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This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods.

War Mammoth (Warshrine) is a World Walkers Norsca monstrous unit introduced in Total War: Warhammer with the Norsca (DLC).

Recruitment[ | ]

Description[ | ]

Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.

Attributes[ | ]

  • Wh dlc08 nor chaos war mammoth War Mammoth
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Chaos Warshrine: The presence of a Chaos Warshrine empowers the Morale characterleadership of any nearby friendly units. Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Strategy[ | ]

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Stats wise the exact same as the War Mammoth. The differences are the two abilities on this variant as well as the fact that it encourages nearby allies.

Despite having the extra abilities, the War Mammoth is a better option due to its ranged capabilities especially on harder difficulties. The Warshrine can still be used to buff other units but should not be massed.

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