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Vampire Counts have a melee-centric army supported by magic. They have no ranged units.

Legendary Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 4200 (4200 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 25
Icon stat damage Weapon Strength: 480
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 3800 (3800 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 25
Icon Stat Damage Base Base Damage: 220
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 4600 (4600 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 13
Icon Stat Damage Base Base Damage: 220
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 5488 (5488 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed:
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 35
Icon stat damage Weapon Strength: 480
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 950 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 4200 (4200 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 65
Icon stat charge bonus Charge Bonus: 25
Icon stat damage Weapon Strength: 480
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury Cost (MP): 1150 (1150)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 4208 (4208 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 48
Icon stat charge bonus Charge Bonus: 35
Icon Stat Damage Base Base Damage: 330
Modifier icon armour piercing Armour-Piercing Damage: 180
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Bloodline Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (1050)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 35
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Range: 1
Icon stat armourArmor: 95
(71.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury Cost (MP): 1000 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3968 (3968 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 25

This page is a candidate for deletion.
Reason: "not needed"
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 20
Icon Stat Damage Base Base Damage: 280
Modifier icon armour piercing Armour-Piercing Damage: 150
Icon status melee 24px Melee Interval: 4 s
Icon stat range Range: 1
Icon stat armourArmor: 70
(52.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 325
Icon stat mass Weight: Heavy
Icon stat health Health: 5768 (5768 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 75
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 35
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 299
Icon status melee 24px Melee Interval: 4 s
Icon stat range Range: 1
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 25
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed:
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 25
Icon stat damage Weapon Strength: 480
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Heavy
Icon stat health Health: 5652 (5652 per model)
Icon stat morale Leadership: 66
Icon stat speed Speed:
Icon stat attack Melee Attack: 33
Icon stat defence Melee Defence: 33
Icon stat charge bonus Charge Bonus: 12
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 5368 (5368 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 54
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 35
Icon stat damage Weapon Strength: 410
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 290
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 5652 (5652 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 33
Icon stat defence Melee Defence: 33
Icon stat charge bonus Charge Bonus: 12
Icon Stat Damage Base Base Damage: 210
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 3172 (3172 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 25
Icon Stat Damage Base Base Damage: 70
Modifier icon armour piercing Armour-Piercing Damage: 210
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon magical Magical Attacks: Yes
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 3564 (3564 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 430
Icon Stat Damage Base Base Damage: 300
Modifier icon armour piercing Armour-Piercing Damage: 130
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 3564 (3564 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 430
Icon Stat Damage Base Base Damage: 300
Modifier icon armour piercing Armour-Piercing Damage: 130
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury Cost (MP): 1000 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 5096 (5096 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 44
Icon stat defence Melee Defence: 48
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 410
Icon Stat Damage Base Base Damage: 260
Modifier icon armour piercing Armour-Piercing Damage: 150
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 14
Modifier icon magical Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 50%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 100 (100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 25
Icon stat mass Weight: Heavy
Icon stat health Health: 55 (55 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed:
Icon stat attack Melee Attack: 5
Icon stat defence Melee Defence: 6
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 18
Icon Stat Damage Base Base Damage: 16
Modifier icon armour piercing Armour-Piercing Damage: 2
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 300 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 75
Icon stat mass Weight: Heavy
Icon stat health Health: 53 (53 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed:
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 20
(15% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 350 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 87
Icon stat mass Weight: Heavy
Icon stat health Health: 53 (53 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed:
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 4
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 14
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 20
(15% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 63 (63 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 36
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 212
Icon stat mass Weight: Heavy
Buildings required:
Ancient Armoury
Icon stat health Health: 74 (74 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 36
Icon stat charge bonus Charge Bonus: 8
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 8
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 212
Icon stat mass Weight: Heavy
Icon stat health Health: 74 (74 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 20
Icon Stat Damage Base Base Damage: 6
Modifier icon armour piercing Armour-Piercing Damage: 38
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 950 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 237
Icon stat mass Weight: Heavy
Buildings required:
Reliquary
Icon stat health Health: 74 (74 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 12
Icon Stat Damage Base Base Damage: 13
Modifier icon armour piercing Armour-Piercing Damage: 29
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 13
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Cavalry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 187
Icon stat mass Weight: Heavy
Icon stat health Health: 102 (102 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 26
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 11
Icon status melee 24px Melee Interval: 4.9 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 8
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (1050)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
Icon stat health Health: 102 (102 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 62
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 110
(81.59% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 124 (124 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed: 94
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 34
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 0
Modifier icon armour piercing Armour-Piercing Damage: 42
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Wh dlc08 unit contact frostbite Frostbite!: Yes
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1700 (1700)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 400
Icon stat mass Weight: Heavy
Icon stat health Health: 104 (104 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 72
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 22
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 110
(81.59% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Chariots

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 350 (250)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 87
Icon stat mass Weight: Heavy
Buildings required:
Ancient Armoury
Icon stat health Health: 4884 (4884 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 400 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 100
Icon stat mass Weight: Heavy
Buildings required:
Reliquary
Icon stat health Health: 4884 (4884 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Heavy
Buildings required:
Reliquary
Icon stat health Health: 4884 (4884 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 10
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (1100)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Buildings required:
Reliquary
Icon stat health Health: 5940 (5940 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 10
Icon stat charge bonus Charge Bonus: 80
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 90
Icon status melee 24px Melee Interval: 3.2 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 20
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 60
(45% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 7236 (7236 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 48
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 13
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 120
Icon Stat Damage Base Base Damage: 50
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monsters and Beasts

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 350 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 88
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 70 (70 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed: 110
Icon stat attack Melee Attack: 19
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 6
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 30
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 28
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Heavy
Icon stat health Health: 552 (552 per model)
Icon stat morale Leadership: 44
Icon stat speed Speed:
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 24
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 52
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
Icon stat health Health: 387 (387 per model)
Icon stat morale Leadership: 62
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 26
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
Buildings required:
Vampire Crypts
Icon stat health Health: 7040 (7040 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 85
Modifier icon armour piercing Armour-Piercing Damage: 205
Icon status melee 24px Melee Interval: 2.9 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 2050 (2050)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 512
Icon stat mass Weight: Heavy
Icon stat health Health: 7536 (7536 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 40
Icon Stat Damage Base Base Damage: 125
Modifier icon armour piercing Armour-Piercing Damage: 295
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 6
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Regiments of Renown

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 200 (200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 50
Icon stat mass Weight: Heavy
Icon stat health Health: 55 (55 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 8
Icon stat defence Melee Defence: 9
Icon stat charge bonus Charge Bonus: 3
Icon stat damage Weapon Strength: 18
Icon Stat Damage Base Base Damage: 16
Modifier icon armour piercing Armour-Piercing Damage: 2
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 475 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 119
Icon stat mass Weight: Heavy
Icon stat health Health: 53 (53 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 29
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 60
(45% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Heavy
Icon stat health Health: 55 (55 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 35
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 36
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk Stalk: This unit can move hidden in any terrain.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1150 (1150)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 287
Icon stat mass Weight: Heavy
Icon stat health Health: 74 (74 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 8
Icon Stat Damage Base Base Damage: 28
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 8
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1300 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 325
Icon stat mass Weight: Heavy
Icon stat health Health: 102 (102 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 31
Icon stat defence Melee Defence: 31
Icon stat charge bonus Charge Bonus: 62
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 5.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 110
(81.59% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1700 (1700)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 450
Icon stat mass Weight: Heavy
Icon stat health Health: 83 (83 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 34
Icon Stat Damage Base Base Damage: 6
Modifier icon armour piercing Armour-Piercing Damage: 38
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1700
Icon hourglass Turns: 2
Icon upkeep Upkeep: 425
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 7236 (7236 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 48
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 18
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 120
Icon Stat Damage Base Base Damage: 50
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 650 (650)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 150
Icon stat mass Weight: Heavy
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 40
Icon stat speed Speed:
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 19
Icon stat charge bonus Charge Bonus: 24
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 14
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 0
(Unarmored)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier Unit Tier unit
Icon treasury Cost (MP): 1300 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 325
Icon stat mass Weight: Heavy
Icon stat health Health: 387 (387 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 26
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

[TW:W2] Unique Missile Units from Von Carstein Bloodline

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 475 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 119
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 14
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 18
Icon Stat Ranged Damage Base Base Missile Damage: 18 (18 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 6 (6 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 13 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 160
Icon stat armourArmor: 20
(15% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Tier Unit Tier unit
Icon treasury Cost (MP): 600 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 150
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 69 (69 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 4
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Icon stat ranged damage Missile Strength: 17
Icon Stat Ranged Damage Base Base Missile Damage: 5 (5 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 17 (17 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 13 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 145
Icon stat armourArmor: 20
(15% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties Strider: Speed and combat penalties caused by terrain are ignored by this unit.
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