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For the mount, please see War Mammoth (mount).
This twisted and enraged beast is a terrifying totem of might and power.

War Mammoth is a World Walkers Norsca monster unit introduced in Total War: Warhammer with the Norsca (DLC).

Recruitment[ | ]

Description[ | ]

Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.

Attributes[ | ]

  • Wh dlc08 nor chaos war mammoth War Mammoth
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[ | ]

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Although expensive, War Mammoths are considered to be the most effective melee unit in the whole game. A 'Doomstack' of a Lord, a Wizard and 18 war Mammoths can take on armies of 1.5 times it size on any difficulty with a decent player controlling it. The strength of War Mammoths comes forth from the fact of their extremely high hit points, and their effective attack animations, and their ability to cause instant routs due to terror and fear. It is considered to be the best unit in the norscan army roster. Notably, the missile attacks from its back are javelins which have a bonus vs. large making the War Mammoth one of the few units to have a bonus vs. infantry and large units.

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