
|
Armour-Piercing Damage:
|
400
|
Melee Interval:
|
3.6 s
|
Melee Reach:
|
9
|
Bonus vs. Large:
|
35
|
Magical Attacks:
|
Yes
|
Flaming Attacks:
|
Yes
|
|
|
|
Armor: 110
|
(81.59% reduction)
|
|
- Construct: Constructs cannot be routed, but take damage when their Leadership is broken.
Constructs also have:
- Fear and Terror Immunity
- Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
|
|
Ranged infantry
|
Tier unit
|
Cost (MP):
|
0 (675)
|
Turns:
|
1
|
Upkeep:
|
0
|
Weight:
|
Light
|
Size:
|
120
|
|
Health:
|
57 (57 per model)
|
Leadership:
|
45
|
Speed:
|
31
|
Melee Attack:
|
14
|
Melee Defence:
|
19
|
Charge Bonus:
|
3
|
|
Weapon Strength:
|
20
|
Base Damage:
|
17
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.4 s
|
Melee Reach:
|
0
|
|
Missile Strength:
|
17
|
Base Missile Damage:
|
10 (10 per volley)
|
Armour-Piercing Missile Damage:
|
1 (1 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+0.25%
|
Reload Time:
|
8 s
|
Ammunition:
|
22
|
Range:
|
160
|
Sundered Armour:
|
Yes
|
|
|
Armor: 30
|
(22.5% reduction)
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
|
|
Ranged infantry
|
Tier unit
|
Cost (MP):
|
0 (1350)
|
Turns:
|
2
|
Upkeep:
|
0
|
Weight:
|
Heavy
|
Size:
|
16
|
|
Health:
|
440 (440 per model)
|
Leadership:
|
60
|
Speed:
|
50
|
Melee Attack:
|
29
|
Melee Defence:
|
38
|
Charge Bonus:
|
10
|
|
Weapon Strength:
|
75
|
Base Damage:
|
23
|
Armour-Piercing Damage:
|
52
|
Melee Interval:
|
4.7 s
|
Melee Reach:
|
2
|
Bonus vs. Large:
|
18
|
Bonus vs. Buildings:
|
+0.5%
|
Magical Attacks:
|
Yes
|
|
Missile Strength:
|
130
|
Base Missile Damage:
|
26 (26 per volley)
|
Armour-Piercing Missile Damage:
|
104 (104 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
+1.5%
|
Reload Time:
|
10 s
|
Ammunition:
|
12
|
Range:
|
80
|
Magical Attacks:
|
Yes
|
|
|
Armor: 80
|
(60% reduction)
|
|
- Construct: Constructs cannot be routed, but take damage when their Leadership is broken.
Constructs also have:
- Fear and Terror Immunity
- Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Stalk: This unit can move hidden in any terrain.
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
|
|
Ranged infantry
|
Tier unit
|
Cost (MP):
|
0 (1300)
|
Turns:
|
2
|
Upkeep:
|
0
|
Weight:
|
Heavy
|
Size:
|
12
|
|
Health:
|
508 (508 per model)
|
Leadership:
|
45
|
Speed:
|
54
|
Melee Attack:
|
30
|
Melee Defence:
|
44
|
Charge Bonus:
|
18
|
|
Weapon Strength:
|
65
|
Base Damage:
|
18
|
Armour-Piercing Damage:
|
47
|
Melee Interval:
|
3.8 s
|
Melee Reach:
|
2
|
|
Missile Strength:
|
109
|
Base Missile Damage:
|
4 (4 per volley)
|
Armour-Piercing Missile Damage:
|
16 (16 per volley)
|
Explosive Damage:
|
52
|
Explosive Armour-Piercing Damage:
|
26
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Bonus vs. Buildings:
|
-75%
|
Reload Time:
|
11 s
|
Ammunition:
|
21
|
Range:
|
255
|
Shieldbreaker:
|
Yes
|
|
|
Armor: 100
|
(75% reduction)
|
|
- Construct: Constructs cannot be routed, but take damage when their Leadership is broken.
Constructs also have:
- Fear and Terror Immunity
- Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|