This page only lists the followers introduced in Total War: Warhammer II. Please note Total War: Warhammer followers are also available on Total War: Warhammer II.
Beastmen [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Common | None | tbc |
Bretonnia [ | ]
Name | Rarity | Restrictions | Effects | Description |
---|---|---|---|---|
Initiate | Common | Hero only | Untainted: +3 (local province) | There are still many young men and women willing to devote their lives to the gods. |
Zealot | Common | Lord only | Untainted: +3 (local province) | Whatever their case, nothing is left for these men women but religion - and the swift dispatch of the minions of evil and Chaos. |
Dark Elves [ | ]
Name | Rarity | Restriction(s) | Notes |
---|---|---|---|
Assassin's Apprentice | Common | Khainite Assassin hero only | The original name is "Apprentice Assassin" |
Wyrmhunter | Common | Lord only | The original name is "Beastmaster" |
Bodyguard | Common | Except Khainite Assassin and Sorceress heroes | |
Pleasure Cultist | Common | The original name is "Cultist" | |
Daemon Whisperer | Common | Only Sorceress hero | |
Envoy | Common | Except Khainite Assassin and Sorceress heroes | The original name is "Diplomat" |
Dark Prince's Envoy | Common | The original name is "Diplomat Slaanesh" | |
Zealot | Common | Death Hag hero only | The original name is "Fanatic" |
Fimir Balefiend | Common | Sorceress hero only | |
Gravedigger | Common | ||
Eunuch | Common | Lord and Death Hag hero only | The original name is "Harem Attendant" |
Harem Keeper | Common | Lord and Death Hag hero only | |
Factor | Common | Lord only | The original name is "Merchant" |
Evil Choirmaster | Common | Lord only | The original name is "Musician Choirmaster" |
Degenerate Kettle Drummer | Common | Lord only | The original name is "Musician Drum" |
Deviant Flautist | Common | Lord only | The original name is "Musician Flute" |
Organ Merchant | Common | ||
Overseer | Common | Except Khainite Assassin and Sorceress heroes | |
Rhetorician | Common | Except Sorceress hero | The original name is "Propagandist" |
Elfservant | Common | The original name is "Servant" | |
High Elf Slave | Common | Except Death Hag hero | The original name is "Slave" |
Slaver | Common | Except Khainite Assassin and Sorceress heroes | The original name is "Slave Trader" |
High Elves [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Common |
|
An Elf whose time at sea exceeds that on land is well versed in the Storm-God's ways, and knows his will. | ||
Common |
|
So stealthy is the wolf that the sheep do not notice his presence until it is far, far too late. | ||
Common |
|
The history of the High Elves of Ulthuan, handily converted to rhyming couplets for ease of consumption. | ||
Common |
|
Someone has to ensure that the Cloak of Beards is maintained, lest its power over Dwarfen runes slacken. | ||
Common | I feel it would be prudent, your majesty, and admirably demonstrate your divine wisdom to all. | |||
Common | The agents of Hoeth seek out those Dark Elves who dare infiltrate Asur society. | |||
Common | His wares are forged at the volcano's molten heart, and enchanted to resist almost any blow. | |||
Common |
|
Like his illustrious ancestor, this one can wake mighty Dragons and bind them to his will with harnesses of truesteel. | ||
Common | Unless the poison is slow-acting, his employer's life will be preserved by the forfeit of his own; according to Asuryan's will. | |||
Common |
|
Ellyrion's horses are not broken with harsh treatment. Instead, the enchanted beasts serve willingly when called. | ||
Common |
|
The greatest repository of magical knowledge in the world is maintained by the finest mages and scholars. | ||
Common |
|
I sing in praise of Total War… | ||
Common |
|
Joranor's in the lower vault, mixing up the medicine. | ||
Common |
|
"Like the Maker, we labour eternally in readiness for the great darkness that surely comes to consume the world." | ||
Common |
|
Their origins shrouded in the mists of time, Isha's priestesses officiate her mysterious rites on the Island of Rebirth. | ||
Common |
|
A relationship with the Crone protects one from harm and can even forestall the seemingly inevitable. | ||
Common | He watches and waits, constantly alert and ready for Druchii incursions through the passes of his homeland. | |||
Common |
|
"Silence, please, when entering the sacred space. And take off your shoes." | ||
Common |
|
This one aspires to mastery of fire magic, so it may be harnessed at will. | ||
Common |
|
"I want the finest wines available to the Asur! I want them here and I want them now!" |
Lizardmen [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Common |
|
It takes many long years of study and observance to become a fully-fledged Skink Priest. | ||
Common |
|
This one toils ceaselessly to restore the great temple-cities to their former glory. | ||
Common |
|
Yesss - this latest scheme is in keeping with the Great Plan; the Old Ones will be pleased. | ||
Common |
|
With the best will in the Old World, something capable of uprooting trees can be rather tricky to harness. | ||
Common |
|
It is something that other races were not meant to disturb. Death has always surrounded it. It is not of this world. | ||
Common |
|
|||
Common |
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He scans the heavens, for the return of the Old Ones comes closer with each passing day. | ||
Common | "It isss vital to ensssure the master isss kept cool and moist until his time of waking." | |||
Common |
|
|||
Common | This one ensures that the hosts are well supplied and equipped, so that the wheels of war stay greased always. | |||
Common |
|
Watchtowers, spiked-pits, sentinels - the defenses must be maintained lest the Realm of Chaos breaks through to consume the world. | ||
Common | It is important to stay cool in the cloying, oppressive heat of the jungle. | |||
Common |
|
Lustria's first line of defence is the forest itself. | ||
Common |
|
The sacred plaques carry the instructions and predictions of the Old Ones. It is his job to preserve their wisdom for future generations. | ||
Common |
|
|||
Common |
|
"You are not part of the Great Plan, ssso your meagre life isss forfeit." | ||
Common | The ancient enemy, virulent and plague-ridden, makes the best sacrifices. | |||
Common |
|
For some, whose lot it is, mastery of the broom comes before mastery of the spear. | ||
Common |
|
"I was with the Saurus Warriors on the Bridge of Stars, when Lord Kroak's spirit saved the First City..." | ||
Common |
|
When eldritch storms erupt upon the world, it is possible to bind a Zoat to service. |
Norsca [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Unique |
|
|
The unending hunger of the Skin Wolves need not be a curse, but a tool precisely applied where the the Troll King decrees. | |
Unique |
|
|
Uncannily cogent for trolls, the Troll King's devoted form a bulwark around their king that breaks the charges of foolish cavalry. | |
Unique |
|
|
These Fimir are devoted to the Troll King, taking up an unstoppable hammer formation to break upon |
Skaven [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Common | Enables poison attacks
Casualty replenishment rate: +5% (Lord's army) |
Lord only | The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions... | |
Common | Post battle chance of stealing a magic item: +10% | Lord only | There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage. | |
Common |
|
One less stunted fool in the war for control of the underworld can't be a bad thing. | ||
Common | Hero capacity: +1 for Plague Priests and Eshin Sorcerers | None | "Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!" | |
Common |
|
This one has a greater-than-usual care for the person of his foul, pox-ridden master. | ||
Common | Growth: +5 (local province) | None | Only the privileged, high-caste members of Skaven society are permitted a female with which to breed. | |
Common | Income from sacking settlements: +10% (own army) | None | Getting to the target is one thing, destroying it without killing yourself is quite another. | |
Common |
|
Plots, plans, and intrigue abound inside the Under-Empire, and they must all be recorded lest something vitally important is forgotten. | ||
Common |
|
The lofty arrogance of the Elfin race, reduced to filthy, subservient wretchedness. It's a beautiful thing. | ||
Common | Armour: +5 for Skaven Weapon Team units | None | "Not that colour-shade, no-no, scrape-scratch the grime away..." | |
Common | Assassinate action: Additional +8% success chance | Assassin hero only | Those who fail to live another despicable, worthless second. | |
Common |
|
Available after
reasearching "Monstrous Abominations" |
Clan Moulder's hideous experiments require a steady supply of unfortunates. This one sees to their 'needs'. | |
Common | Leadership: +4 when fighting against Men
Income from all building: +10% (local region) |
None | "They're not usually that colour - if you scrape all the grime away they're a hideous pink..." | |
Common | Siege towers: +1 per siege item constructed (Hero's army) | None | "I can fix it, gw, yes yes - I'll have it working again in a trice, yes yes!" | |
Common | Campaign line of sight: +15% | None | "Yes, master, I will tell him what you said and return by nightfall." | |
Common | Assassinate action: Additional +8% success chance | Assassin hero only | Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it... | |
Common |
|
The Great Horned Rat's hunger MUST be appeased, and the ancient enemy make the most-satisfying meals. | ||
Common | Leadership: +4 when fighting against Men | None | This one probes the manling towns, instigating war between natural allies and turning man against his brother. | |
Common | Campaign movement range: +8%
Recruitment cost: -10% (Lord's army) |
Lord only | The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours. | |
Common |
|
The image of the Great Horned One, fashioned from finest Warpstone and adorned with his commandments is a thing of power. |
Tomb Kings [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Common |
|
Treachery - and indeed scorpion-husbandry - can be taught and learned like many other skills. | ||
Common |
|
The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own. | ||
Common |
|
Bearing witness to man's downfall, he judges their worthiness to serve his master-deity from beyond the grave. | ||
Common |
|
What courageous heart has he who serves the God of Earth and Strength. | ||
Common |
|
Khemri's noble class still possess much of their former presence and power, even after death. | ||
Common |
|
This knot of life at once untie: poor venomous fool, be angry and dispatch. | ||
Comomn |
|
The acolytes of the Great Father wield his burning power in Ptra's name, their skin shining brilliantly in the white-hot desert sun. | ||
Common |
|
Where once he dug graves, now he toils eternally. | ||
Common |
|
As if the Tomb Kings' skeletal slave-sailors were not obedient and tireless enough, an extremely hard taskmaster whips them into shape and on to greater achievement. | ||
Common |
|
An imposing monument to Nehekhara's former power, now living once again in service of its Lords. | ||
Common |
|
Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form. | ||
Common |
|
|
The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew. | |
Common |
|
With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty. | ||
Common |
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Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field. | ||
Common |
|
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With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed. | |
Common |
|
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The arrows of the Hawk Legion of Khemri always found their mark at necks, groins, and the tiniest chinks in enemy armour. | |
Common |
|
Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency. |
Vampire Coast [ | ]
Name | Rarity | Effects | Restriction(s) | In-game description |
---|---|---|---|---|
Unique |
|
tbc | tbc | |
Common | Construction cost: -7% for all buildings (local region) | tbc | I think we can safely say that his will be a *very* long apprenticeship. | |
Common | Campaign movement range: +5%
Post battle chance of stealing a magic item: +10% |
tbc | Someone with lifelong, intimate knowledge of the seas and coasts, and a little artistic flair, can prove most useful. | |
Common | Research rate: +4% (factionwide)
Recruitment cost: -10% (Lord's army) |
All this one needs is a small space, off to one side, and plenty of samples to work with. | ||
Common | Horde growth: +5 (Lord's army) |
tbc | The ethereal voice of the siren calms the dead souls, allowing the Necromancer to bind them more easily. | |
Common | Casualty replenishment rate: +5% (Lord's army) | None | "Actually, these garlic crabs aren't 'alf bad - pass the salt, Bernard." | |
One per faction | +50% income from raiding (Lord's army) | A first-class brain on the problem and a firm hand on the tiller. | ||
One per faction | +10 Leadership (Lord's Army) | Every captain needs a reliable functionary at their shoulder to advise and convey orders to the crew. | ||
One per faction | +50% Campaign Line of Sight
+10% Campaign Movement Range |
It says something about a commander that they feel the need to capture their actions for posterity, don't you think? | ||
One per faction | +15% Armour-Piercing Damage for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army) | It's an extremely dirty and dangerous job, but someone has to do it. After all, even the highest-rated admiral has to start somewhere. | ||
One per faction | +15% Range for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army) | |||
One per faction | -50% Construction cost for ship buildings (Lord's army) |