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Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.

Ulthar's Raiders (Rangers - Great Weapons) are a Karaz-a-Karak Dwarfs Regiment of Renown missile infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Attributes[ | ]

  • Wh dlc06 dwf throwing axe Close-Quarters Infantry
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk: This unit can move hidden in any terrain.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.

Unit Abilities[ | ]

Active Abilities[ | ]

Difference from Rangers (Great Weapons)[ | ]

  • Unit effect positive New Active Ability: Wh dlc06 unit abilities marked by ulthar Marked by Ulthar
  • Unit effect negative Icon treasury Cost increased from 650 to 750 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 163 to 188

Strategy[ | ]

These Rangers have the Marked by Ulthar, which is a great Hex ability that makes an enemy amazingly vulnerable to Missile Fire. Notably it is not just this unit that will benefit from it, but any ranged unit can put in much more damage against an enemy with this Hex on it.

It is great for focus firing a target. Seasoned players will react quickly and immediately have the afflicted unit retreat, in this way it can be used as a good bait to dissuade an enemy from advancing and encouraging them to retreat even if you don't have the full firepower available to capitalize on their vulnerability.

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