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Total War: Warhammer Wiki
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Vault of Nagash
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{{Infobox building |image =tmb_pyramid_nagash_vault.png |faction =[[Special]] |type =Special landmark building |costs = {{{!}}width="100%" ![[File:icon_income.png|left|15px|link=]] Costs: {{!}} 10000 {{!}}- ![[File:icon_hourglass.png|left|15px|link=]] Build time: {{!}} 20 {{!}}} |units = |effects = Vampire Counts and Vampire Coast * Income generated: 2000 * Winds of Magic power reserve: +30 (all armies) * Lord recruitment rank +3 (factionwide) * Magic resistance: +10% (all armies) * All Heroes recruitment rank +3 (all provinces) * Vampiric corruption: +50 * Vampiric corruption in adjacent provinces: +25 All Others * Winds of Magic power reserve: +30 (all armies) * Lord recruitment rank +3 (factionwide) * Magic resistance: +10% (all armies) * All Heroes recruitment rank +3 (all provinces) * Vampiric corruption: +20 |garrison = Vampire Counts * 2 Grave Guard * 2 Grave Guard (Great Weapons) * 1 Terrogheist Vampire Coast * 2 Depth Guard * 2 Depth Guard (Polearms) * 1 Death Shriek Terrorgheist |id = }} '''Vault of Nagash''' is a [[Special buildings|Special Landmark]] in ''[[Total War: Warhammer II]]'' located in the Black Pyramid of Nagash. ''"Deep inside the Pyramid of Nagash is said to be a vault, cursed with Undead magic by the fabled Necromancer himself. Only very few know what secrets it truly holds."'' ==Effects== === Vampire Counts=== *Income generated: 2000 *[[File:Magic.png]]Winds of Magic power reserve: +30 (all armies) *[[File:Army.png]]Lord recruitment rank +3 (factionwide) *[[File:Resistance magic.png|24x24px]]Magic resistance: 10% (all armies) *[[File:Agent.png]]Hero recruit rank +3 (all provinces) *[[File:Icon vampiric corruption.png|24x24px]]Vampiric corruption: +50 *[[File:Icon vampiric corruption.png|24x24px]]Vampiric corruption in adjacent provinces: +25 *[[File:Siege defence.png]]Provides garrision: **2 [[Grave Guard]] **2 [[Grave Guard (Great Weapons)]] **1 [[Terrorgheist]] ===Vampire Coast=== *[[File:Icon income plus.png|24x24px]]Income generated: 2000 *[[File:Magic.png]]Winds of Magic power reserve: +30 (all armies) *[[File:Army.png]]Lord recruitment rank +3 (factionwide) *[[File:Resistance magic.png|24x24px]]Magic resistance: 10% (all armies) *[[File:Agent.png]]Hero recruit rank +3 (all provinces) *[[File:Icon vampiric corruption.png|24x24px]]Vampiric corruption: +50 *[[File:Icon vampiric corruption.png|24x24px]]Vampiric corruption in adjacent provinces: +25 *[[File:Siege defence.png]]Provides garrision: **2 [[Depth Guard]] **2 [[Depth Guard (Polearms)]] **1 [[Death Shriek Terrorgheist]] ===Other === *[[File:Magic.png]]Winds of Magic power reserve: +30 (all armies) *[[File:Army.png]]Lord recruit rank +3 (factionwide) *[[File:Resistance magic.png|24x24px]]Magic resistance: 10% (all armies) *[[File:Agent.png]]Hero recruit rank +3 (all provinces) *[[File:Icon vampiric corruption.png|24x24px]]Vampiric corruption: +20 == Building Chain== *'''Tier III - Vault of Nagash''' == Strategy == The Vault of Nagash causes an excessive amount of vampire corruption to spew forth. Unless the player is able to maintain the uprisings that will happen, it is suggested to not touch the vault at all. If playing as the [[Followers of Nagash]] [[Tomb Kings|tomb kings]] faction, the vault is a must have. The followers suffer no issues when faced with vampire corruption, making it worth effort. When playing as either [[Vampire Coast]], or [[Vampire Counts|Vampire counts]], the vault is a major benefit. It subjugates the whole pyramid to corruption, spreads to the surrounding area, and gives the pyramid extra defenses. This allows the player to have a stern hold of the northern area of the south lands. [[Category:Special landmark buildings]] [[Category:The Empire Special Buildings]]
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