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The Vampire Counts are a race and faction introduced in Total War: Warhammer. The Vampire Counts faction is playable in campaign, multiplayer and custom battles. They have 3 legendary lords in the first game, but only 2 in the second as one has been moved to their own faction.

The Vampire Counts are a collection of immortal vampires and twisted human necromancers. Using dark magic, they raise the dead and summon creatures of the night to march upon the lands of the living, seeking to dominate the world. Their armies consist of hordes of Zombies and Skeletons, backed up by ethereal ghosts and huge bat-like monsters. Vampire Counts units never rout or break; but they also have no ranged units.

Vampire Counts have the following playable sub-factions: Von Carstein, The Barrow Legion (TW:W2)

How they Play

A summary of Vampire Counts gameplay:

  • Units: Large, varied roster featuring hordes of expendable undead infantry backed up by ethereal units and bat-like monsters. All lords are spellcasters.
  • Regiments of Renown: These are unique, more-powerful versions of regular Vampire Counts units.
  • Binding and Crumbling: In battle, units never rout. Rather, they will crumble into dust if losing badly.
  • Raise Dead: In campaign, units can be instantly recruited anywhere by raising the dead. Large battle sites provide more and better units to raise.
  • Vampiric Corruption: In campaign, vampires spread their influence, harming other factions. However, they take attrition in areas with low vampiric corruption.
  • Dark Magic: Vampire Counts use dark magic instead of gold, though it functions the same.
  • Bloodlines and the Blood Kiss: Vampire Counts are able to collect a special currency when defeating and subjugating other factions. This currency is used to unlock powerful Bloodline Lords and faction wide buffs in the form of Forbidden Dark Arts. (Total War: Warhammer II only)

Background

In the forsaken lands of Sylvania, the Undead battalions of the Vampire Counts gather. Upon fen and moor, creatures of darkness that have haunted the nightmares of Men for millennia break free from ancient cairns and age worn mausoleums, thundering the ground beneath them and eclipsing the moon as they spread their tattered wings and take to the skies. In the eternal gloom of ancient tombs can be heard the scrape of bone on bone, wordless moans, and the clank of rusted armour. The unliving host advances, a tide of resurrected corpses, driven on by necromantic magic and the immortal will of the Vampire Counts.

The presence of the living dead is a corruption upon the face of the world and as they expand their holdings, the very land they occupy is transformed. Their advance is heralded by encroaching mists no wind can displace, trees twisting and buckling as though in agony, and a gathering darkness of supernatural perpetuity. In battle, they are a fearsome force to behold. Legions of moldering soldiers wear down their enemies without fear or hesitation whilst colossal, contorted aberrations and bat-winged beasts crush all who dare stand in their way.

All tremble before the unliving masters of Sylvania, for they are a blasphemy against nature and reason. Those that attempt to stem their relentless onslaught will soon learn that there are fates in this world that are worse than death. The Midnight Aristocracy are masters of Death Magic and Necromancy and those that fall before their might will soon rise again. Where once stood defiant enemy soldiers now stand twitching corpse-puppets devoid of any determination save to serve the morbid fiends that now command them.

In Battle

Unit Roster

Main article: Vampire Counts unit roster

Vampire Counts armies are made up of large numbers of slow-moving, expendable undead infantry (eg: Zombies), supported by a few powerful elite units (eg: Blood Knights) and large bat-like monsters (eg: Terrorgheists and Varghulf). As such, they tend to outnumber their enemies. Vampire Counts can recruit many flying units. This includes character mounts such as the Zombie Dragon. The army also has access to a significant amount of etheral units (eg: Cairn Wraiths) which are highly resistant to non-magical damage. Almost all Vampire Counts units cause fear, and some cause terror as well. Unlike every other faction, Vampire Counts have no ranged units at all, including no artillery.

The army is heavily reliant on its powerful lords (for instance, units may crumble if the lord dies). All Vampire Counts lords are spellcasters, and many are powerful melee fighters as well. Additionally, the army is heavily reliant on spells to summon new units, heal friendly ones and damage the enemy.

Vampire Counts spellcasters have access to the Lore of Death, Lore of Shadows and their own unique Lore of Vampires.

The Followers of Nagash faction of Tomb Kings has access to some Vampire Counts units.

Regiments of Renown

Vampire Counts have several Regiments of Renown available. These are elite, unique versions of standard Vampire Counts units.

Binding and Crumbling

Vampire Counts units are undead – they are fearless and will never rout from the battle. However if their lord is killed or if a unit is losing very badly, then they will start to lose Binding, and eventually crumble into dust (take damage over time).

Vigour

For Vampire Counts units, vigour/fatigue levels have different labels. This represents the fact that undead units never get tired, but the magic sustaining them can deplete. Template:Navbox vampire counts units

In the Campaign

Vampire Counts are a normal, non-horde faction who occupy settlements and control provinces.

Legendary Lord choices

Vampire Counts players can choose from the following lords when starting a campaign. See the individual lord pages for information on their various bonuses in campaign.

Sub-Factions

Dark Magic

This should not be confused with the Lore of Dark Magic, which is a selection of spells for the Dark Elves in Total War: Warhammer II.

For the Vampire Counts, money is referred to as Dark Magic, and the treasury is referred to as Total Dark Magic. This is because Vampires and Necromancers have little need of money to pay troops, instead they use magic to raise undead armies.

Blood Kiss

The Blood Kiss is a new currency in Total War: Warhammer II, introduced as part of the Aye-Aye! Patch. It is used for unlocking various Bloodline Lords. You gain a Blood Kiss each time you make another faction into your Vassal, defeat a faction ruler in battle (not just Legendary lords, but also people like Bohemond or Surtha Ek who are NPC faction rulers), or assassinate an enemy Hero. Additionally, Mannfred von Carstein and Vlad von Carstein now begin the game with some of the currency.

Bloodlines

Bloodlines is a new feature added in Total War: Warhammer II, introduced as part of the Aye-Aye! Patch. You utilize the new Blood Kiss currency to unlock new Bloodline Lords and powerful faction effects. However, you can only have three lords from each bloodline, and the price increases for each successive one. It costs 3 Blood Kisses for the first of a bloodline, 6 for the second of that bloodline, and 9 for the final one of that bloodline. It will cost a total of 90 Blood Kisses to obtain three of each of the five bloodlines.

After unlocking a Bloodline Lord, they are added to your normal Lord recruitment pool and can be recruited at any settlement. Bloodline Lords each have their own skill tree and always have the Immortal trait so you can't permanently lose any of them.

The available Bloodline Lords are: Lahmian Bloodline Lord, Von Carstein Bloodline Lord, Blood Dragon Bloodline Lord, Necrarch Bloodline Lord, and Strigoi Bloodline Lord.

Each Bloodline Lord you recruit also provides a permanent faction wide buff, known as a Forbidden Dark Art.

Lahmian Forbidden Dark Arts

  • First Lord: -50% Upkeep for all Heroes
  • Second Lord: Medium Vigour loss reduction
  • Third Lord: +150% Campaign Line of Sight

Von Carstein Forbidden Dark Arts

Blood Dragon Forbidden Dark Arts

  • First Lord: +10% Weapon Straight for Cavalry Units
  • Second Lord: +100 Unit Experience for all units
  • Third Lord: Immune to Untainted Attrition

Necrarch Forbidden Dark Arts

  • First Lord: +25% Research Rate
  • Second Lord: +20 Starting Winds of Magic
  • Third Lord: -10% Upkeep for all units

Strigoi Forbidden Dark Arts

  • First Lord: +20% Ambush Success Chance
  • Second Lord: +5 Vampiric Corruption
  • Third Lord: -60% Public Order penalty due to presence or lack of corruption

Raise Dead

Raise Dead mechanic

Mannfred Von Carstein about to raise the dead in campaign.

Main article Raise Dead (mechanic).

Icon raise deadRaise Dead allows Vampire Counts armies to instantly raise units anywhere on the campaign map. This replaces the normal global recruitment pool that other factions use. This allows Vampire Counts to reinforce very quickly after a battle, especially when it is combined with normal recruiting/reinforcement.

Most of the time Raise Dead is limited to only a few basic units (eg: Zombies) per turn. However, if the player moves their army to the site of a major battle fought earlier in the campaign, the number of units they can Raise will be increased, and more elite units will be available (eg: Hexwraiths, Grave Guard, Vargheists).

The sites of major battles will be marked on the campaign map with a glowing blue circle and a Icon raise deadbattle site marker, which shows what turn the battle was fought, the number of casualties etc.

Vampiric Corruption

Main article: corruption.

Icon vampiric corruptionVampiric corruption is spread across the land by all Vampire Counts factions. It represents the growing influence of vampire covens and dark magic on the land.

Vampiric Corruption harms most other factions (negatives to growth and public order, including the possibility of generating vampire counts rebellions), and benefits the Vampire Counts. However it is also a limitation: if a Vampire Counts army moves into an area with low vampiric corruption, they will take attrition damage. Additionally, if corruption is too low, Vampire Counts may suffer a rebellion of the native population.

Buildings

Main article: Vampire Counts buildings

Also shared by Von Carstein and the Barrow Legion.

Technology

Main article: Vampire Counts tech tree

Vampire Counts factions have a tech tree split into 4 branches, each revolving around a different book of dark magic.

Inventory

Stances

Stances available to Vampire Counts armies:

Post-battle options

See Post battle options#Vampire Counts.

Settlement Options

Vampire Counts factions have these settlement options when they have captured a settlement:

  • Occupy
  • Loot and Occupy
  • Sack
  • Raze

They can also colonize ruins.

In Total War: Warhammer II, Vampire Counts can Treasure Hunt.

Commandments

See the article on commandments for a list of Vampire Counts commandments.

Climate Preferences

Vampire Counts climate preferences for settlements in Total War: Warhammer II:

  • Favorable: Wasteland, Temperate, Jungle, Desert
  • Unpleasant: Frozen, Island, Mountain, Savannah
  • Uninhabitable: Chaotic Wasteland, Magical forest

Regional Occupation

Under the regional occupation system of Total War: Warhammer, Vampire Counts factions can only occupy temperate lowlands, along with humans. They cannot occupy Mountain/Wasteland areas, The Chaos Wastes or Norsca (region).

Starting Position

VC startpos

Vampire Counts start in Eastern Sylvania in both The Old World and Mortal Empires.

Victory Conditions

Victory conditions for the Vampire Counts faction (Von Carstein faction has different conditions) in campaign:

The Old World Short Campaign:
The Old World Long Campaign:

Chaos Invasion

During a Chaos Invasion, the AI Vampire Counts factions remain neutral. That being said, dealing with Chaos is still part of their victory conditions.

Strategy

  • Counts heroes and buildings can generate Vampiric Corruption within campaign map provinces. Uncorrupted provinces will cause attrition to the travelling army, meaning sending heroes to pave the way for invasion is a wise choice. Corruption can also be generated in adjacent regions by certain buildings, and may trigger Vampiric rebellions.
  • Vampire Counts have no ranged units. Hit fast, hit hard, and close distance. Solid infantry, fast cavalry, and plenty of magical and terror units, combined with immunity to panic and excellent flying units means that the Counts excel in aggressive attacks and bold maneuvers. Use Fell Bats and Dire Wolves to tie up enemy ranged units and stop them firing. Fell Bats can even be used to screen, taking hits from enemy projectiles to protect the rest of the army.
  • Attrition? Vampire Counts don't care about death and you shouldn't either. Mastery of necromancy allows Necromancers to bring extra zombies into combat in battles, as well as instantly recruiting full units into the army on the campaign map.
  • Strong battle magic options, including raising of new units from the dead. Units cause fear, impacting enemy leadership. Crumbling: wavering is for the living. Vampire Counts units experience casualties over time and melee damage penalties when suffering from low leadership levels instead of routing.
  • Remember that some battle casualties are automatically raised from the dead post-battle, even in defeat. Don't be afraid to sacrifice some expendable units.

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DLC

There is the following paid DLCs which has extra content for the Vampire Counts:

Minor factions (Vampire Counts)

On the campaign map, many minor factions are grouped together as Vampire Counts. These all have a diplomatic positive racial bias towards each other, and use units from the Vampire Counts unit roster.

Introduced in The Old World

Schwartzhafen was removed as a faction when the Von Carstein faction was added to the game, as they took over Schwartzhafen's previous settlements.

Introduced in Eye of the Vortex

The Strygos Empire was removed from the Eye of the Vortex campaign with the Tomb Kings update, but it still appears in the Mortal Empires campaign.

The Vampire Coast was removed as a Vampire Counts faction with the Aye-Aye! Patch, as they became a major race with their own subfactions.

Introduced in Mortal Empires

Videos

The Vampire Counts Trailer

Unit Guide by Zerkovich

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